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Commit Graph

1899 Commits

Author SHA1 Message Date
Xilmi
dfa992951b Revert "Merge branch 'fix-battle-ai' into develop"
This reverts commit b489816d29, reversing
changes made to 5ee7061ab7.
2024-09-03 20:57:05 +02:00
Xilmi
64fad53532 Revert "Merge branch 'pr/4528' into develop"
This reverts commit f4578c6d3a, reversing
changes made to ac8e5b3711.
2024-09-03 20:51:13 +02:00
Xilmi
b489816d29 Merge branch 'fix-battle-ai' into develop 2024-09-02 17:28:11 +02:00
Xilmi
5ee7061ab7 Merge remote-tracking branch 'upstream/develop' into develop 2024-09-02 17:27:08 +02:00
Andrii Danylchenko
3f916ab543 BattleAI: avoid standing in moat 2024-09-02 15:31:36 +03:00
Xilmi
1176628a88 Update PriorityEvaluator.cpp
Workaround for weird -nan(ind) closestWayRatios.
2024-09-02 01:37:21 +02:00
Xilmi
09badeb5be Enum for PriorityTiers
In order to not confuse PriorityTiers, especially after adding new ones, now using an enum to identify them.
2024-09-02 00:16:19 +02:00
Xilmi
c667ca46d1 Using correct priorityTier for Clusterization
Clusterizer now uses PriorityTier = 5 for evaluation, which is used to generate priority for guarded objects
2024-09-02 00:00:36 +02:00
Xilmi
64c3fbd519 Update ExecuteHeroChain.cpp
Now resetting the ObjectClusterizer as killing something might change the situation.
2024-09-01 23:58:47 +02:00
Xilmi
7c6f96344a Update Nullkiller.cpp
Removed resetAiState from loop cause it has too many side-effects. Such as the loop going through all passes.
2024-09-01 19:33:43 +02:00
Xilmi
0e91f10bbc Update Nullkiller.cpp
ResetAIState so that units realize what they can do after unlocking a cluster.
2024-09-01 17:21:53 +02:00
Xilmi
1ef5e8ab1b Update PriorityEvaluator.cpp
Prevent building more buildings when we are saving for our favorite building.
2024-09-01 13:47:30 +02:00
Xilmi
751f3b0e7d Update BuildingBehavior.cpp
Fixed an issue that prevented generating more building-tasks when there already were tasks.
2024-09-01 13:46:44 +02:00
Xilmi
be43c4d5f0 New hero-not acting
Fixed an issue that caused newly hired heroes to do nothing on the turn they were hired under certain circumstances.
2024-09-01 12:33:54 +02:00
Xilmi
0c488145b9 Update BuildAnalyzer.cpp
Revert unintentionally commited changes
2024-09-01 00:02:47 +02:00
Xilmi
72597b549b hero spread
Prefer hiring heroes at towns that don't have heroes nearby.
2024-08-31 23:00:27 +02:00
Ivan Savenko
39e5ba32f6
Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Xilmi
f4578c6d3a Merge branch 'pr/4528' into develop 2024-08-30 22:09:43 +02:00
Xilmi
ac8e5b3711 Update PriorityEvaluator.cpp
AI should score citadels and castles higher for better developed towns so that it focuses on finishing the main-town quicker as opposed to developing several smaller towns simultaneously.
2024-08-30 21:02:50 +02:00
Xilmi
56988e054a New priority
1. Take / kill what is reachable in same turn
2. Defend
3. Take / kill what is further away
2024-08-30 18:05:47 +02:00
Xilmi
05d948b582 Priorities
Swapped priority of attacking and defending.
Troop-delivery-missions will check safety of the delivering hero.
2024-08-30 16:46:36 +02:00
Xilmi
987a51cccb Merge remote-tracking branch 'upstream/develop' into develop 2024-08-30 16:45:06 +02:00
Ivan Savenko
c3e76f19e1 Add workaround for very common crash in BattleAI 2024-08-30 12:25:55 +00:00
Ivan Savenko
644d6f4529
Merge pull request #4507 from vcmi/fix-battle-ai
Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
MichalZ
e769e0a856
Merge branch 'vcmi:develop' into bug_fixes 2024-08-29 23:59:54 +02:00
Xilmi
dcec5637cd Fix for defense-evaluation.
Defense-evaluation didn't fill armyInvolvement but it was what created the score for it. So there was only score if it also included a HeroExchange.
2024-08-29 21:01:06 +02:00
Xilmi
b8dacfc0be Update Nullkiller.cpp
Fixed trade no longer working and changed log-output.
2024-08-29 20:49:01 +02:00
Xilmi
aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-29 14:42:37 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
MichalZr6
ca3d81f047 fix crash on heroRoles.clear() 2024-08-28 15:22:00 +02:00
MichalZr6
7ae7c13964 drop setting reachability for turrets 2024-08-28 15:22:00 +02:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
Ivan Savenko
01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
897bc65e64
Merge pull request #4508 from kaja47/dead-code-must-die
remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
Ivan Savenko
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
Andrii Danylchenko
ed36b1a882 Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals 2024-08-26 16:58:27 +03:00
Andrii Danylchenko
d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 2024-08-26 11:31:00 +03:00
K
462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
Xilmi
69dc32a128 Don't cast spells with below 0 score.
The AI will no longer cast spells if the best spell's value is still below 0.
2024-08-24 17:15:15 +02:00
Xilmi
b92862c04d New priorities
Added more priority-tiers
2024-08-24 14:55:26 +02:00
Xilmi
1d494f049d Fix closest way ratio not initialized for ExecuteHeroChain
Fix closest way ratio not initialized for ExecuteHeroChain
2024-08-24 14:54:00 +02:00
Xilmi
bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-24 12:25:03 +02:00
Andrii Danylchenko
01b6828df6 BattleAI: fix init env 2024-08-22 21:20:22 +03:00
Andrii Danylchenko
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
Andrii Danylchenko
22de88ad68 BattleAI: count wait correctly for fast creatures 2024-08-21 22:18:41 +03:00
Andrii Danylchenko
337f99942b BattleAI: remove boost for archers while moving as actual stack may be small 2024-08-21 22:18:41 +03:00
Andrii Danylchenko
bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
Andrii Danylchenko
26609d7a4f BattleAI refactoring 2024-08-21 22:18:40 +03:00