beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
beegee1
cce814c41b
* Final commit
2011-12-13 21:35:28 +00:00
DjWarmonger
0903d6037c
New pack - BattleEffectTrigger for various one-shot effects with animation
2011-10-08 13:02:58 +00:00
DjWarmonger
f1f416c890
Fixed (unnecessary?) deadlock in BattleStacksRemoved. Daemon summoning is pretty functional.
2011-10-02 13:59:12 +00:00
DjWarmonger
6fdb984799
Lots of refactoring & work for creature spells.
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No new features yet, but summon elementals now work properly again.
2011-10-01 19:56:54 +00:00
mateuszb
94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
Michał W. Urbańczyk
617e1f962e
New files for lib:
...
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
Ivan Savenko
2ff07fa66a
- Next part of animation system:
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-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build
- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
a75a37008f
Practically finished combined artifacts changes, many other fixes.
2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
3fde9e45df
Partially redone combined artifacts.
2011-01-22 03:43:20 +00:00
Michał W. Urbańczyk
898ad292ea
A few fixes for artifacts.
2011-01-18 18:56:14 +00:00
Michał W. Urbańczyk
471c23ba71
Compile fixes, more work on new artifact system.
2010-12-26 14:34:11 +00:00
mateuszb
49083c4e5a
* ConstTransitive CGI more or less done
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* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
Michał W. Urbańczyk
848a00bc6f
Stacks #4 -> giving creatures still needs to be fixed.
2010-12-05 23:10:02 +00:00
Michał W. Urbańczyk
7c3f3d20c3
Stacks #2 -> towards new system of stack operations.
2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk
27f83ea8c3
Further work on bonus system.
2010-11-20 00:03:31 +00:00
Michał W. Urbańczyk
bce805dacc
Restored Warmonger's changes to artifacts system.
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They will be subject of my further work, along with next part of bonus system.
2010-11-10 00:06:25 +00:00
Michał W. Urbańczyk
daeb3af67a
Early changes towards MP support.
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It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
Michał W. Urbańczyk
aa131bbf15
Reverted r1811, r1812, r1813
2010-10-24 11:23:43 +00:00
DjWarmonger
b75cf89f86
Partial support for customizable artifacts and Spell Scroll. Still doesn't work, though.
2010-10-03 17:52:11 +00:00
mateuszb
4ba3c68ced
Chenges (networking for PG, minor fixes)
2010-09-03 18:42:54 +00:00
mateuszb
d681afe1c1
Changes towards campaign support.
2010-08-20 13:34:39 +00:00
Ivan Savenko
1338340027
- fixed 578
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- minor fix to hero window
2010-07-31 13:18:40 +00:00
Michał W. Urbańczyk
fa4ee94cf9
Fixed #484 . Preliminary support for bonus limiters/
2010-07-12 10:20:25 +00:00
Ivan Savenko
60c90af39c
#41 - Implemented Castle Gates
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#375 , #376 - fixed recruit window
#362 , #377 - fixed town window
2010-06-30 19:27:35 +00:00
Michał W. Urbańczyk
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
Michał W. Urbańczyk
1002bd2b4f
Trading Post handling.
2010-05-18 07:01:54 +00:00
mateuszb
71b73bad53
* mostly working hero flying and water walking; support for artifacts:
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- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
Michał W. Urbańczyk
ad841f7fea
Implemented Summon Boat spell.
2010-03-10 23:16:30 +00:00
Michał W. Urbańczyk
0a950c508b
Grail digging and construction.
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Minor fixes.
2010-02-24 13:03:36 +00:00
OnionKnight
ab75f4b1f8
Some work on artifact assembly.
2010-02-16 14:39:56 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
mateuszb
69bed4a8d6
* small changes
2010-02-07 15:06:14 +00:00
mateuszb
5fbde49bfb
* another part of thieves' guild
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* den of thieves
2010-02-06 13:49:14 +00:00
OnionKnight
137ab65a13
Fixed artifact screens so only local changes are made. Some ugly const casting, for now.
2010-02-05 22:28:31 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
DjWarmonger
8e81b35e92
Partial handling of Seer Hut and sketch of Quest Guard.
2010-01-30 20:53:47 +00:00
Michał W. Urbańczyk
5279e2e9fc
First part of support for victory & loss conditions.
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Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines
Lose:
Loss hero
Time expire
**
Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
OnionKnight
0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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* Preliminary work on bug #112 , a bigArtifacts set is added to CArtHandler.
2009-12-01 23:19:43 +00:00
Michał W. Urbańczyk
a6f61e33bd
* restored 0.74 savegames compatibility (for easier reproducing reported issues)
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* Fixed #184 and #189
* minor fixes
2009-11-13 19:04:36 +00:00
DjWarmonger
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
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Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00