Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
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This will help for recompilation.
2023-05-02 00:53:50 +03:00
nordsoft
97a1758e8e
Merge remote-tracking branch 'upstream/develop' into rewardable-expand
2023-05-01 21:51:10 +04:00
nordsoft
4b1b58b617
Change Callback to abstract
2023-05-01 21:49:37 +04:00
nordsoft
1b4d117790
deeper decoupling
2023-04-30 17:13:07 +04:00
nordsoft
e47bb3f1f9
Separate configuration and object
2023-04-30 00:59:02 +04:00
Ivan Savenko
7db67a3101
int3 now has proper hasher function
2023-04-20 22:04:24 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
06b35ce533
Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
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VCAI: hard limit on iterations per turn
2023-03-31 18:15:58 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Andrii Danylchenko
2630fb2330
VCAI: hard limit on iterations per turn
2023-02-18 22:08:08 +02:00
Ivan Savenko
f8f6df02f3
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
Ivan Savenko
62e127fb59
Bonusing objects are now configured in json
2023-01-23 01:05:10 +02:00
Ivan Savenko
bfd6c40f25
Moved all once-per-hero visitable (sans Tree) to config
2023-01-22 22:58:53 +02:00
Ivan Savenko
05a1d7c6e3
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
fa6f7513e8
All heroes-related strings are passed through translator
2023-01-20 15:18:36 +02:00
Ivan Savenko
370e92a90a
Added workaround for no longer accessible hero in MoveHero
2022-12-25 16:12:26 +02:00
Ivan Savenko
405b2976d5
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
Ivan Savenko
25bceda4ea
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
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This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
facf77b3ae
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec
Removed CGHeroInstance::convertPosition method
2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9
CGHeroInstance::convertPosition is no longer static method
2022-12-07 22:34:08 +02:00
Ivan Savenko
2855606a88
Enabled & fixed -Woverloaded-virtual warning from gcc/cland
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- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
SoundSSGood
909dcb82fa
use ArtifactID
2022-11-29 00:32:18 +02:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrii Danylchenko
56a1984aa8
Remove extra non-printable characters
2022-04-27 09:22:18 +03:00
val-gaav
8baa97acd3
Update VCAI.cpp
2022-04-26 15:08:02 +03:00
Dmitry Orlov
ea2931c6ea
Fix: Get rid of 'Tile is not visible' error message
2022-01-30 12:31:07 +02:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9c8d776398
Merge branch 'develop' into handlersAbstraction
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# Conflicts:
# CI/linux/before_install.sh
# CI/mac/before_install.sh
# CI/mxe/before_install.sh
# lib/CModHandler.cpp
# lib/mapObjects/CObjectClassesHandler.cpp
# lib/mapObjects/CObjectClassesHandler.h
# lib/mapObjects/CommonConstructors.cpp
# server/CGameHandler.cpp
# test/CMakeLists.txt
# test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Dmitry Orlov
0e5d427dc9
Fix: VCAI should not attempt to move Spellbook
2021-04-29 00:04:22 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
John Bolton
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
2020-10-05 16:28:28 -07:00
John Bolton
a05ae78e67
Fixed lots of warnings.
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Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'
2020-10-04 02:20:18 -07:00
Jacob Lundgren
cfe33e6b6e
3117: Fix crash after AI revisits teleporter
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** Behavioral change: Fix AI heroes sometimes attempting to probe
teleport exits using data from a previously processed hero, causing
nullptr dereferences.
VCAI::moveHeroToTile has special case logic for revisiting tiles. This
logic could cause teleport exits to be stored in
teleportChannelProbingList, without the list subsequently being
cleared. If the processing of that hero ended immediately after that,
the next hero would believe that the list is accurate for them and
attempt to teleport while not standing on a teleporter.
2020-05-01 06:33:06 +03:00
Dydzio
545b07b8b8
Thread interruption fixes
2019-05-26 17:55:22 +02:00
Michał Kalinowski
ac6b477aa2
Simplify statements
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-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
Andrii Danylchenko
ffdf5ad180
AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
2019-03-17 11:54:02 +02:00
Andrii Danylchenko
5fb5ddfc67
ai fix town portal to occupied town
2019-02-26 22:50:46 +02:00
Alexander Shishkin
6165954e40
Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
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AI pathfinding const api and updatePaths
2019-02-14 20:33:00 +03:00
Dydzio
aafad18121
Style fixes
2019-02-12 19:47:19 +01:00
Dydzio
18e139d9e3
AI hero exchange improvement: split last creature stack
2019-02-12 17:20:59 +01:00
Andrii Danylchenko
35f696b695
AI pathfinding const api and updatePaths
2019-02-10 15:25:56 +02:00
Andrii Danylchenko
bf87a9774d
AI: stability fixes
2019-01-26 22:38:57 +02:00