Andrii Danylchenko
e0e3787748
When the battle is won with only summoned creatures - defeat
2022-05-01 09:30:30 +03:00
Andrii Danylchenko
fa9a420f99
Fix a few crashes
2022-04-17 09:10:53 +03:00
Andrii Danylchenko
8b11b42aaf
Fix RMG to place special dwellings like elemental conflux
2022-04-09 10:57:24 +03:00
Dmitry Orlov
d98f240164
Fix: Crash on startup when mod dependency is not found
2022-03-21 09:43:06 +02:00
Agoston Szepessy
5080f26235
Fix 3184
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Taken from !684 . This fixes a bug with primary skills that results in
heroes not being able to interact with objects, or skills being
incorrect when moving from mission to mission.
2022-03-14 09:18:57 +02:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Andrii Danylchenko
84948820b2
exchange window move single stacks buttons
2022-01-03 15:13:46 +02:00
Andrii Danylchenko
2ce73fd4e1
Army exchange implementation
2022-01-03 15:13:46 +02:00
Arseniy Lartsev
222a0e40c7
Added code to display some HD mod buttons in hero exchange window
2022-01-03 15:13:46 +02:00
Dmitry Orlov
9e3c4b69c4
Minor fixes
2021-12-22 21:37:56 +02:00
Dmitry Orlov
8cae3398ba
Feature: Army Management Shortcuts should work as in HD+ Mod
2021-11-28 20:00:43 +02:00
Dmitry Orlov
a65feb29f5
Fixed: Advanced options window issues
2021-11-13 17:02:11 +02:00
Dmitry Orlov
0427fa45dd
Fix: Terrain description should be shown correctly
2021-11-08 21:01:30 +02:00
Dmitry Orlov
e4c2f0c822
Fix: Skyship Grail should work immediately after capturing without battle
2021-10-31 09:01:49 +02:00
Andrii Danylchenko
e219e1febf
3187 - fix whirlpool crash when exits are blocked
2021-10-23 21:40:52 +03:00
Andrii Danylchenko
4da8341024
Android: allow run without scripting
2021-10-15 09:51:32 +03:00
Andrii Danylchenko
11e6e0d6f7
Fix pathfinding issues when hero has expert navigation
2021-10-06 08:45:48 +03:00
Andrii Danylchenko
98c6215ab6
fix negative tile cost from pathfinding skill
2021-10-06 08:45:06 +03:00
Dmitry Orlov
30b879ae5d
Fixed: duplicated bonusing building. Improved: opposite bonus propagation
2021-09-12 14:30:54 +03:00
Dmitry Orlov
2a39c401b8
Feature: Opposite Side Limiter. Added: Old saves support.
2021-09-04 14:15:38 +03:00
Dmitry Orlov
25d9ea1ddf
Feature: Opposite Side Limiter
2021-09-04 14:15:38 +03:00
Dmitry Orlov
f861d3a509
Fix: Visiting hero should receive town bonuses during town siege
2021-09-04 14:15:37 +03:00
Dmitry Orlov
6f0864b47c
Feature: Town Negative Bonuses. Fix: Negative bonus bearers should not be affected
2021-09-04 14:15:37 +03:00
Dmitry Orlov
3cb88b6964
Feature: Magic Well should work in the fan towns
2021-09-04 14:15:37 +03:00
Dmitry Orlov
b1db6e26d1
Fix: nextPrimarySkill crash in case when probability values are incorrect
2021-07-30 12:10:33 +03:00
Andrii Danylchenko
d47564955e
Nullkiller: fix/refactor temporary bonus nodes, fix gather army quest completion
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
70ed3f55a5
Nullkiller: replace a hack with temporary bonus node concept
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
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# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrii Danylchenko
6d8373a473
Configure github actions
2021-07-13 14:56:35 +01:00
Andrii Danylchenko
4a1e676399
3095 - fix campaign transition
2021-06-18 20:57:07 +03:00
Dmitry Orlov
8b08973283
Fix: ID-collisions when processing large mods collections
2021-04-25 15:07:06 +03:00
kdmcser
10dc6922de
refactor code: change code style and add some comments
2021-04-10 23:23:58 +08:00
kdmcser
3049c4b70e
fix bug: may load mod before dependeny
2021-04-04 21:54:00 +08:00
Andrey Filipenkov
bc1d99431d
fix boost.locale crash on macOS-arm64
2021-03-05 21:00:33 +00:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
Alexander Shishkin
784f6b973b
Apply suggestions from code review
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Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:31:00 +03:00
Alexander Shishkin
d74127cb84
Update lib/ScriptHandler.cpp
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Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:04:10 +03:00
AlexVinS
ec6f7b88fe
!?OB WIP
2021-02-16 13:32:18 +03:00
AlexVinS
a59e12ca5f
tweaks
2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Alexander Shishkin
11bb46780a
Merge pull request #678 from MikeLodz/develop
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Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
2021-02-14 11:22:23 +03:00
MikeLodz
fe9412f845
hero specialty fixes continuation: changes requested during code review
2021-02-13 16:02:42 +01:00
Alexander Shishkin
6055747dc1
Merge pull request #681 from ShubusCorporation/do/fix/hero_classes_initial_values
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Fix: Some map objects sometimes do not increment some primary skills of some heroes
2021-02-13 03:51:31 +03:00
Dmitry Orlov
55b3f0b24c
Fix: Map objects sometimes do not increment primary skills for some heroes
2021-02-13 00:24:14 +03:00
Dmitry Orlov
2afdd4ed4c
Fix: error in mods resolving routine
2021-02-09 23:14:42 +03:00
MikeLodz
38efbb345e
Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
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- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Alexander Shishkin
db1f9a15b0
Merge pull request #675 from ShubusCorporation/do/fix/mod_system_and_interface_bugs
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Fixed: Mods dependency issues leading to hanging & 'Restart Scenario' button functionality
2021-02-08 07:32:09 +03:00
Andrii Danylchenko
ade84699b0
found a bug in code where AI can change client gamestate directly causing sorting crash
2021-01-30 17:29:49 +02:00