AlexVinS
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65ed0ec356
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Trying to fix random freeze
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2014-11-28 02:47:14 +03:00 |
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AlexVinS
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d94f15bdf4
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Added configurable animation for SPELL_LIKE_ATTACK
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2014-11-28 00:36:14 +03:00 |
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AlexVinS
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943a5bf0d3
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cleanup
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2014-11-27 22:10:36 +03:00 |
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AlexVinS
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0612042928
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Tweak creature spell projectile start position
* need more finetuning
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2014-11-27 21:33:57 +03:00 |
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AlexVinS
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04202eb030
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Shoot spell projectile from creature
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2014-11-27 21:06:11 +03:00 |
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AlexVinS
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657385e32c
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We need to know caster stack ID for proper projectile animation
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2014-11-27 20:47:37 +03:00 |
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AlexVinS
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6893509f65
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Fix manaGain animation always showing
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2014-11-27 19:09:59 +03:00 |
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AlexVinS
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c67f52732a
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Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
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2014-11-27 17:39:37 +03:00 |
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AlexVinS
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f1ab328a09
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Cleanup
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2014-11-27 17:08:19 +03:00 |
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AlexVinS
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75b93b070d
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Implemented configurable hit/affect animation
* need more testing
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2014-11-27 16:51:16 +03:00 |
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AlexVinS
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256894d18a
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Use configuration for spell projectile
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2014-11-27 00:27:38 +03:00 |
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AlexVinS
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a71c452fc6
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Merge branch 'develop' into SpellsRefactoring4
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2014-11-24 12:45:34 +03:00 |
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AlexVinS
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85a4b725f5
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[Creature window] 2-line bonus description
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2014-11-24 12:44:45 +03:00 |
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AlexVinS
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f7ff61ce4f
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Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
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2014-11-24 12:41:17 +03:00 |
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ArseniyShestakov
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6fd0f76547
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Fix invisible save select when click on save name area
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2014-11-23 08:51:48 +03:00 |
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DjWarmonger
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c094e70784
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Replaced legacy sprintf with boost::format.
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2014-11-22 12:45:13 +01:00 |
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KroArtem
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82b278307f
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fixed typo
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2014-11-17 23:08:08 +03:00 |
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KroArtem
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e73c60740c
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corrected text in vcmibuilder, corrected errors and warnings from cppcheck
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2014-11-16 20:48:29 +03:00 |
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AlexVinS
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885b495cf4
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[Creature window] Fix creature art dismount possibility
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2014-11-15 21:54:45 +03:00 |
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AlexVinS
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c43b218d64
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Fix duplicate MR bonus display
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2014-11-15 20:39:21 +03:00 |
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AlexVinS
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68d1105233
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Fix creature window not showing bonus description
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2014-11-15 20:22:50 +03:00 |
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AlexVinS
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752965ff69
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Merge branch 'develop' into SpellsRefactoring4
Conflicts:
lib/CSpellHandler.cpp
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2014-11-14 05:28:23 +03:00 |
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AlexVinS
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81fb2ae584
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Fix crash when casting firewall-like spells after creature casting
#1910
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2014-11-14 04:12:50 +03:00 |
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AlexVinS
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9e8b09d747
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Use clearAffected flag
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2014-11-13 15:00:45 +03:00 |
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Ivan Savenko
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dce9880d16
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Minor refactoring of FunctionList using variadic templates.
Please make sure that all supported compilers are OK with this code
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2014-11-12 22:46:37 +02:00 |
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Ilya Zhuravlev
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b22973e717
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Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame.
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2014-11-10 20:21:39 +03:00 |
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Ilya Zhuravlev
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62a3dfb086
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Fixed "Hex grid" button crash, partially fixes 1907.
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2014-11-04 15:34:30 +03:00 |
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Ilya Zhuravlev
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3eb3996241
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Fix android build.
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2014-11-02 16:19:14 +03:00 |
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DjWarmonger
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530a3e69bf
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Option to allow / ban certain types of town in a template.
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2014-10-30 10:00:29 +01:00 |
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Patrick Simmons
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407755ee77
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Minor multiplayer load bugfixes
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2014-10-25 19:05:50 -04:00 |
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Patrick Simmons
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1dabdf7b3a
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Minor fixes to multiplayer load game support
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2014-10-25 19:05:50 -04:00 |
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Patrick Simmons
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6aa3c11084
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SUCCESS!
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2014-10-25 19:05:49 -04:00 |
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Patrick Simmons
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7babdccd59
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This is very wrong but works better than anything else I've tried.
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2014-10-25 19:05:49 -04:00 |
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Patrick Simmons
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41da0ad2e6
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multiplayerload changes (committing so I can revert...)
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2014-10-25 19:05:49 -04:00 |
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Patrick Simmons
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3685e96042
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Revert "multiplayer load changes"
This reverts commit 368d2c8836cc6e3b5af9cf71e892bf4515f26bda.
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2014-10-25 19:05:49 -04:00 |
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Patrick Simmons
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99a63c4bbd
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multiplayer load changes
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2014-10-25 19:05:49 -04:00 |
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Patrick Simmons
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cfa6f46d62
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VERY buggy, unusable, but progress is being made...
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2014-10-25 19:05:49 -04:00 |
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Ilya Pomaskin
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ff12aca83a
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bind -> std::bind
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2014-10-25 19:05:49 -04:00 |
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Mikhail Paulyshka
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ab5e1f9109
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don't use separate .rc files for MSVC and MinGW
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2014-10-12 16:32:02 +03:00 |
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AlexVinS
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54453aee73
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
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AlexVinS
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66b022f93e
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
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DjWarmonger
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01491f9f1e
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Fixed #1718
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2014-10-01 14:20:00 +02:00 |
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Ivan Savenko
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6aef70eca1
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Fixed animation order in lucky attacks. May fix 1891.
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2014-09-23 17:30:36 +03:00 |
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Ivan Savenko
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a5c3ed080f
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Fixes 1892 - properly handle animation of dying clones
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2014-09-23 16:02:30 +03:00 |
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Ivan Savenko
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33c0e24940
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Fixes 1895 - Properly select upper army for recruitment
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2014-09-23 14:28:55 +03:00 |
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Ivan Savenko
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fc16c8d207
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Merge branch 'optimization/swiftAI' into develop
Conflicts:
lib/CGameState.cpp
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2014-09-21 22:31:29 +03:00 |
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Ivan Savenko
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aa0433228a
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Fixed cheats - sendMesssage will also pass current object.
Workaround-ish but should work. Branch should be fixed now.
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2014-09-21 20:35:53 +03:00 |
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Ivan Savenko
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6c0c03d74b
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
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2014-09-21 16:42:08 +03:00 |
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Ivan Savenko
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ca47ddca5c
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Miscellaneous fixes to creature window:
- implemented missing stack size indicator
- fixed detection of battle presence
- fixed placement of spell icons
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2014-09-19 16:31:01 +03:00 |
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Ivan Savenko
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78709e223b
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Breaking things - trying to remove server-side knowledge of selected objects
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2014-09-19 00:18:49 +03:00 |
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