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Commit Graph

1847 Commits

Author SHA1 Message Date
Laserlicht
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
Ivan Savenko
ff8d36c350 It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364 Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
Ivan Savenko
624607caae Merge pull request #4555 from IvanSavenko/xbrz_fonts
Improvements for fonts when xbrz is in use
2024-09-05 15:06:25 +03:00
Ivan Savenko
d34b4a141e Split map object visit from town building visit. Removes side effects
from building visit
2024-09-04 14:54:09 +00:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
8367729235 Added option to define true type fonts size for each xbrz mode 2024-09-03 10:36:50 +00:00
Ivan Savenko
0acc22214b Read scaling filter for fonts from config 2024-09-02 22:08:19 +00:00
Laserlicht
609906f015 code review (first part) 2024-09-02 22:51:30 +02:00
Laserlicht
c7064377da code review 2024-09-01 12:23:10 +02:00
Laserlicht
0250c19dd8 portrait fix 2024-09-01 00:41:16 +02:00
Laserlicht
e5f05d61ae audio mapping 2024-08-31 23:44:36 +02:00
Laserlicht
c803e8011b overrides 2024-08-31 23:13:40 +02:00
Laserlicht
0280254810 tarnum icon 2024-08-31 22:05:36 +02:00
Laserlicht
46872b764b integrate campaign intro 2024-08-31 17:57:27 +02:00
Laserlicht
36914682a5 Merge branch 'develop' into chronicles_installer 2024-08-31 16:18:52 +02:00
Laserlicht
16cbd6a7d2 allow custom loadbar-backgrounds for campaigns 2024-08-31 16:03:42 +02:00
Laserlicht
2fef4b5d69 voice override 2024-08-31 14:17:25 +02:00
Laserlicht
e4ec26e613 override 2024-08-31 13:15:07 +02:00
Ivan Savenko
39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
Ivan Savenko
7f926fc30e Merge pull request #4478 from Laserlicht/resource_generation
generate assets to file
2024-08-30 15:36:51 +03:00
Laserlicht
aa6cbdf13b make it also usable on android 2024-08-28 23:07:00 +02:00
Laserlicht
8f24778e9d config for right drag 2024-08-28 22:36:41 +02:00
Laserlicht
be7d27234f map drag with right mouse 2024-08-28 22:17:05 +02:00
Ivan Savenko
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
Ivan Savenko
408a632002 Deprecate artifact-related building types 2024-08-28 13:50:08 +00:00
Ivan Savenko
55fd7bd7aa Thieves guild information level is now a bonus type 2024-08-28 13:50:07 +00:00
Ivan Savenko
8ef8ffa5c4 Implemented configurable blacksmith. Deprecated ballistaYard type 2024-08-28 13:49:42 +00:00
Ivan Savenko
8371232d29 Merge pull request #4504 from Laserlicht/hota_bonus
disintegrate bonus
2024-08-28 14:00:11 +03:00
Laserlicht
70190ea1fe Merge branch 'develop' into resource_generation 2024-08-28 00:03:46 +02:00
Laserlicht
4704e92d98 adjust resource naming 2024-08-28 00:02:29 +02:00
Ivan Savenko
11e8b04ac5 Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Tomasz Zieliński
bfe75a6a02 It is now possible to copy object settings between zones 2024-08-24 20:18:36 +02:00
Tomasz Zieliński
64fc2e5ed0 Move ObjectConfig to ObjectInfo.cpp. Preliminary version of banning object categories. 2024-08-24 15:12:22 +02:00
SoundSSGood
4035ab1550 added CMarketWindow::getMarketTitle() 2024-08-24 13:52:54 +03:00
SoundSSGood
0c5022cae8 Loading market modes from json 2024-08-24 11:51:57 +03:00
Laserlicht
9c4d4e89d6 disintegrate 2024-08-24 00:29:36 +02:00
Laserlicht
02002ce69d Merge branch 'develop' into resource_generation 2024-08-21 21:52:08 +02:00
Laserlicht
01e55beef1 Merge branch 'develop' into resource_generation 2024-08-20 20:26:52 +02:00
Laserlicht
01c14ae9ce Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
Ivan Savenko
85f6030c7c Merge pull request #4318 from IvanSavenko/upscaled_render
Support for xBRZ upscaling filter
2024-08-20 14:23:30 +03:00
Laserlicht
82480e3552 add clean adventure options 2024-08-20 01:46:07 +02:00
Ivan Savenko
16adf8415f Add missing property to schema 2024-08-19 11:54:59 +00:00
Ivan Savenko
6fa2bb7e91 Deprecate previously hardcoded buildings 2024-08-19 11:47:13 +00:00
Ivan Savenko
22a126cf2d Restored replacement of town building bonuses via building upgrade 2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68 Cleanup old code, add compatibility for 1.5 mods 2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0 Greatly simplify town buildings logic 2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f Extracted common properties of buildings into a shared file 2024-08-19 11:47:13 +00:00
Ivan Savenko
49412579b4 Use 1.6 repository 2024-08-18 20:48:16 +00:00