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Commit Graph

181 Commits

Author SHA1 Message Date
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
Michał W. Urbańczyk
9acfbc4dce Version bump. 2011-03-01 19:32:21 +00:00
Michał W. Urbańczyk
e4edb525cb Version set to 0.84. 2011-03-01 18:44:22 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
DjWarmonger
2f4aabca52 Compile issue fixed - it's temporary solution. 2011-02-24 18:27:44 +00:00
mateuszb
ba7eb6ce49 * bug 492 fixed
* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
91d0ea64de Version to be released as dev release 0.83b 2011-02-24 14:54:18 +00:00
Michał W. Urbańczyk
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
mateuszb
6db7f1d610 * minor improvements in spell immunity handling 2011-02-22 13:44:34 +00:00
Michał W. Urbańczyk
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
mateuszb
1458cf64c2 * fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
519a4186de * fixed bugs 470 and 523
* minor improvements
2011-02-20 18:32:39 +00:00
mateuszb
4e631fc530 * fix for bug 573
* minor changes
2011-02-15 19:54:55 +00:00
Michał W. Urbańczyk
979f77d900 Some preparations towards handling stack experience by the new bonus system. New nodes for controlling premies for creatures of given tier (level). Minor changes. 2011-02-10 13:12:53 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
DjWarmonger
a84a95f0ee Partial parsing for CREXPBON.txt table - only basic bonuses are supported
Bonuses will be stored in Creature node and used when Bonus System is ready.
2011-02-03 12:58:46 +00:00
DjWarmonger
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
Michał W. Urbańczyk
3fde9e45df Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
mateuszb
2451c0dea6 * a bit better stack reversing
* FoWChange uses unordered_set instead of set
2011-01-20 17:25:15 +00:00
mateuszb
9e3f8b86bf * improved speed of CLodHandler::entries 2011-01-14 16:52:37 +00:00
Michał W. Urbańczyk
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
Michał W. Urbańczyk
ebb9c84da9 Artifacts, updated map loading. 2010-12-30 14:41:46 +00:00
Michał W. Urbańczyk
c9189119b9 Little more work on artifacts. 2010-12-29 21:04:22 +00:00
Michał W. Urbańczyk
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
af2c4633ad * partially done duel mode
* program options parsing via boost::program_options
* Stupid AI - a stupid battle-only AI
* precompiled headers for server and Stupid AI on MSVC
2010-12-22 20:14:40 +00:00
mateuszb
b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
mateuszb
5806976a9a * towards ConstTranssitivePointers in CGI 2010-12-18 22:11:28 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
e301256f92 Adjusted player interface to new set of stack operations.
Const transitive ptr.
2010-12-14 21:55:23 +00:00
DjWarmonger
ea03273c8e Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI

AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.

Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00
Michał W. Urbańczyk
d715510bee Version bump.
Fixed a stupid typo, thankfully not very breaking.
2010-11-06 14:43:48 +00:00
Michał W. Urbańczyk
0f4478d8cf Hotfix for meeting window. 2010-11-04 23:28:26 +00:00
Michał W. Urbańczyk
1c8d909433 Hotfix for loading game. 2010-11-03 11:34:25 +00:00
Michał W. Urbańczyk
a816267516 Version 0.83. 2010-11-01 20:42:31 +00:00
Michał W. Urbańczyk
0e12c1419e Not very nice fix for campaigns. 2010-10-30 14:53:23 +00:00
Michał W. Urbańczyk
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
DjWarmonger
2866222280 A sketch of new artifact system based on pointers. 2010-10-01 16:54:12 +00:00
DjWarmonger
e481a4375b Removed bonus system loop in GameState.
Moved some game settings to global.h
2010-09-30 13:15:18 +00:00
mateuszb
9445e5b184 * small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
2010-08-16 09:54:09 +00:00
Michał W. Urbańczyk
78f44dc648 Support for 16bpp displays. Possible optimizations. 2010-08-05 11:02:18 +00:00
Michał W. Urbańczyk
4140711b6d Version set to 0.82.
Updated changelog.
Fixed crashes on losing.
2010-08-01 14:46:19 +00:00
Michał W. Urbańczyk
c6653949e1 Fixed #90, #581, #567.
Broken #87
2010-08-01 14:04:48 +00:00
Michał W. Urbańczyk
fc4c496f99 Fixed #556. Version for dev build 0.81d
EDIT: r1703 will be 0.81d
2010-07-28 22:24:16 +00:00
Michał W. Urbańczyk
f4b9af000f For dev release 0.81c 2010-07-26 23:27:43 +00:00
Ivan Savenko
5dc444cd2b - University is finally implemented, both town and map objects 2010-07-20 14:08:13 +00:00
Michał W. Urbańczyk
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00
Michał W. Urbańczyk
d69ae9aa4c More logging for #520 2010-07-14 02:53:21 +00:00