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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

141 Commits

Author SHA1 Message Date
mateuszb
35f63bdc5f * new spell (disrupting ray)
* a few code cleanups
2009-04-21 17:32:43 +00:00
Michał W. Urbańczyk
c8b6858716 * mostly done Events objects handling
* some moving hero code improvements
* fixed Blacksmith
* minor changes
2009-04-20 22:57:07 +00:00
mateuszb
f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00
mateuszb
aa87e1ff16 * next ubuntux's patch 2009-04-15 10:20:47 +00:00
mateuszb
4d3808cfa0 * applied ubuntux's patches
* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
mateuszb
47bc007d8c Common changes (ours):
* Improvements for console
* Speed bonus support
* Minor improvements
2009-04-04 19:26:41 +00:00
Michał W. Urbańczyk
cb31f5ada3 * Ammo Cart won't get move
* fixed crashes on equipping artifacts
* fixed Wisdom handling
2009-03-29 12:02:37 +00:00
Michał W. Urbańczyk
42773e67f2 * amounts of units taking actions / being an object of actions won't be shown until action ends
* provisional support for "Save" button in System Options Window
* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
* improved damage calculation formula
* several minor improvements
2009-03-28 00:38:48 +00:00
Michał W. Urbańczyk
cebd5db8b2 * it's possible to revisit object under hero by pressing Space
* splitting window allows to rebalance two stack with the same creatures
* slightly improved sliders
* minor improvements
2009-03-26 23:05:40 +00:00
mateuszb
74be845594 * fixed bug with looping animation supposed to be played once
* minor changes
2009-03-19 19:04:46 +00:00
Michał W. Urbańczyk
516b1e2b00 REMOVED FILES: CPatgFinder.h/cpp
Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState. 
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
2009-03-19 14:17:19 +00:00
Michał W. Urbańczyk
cdc68a930b Renamed applier => applierGs in CGameState.cpp 2009-03-15 15:13:54 +00:00
Michał W. Urbańczyk
f33d3894bd Possibly fixed compiling on gcc. 2009-03-15 12:53:58 +00:00
Michał W. Urbańczyk
6ce9a253a4 * support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
mateuszb
227d48c12b * fixed bug crashing server when hero was moving near bottom or right edge of the map
* a few improvements in CMinimap.
2009-03-13 14:16:53 +00:00
Michał W. Urbańczyk
d6283fd1ca * fixed crash when there was no sabegames in Games/ subfolder
* fixed crash when loading map with a mine belonging to human player
* fixed crash on moving hero into town garrison
* fixed r-click infowindow for towns
* new sight radious calculation. Works as OH3 for heroes, towns and probably all objects. (to be tested)
2009-03-11 23:25:59 +00:00
Michał W. Urbańczyk
a7680d3957 Bugfixes and support for timed events. 2009-03-09 19:40:43 +00:00
Michał W. Urbańczyk
4653ca6b29 New file for VCMI_Server - NetPacksServer.cpp
Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
320e04a121 New files
For VCMI_LIB: lib/RegisterTypes.cpp lib/NetPacksLib.cpp
For VCMI_CLIENT: client/NetPacksClient.cpp
(+ headers)
Removed files
FOR VCMI_CLIENT: hch/CAbilityHandler.cpp and header

