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Commit Graph

95 Commits

Author SHA1 Message Date
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
2eca314e92 - fixed #841 and #840
- fixed several crashes
2011-11-27 18:55:11 +00:00
Ivan Savenko
064466998a - made main menu configurable (mainmenu.json)
- added credits screen (using NWC credits for now)
- campaigns can be started
2011-11-27 13:14:20 +00:00
Michał W. Urbańczyk
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
Michał W. Urbańczyk
580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
beegee1
45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
beegee1
66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
beegee1
b6c385f158 Better implementation of campaign selection screen 2011-03-21 19:32:48 +00:00
beegee1
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
beegee1
38837ebfc9 Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
Frank Zago
dbe38a7062 A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Michał W. Urbańczyk
daeb3af67a Early changes towards MP support.
It's possible to connect several clients (running on localhost) and enter MP pregame. The actual MP game still not playable. (though it can be started)
2010-10-24 11:35:14 +00:00
mateuszb
9356ba15ef * minor improvements for campaigns 2010-09-04 14:49:15 +00:00
mateuszb
4ba3c68ced Chenges (networking for PG, minor fixes) 2010-09-03 18:42:54 +00:00
mateuszb
d681afe1c1 Changes towards campaign support. 2010-08-20 13:34:39 +00:00
mateuszb
52319f5713 * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
mateuszb
54496ddee1 * player's serialID removed (save format broken, new game seems to work)
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
mateuszb
b441143a73 * monster campaign bonus handled
* selecting / displaying difficulty
2010-08-01 14:40:34 +00:00
mateuszb
c06de1f1ce * improved campaign handling - bonus selection screen is mostly functional
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
mateuszb
052e4f08e5 * partially done campaign bonus selection 2010-07-29 17:00:34 +00:00
Michał W. Urbańczyk
d0ff61807d Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.

New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96.
2010-07-06 02:10:26 +00:00
Michał W. Urbańczyk
3111a904ae Several minor fixes. 2010-05-26 21:59:58 +00:00
Michał W. Urbańczyk
3699786ab0 Little more work on pregame. Fixed some leaks.
Fixed: #80, #159, #234, #235, #319, #320, #430
2010-03-07 22:56:51 +00:00
Michał W. Urbańczyk
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
mateuszb
5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support 2010-02-23 15:39:31 +00:00
mateuszb
db755622b3 * next part of campaign support 2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc * next part of bonus selection screen (including Ivan's config) 2010-02-16 17:28:56 +00:00
Michał W. Urbańczyk
4035155969 Mostly finished pregame part of hot-seat mode. 2010-02-16 16:35:24 +00:00
mateuszb
5db0c9da16 * generally finished custom campaign selection screen
* minor fixes
2010-02-15 13:28:33 +00:00
mateuszb
448c2e7225 * next part of campaign support
* a few fixes for .h3c reading
2010-02-15 12:12:21 +00:00
Michał W. Urbańczyk
49b99f470f More hot-seat GUI in pregame. 2010-02-15 11:37:47 +00:00
Michał W. Urbańczyk
da87d25d21 Started making hot-seat GUI. Accompanying changes to rest of GUI. 2010-02-15 06:54:57 +00:00
mateuszb
40d50aaaa1 * a bit of custom campaign selection screen 2010-02-13 16:26:47 +00:00
mateuszb
4d9d54735f * campaigns, part 1
* minor changes
2010-02-08 14:38:06 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
Frank Zago
7471372074 Fixed several crashes when exiting. 2009-10-26 05:39:30 +00:00
Frank Zago
668b203486 Work with full file paths instead of partial ones. 2009-10-10 01:42:33 +00:00
Michał W. Urbańczyk
6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
Michał W. Urbańczyk
1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
* Scrolling through scenario list with mouse wheel, HOME, END, PAGE UP and PAGE DOWN buttons
* Starting selected scenario with double-click
2009-08-23 18:01:08 +00:00
Michał W. Urbańczyk
66dd31fd8a * attacking and capturing towns
* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
Michał W. Urbańczyk
3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. 2009-08-18 08:22:56 +00:00
Michał W. Urbańczyk
b4070c6b3e Third part of GUI reorganization:
* Rewritten pregame
* FNT fonts support
* Several additions to GUI system. 

Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
Frank Zago
e863269893 Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown. 2009-05-29 01:50:33 +00:00
mateuszb
429b226517 * moved a few files 2009-05-20 10:08:56 +00:00