Redone sending and applying messages server => client
May be still buggy.
2009-03-07 17:08:40 +00:00
mateuszb
9eb6128b27 * correct handling of flying creatures in battles
* minor changes
2009-03-07 16:05:53 +00:00
Michał W. Urbańczyk
5ebb54ec59 should be fine... 2009-03-07 15:54:12 +00:00
Michał W. Urbańczyk
e9ebc7de5b wrong1 2009-03-06 22:25:19 +00:00
Michał W. Urbańczyk
b1c0d10ece 2009-03-06 22:11:17 +00:00
Michał W. Urbańczyk
79ae1441ff * support for numpad keyboard
* cannot build more than one capitol
* cannot build shipyard if town is not near water
2009-02-20 15:44:49 +00:00
mateuszb
2e47b5ce10 * probably fixed #8 from 0.7b forum
* fixed blockmap for obstacle 10
* better handling of creature animation framesInGroup
* vcmiistari no longer gives creature spell-like abilities
* probably correct calculation of occupiable hexes on battlefield
2009-02-20 13:06:20 +00:00
Michał W. Urbańczyk
fd66234a39 * Witch HutL After the first visit to the hut, right-click/hover on that hut mention the skill available.
* refactorings
2009-02-20 12:39:27 +00:00
Michał W. Urbańczyk
6a3bfbee46 * added "Next hero" button functionality
* minor improvement for prison (hero appears at proper tile)
* only one spell can be casted per turn
* minor changes
2009-02-20 10:36:15 +00:00
Michał W. Urbańczyk
c1109452d6 * blocked opening sepllbook if hero doesn't have a one
* removing one-battle bonuses after battle
* windmill gives 500 gold only during first week ever
2009-02-15 19:49:23 +00:00
Michał W. Urbańczyk
adf5c052f9 * support for prison
* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
99aef852be * probably fixed Bind effect
* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
mateuszb
b42a7fa87b * CCallback battle calls are more safe now when there is no battle (may prevent some bugs)
* corrected some obstacles entries
* removed two stack corruption bugs
* a few tweaks in battle path/available hexes calculation (more of them is needed)
2009-02-14 13:49:30 +00:00
Michał W. Urbańczyk
b2924064ee * new movement cost calculation.
* fixed crashes on loading maps with flag all mines/dwelling victory condition
* minor changes
2009-02-12 14:44:58 +00:00
Michał W. Urbańczyk
59b2bb4940 * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* updating blockmap/visitmap of randomized objects
* blocked "save" command during battle
* cannot select heroes for computer player (pregame)
* fixed mouse slow downs in pregame
2009-02-11 17:03:30 +00:00
mateuszb
489bd1e4f2 * various obstacles fixes
* better support for battle backgrounds
2009-02-10 14:21:51 +00:00
Michał W. Urbańczyk
c83404a375 * fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00
mateuszb
445653c880 * most of the obstacles (but needs some polishing)
* more appropriate animation of hero casting spell
2009-02-09 14:50:32 +00:00
Michał W. Urbańczyk
131c220685 * fixed r-click on tavern hero crash
* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
mateuszb
ba9b58d3a4 * moved graphics from CAbilityHandler to Graphics
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
mateuszb
7b2585e422 * added mirth, sorrow, fortune and misfortune spells
* actual stack's morale/luck is displayed in creature info window
* initialization of morale/luck for siege machines
* removed redundant copies of spell casting code in CGameHandler.cpp
* corrected duration of frenzy spell which was incorrect in certain cases
2009-02-06 11:50:48 +00:00
Michał W. Urbańczyk
05b3e3215c * magic well support
* improvements in the recruitment window
* improvements for pregame  
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
mateuszb
0070c93888 * more support for attacking stacks for back by two hex stacks
* minor typo fixed
2009-02-05 14:44:27 +00:00
Michał W. Urbańczyk
e1d6ff54d7 * morale/luck support in battles
* minor improvements/fixes
* updated changelog
More objects supported:
 *	Faerie Ring
 *	Swan Pond
 *	Idol of Fortune
 *	Fountain of Fortune
 *	Rally Flag
 *	Oasis
 *	Temple
 *	Watering Hole
 *	Fountain of Youth
2009-02-05 09:49:45 +00:00
Michał W. Urbańczyk
218a3beaf6 * further changes towards luck/morale support
* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
680993459a * started making morale/luck system
* basic calculation of hero/stack morale
* displaying morale in hero window
* redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side)
* std::list serialization
* version set to 0.7b
2009-02-03 05:28:05 +00:00
Michał W. Urbańczyk
3d29c31deb * further fight with hanged scroll tab
* fixed r-click on FoW crash
* fixed crash on opening tavern window after load
* fixed recruiting new heroes after load
* fixed crash on loading map with spell scrolls
* fixed more crashes
* displpaying difficulty level of saved game
* added support for Library of Enlightenment
* added notification when saving is done
2009-02-01 14:11:41 +00:00
Michał W. Urbańczyk
6a16d134bf * improved "WAIT" handling
* splitting stacks with the shift+click
2009-01-25 22:56:37 +00:00
mateuszb
9ef5519f89 * fixed bug with displaying mass spells
* fixed defender projectile animation
* you don't have to select location for spells which don't need them
* fixed calculating stack speed when it's under slow spell effect
* changed some 17's into BFIELD_WIDTH
2009-01-16 17:58:41 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
Michał W. Urbańczyk
847a4f222c Further serialization code and refactorings. 2009-01-06 18:42:20 +00:00
Michał W. Urbańczyk
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00