Dydzio
|
eab8e8f869
|
Fixed "commit merge" fail
|
2017-09-09 21:27:22 +02:00 |
|
Dydzio
|
14c07afd3c
|
Merge branch 'develop' into NewAbilities
|
2017-09-09 21:04:40 +02:00 |
|
Dydzio
|
3eef689005
|
Add TERMINATOR ability support, small fixes
|
2017-09-09 21:01:12 +02:00 |
|
ArseniyShestakov
|
d01ecbba90
|
Merge pull request #372 from vcmi/guiCleanup2
Gui cleanup2
|
2017-09-07 02:46:54 +03:00 |
|
Henning Koehler
|
a7104377d6
|
fixed CREATURE_TYPE_LIMITER for creatures without a stack instance (#374)
|
2017-09-06 15:27:26 +03:00 |
|
AlexVinS
|
3bbff27127
|
Wiped CDefEssential
|
2017-09-06 15:13:28 +03:00 |
|
Dydzio
|
7cbd9acd67
|
Add BLOCK_MAGIC_BELOW bonus
|
2017-09-06 00:03:32 +02:00 |
|
Dydzio
|
59764d8349
|
Implemented SHOOTS_ALL_ADJACENT
|
2017-09-05 23:45:31 +02:00 |
|
Dydzio
|
5c17e172b6
|
Revert some changes, update WIDE_BREATH
|
2017-09-05 22:29:31 +02:00 |
|
AlexVinS
|
3a9d73da23
|
[c::b] Update project, fixed build
|
2017-09-05 14:31:34 +03:00 |
|
ArseniyShestakov
|
ca066841f1
|
Merge pull request #370 from vcmi/issue/2780
Issue/2780
|
2017-09-05 01:21:58 +03:00 |
|
Dydzio
|
4cab76900f
|
Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
|
2017-09-04 23:32:24 +02:00 |
|
AlexVinS
|
2f7968b803
|
Fixed wrong animation paths
|
2017-09-04 18:41:22 +03:00 |
|
Henning Koehler
|
37df5c9d88
|
reworked mod loading to follow standard approach
|
2017-09-03 23:49:36 +12:00 |
|
Henning Koehler
|
cd35ece10c
|
fixed DLL_LINKAGE for << operators
|
2017-08-31 10:29:25 +12:00 |
|
Henning Koehler
|
03b7da93e2
|
use logMod for all mod-related logging
|
2017-08-31 09:23:19 +12:00 |
|
Henning Koehler
|
abdca71828
|
skill names and descriptions are fully managed by CSkillHandler
|
2017-08-30 22:35:23 +12:00 |
|
Henning Koehler
|
dba5186a6f
|
fixed skill schema definition
|
2017-08-30 20:01:09 +12:00 |
|
Henning Koehler
|
3764ec8be1
|
more code format issues
|
2017-08-30 19:47:06 +12:00 |
|
Henning Koehler
|
654ca96e9d
|
fixed code format and other minor issues
|
2017-08-30 19:19:54 +12:00 |
|
Henning Koehler
|
36d671b093
|
changed indentation from spaces to tabs
|
2017-08-30 16:23:03 +12:00 |
|
Henning Koehler
|
aadb5d93f7
|
added comment (and commented-out code) about skill legacy data
|
2017-08-30 16:03:24 +12:00 |
|
Henning Koehler
|
899e8403f7
|
skills.json uses base and struct for effects
|
2017-08-30 10:25:36 +12:00 |
|
Henning Koehler
|
3fe9bc34b8
|
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
|
2017-08-28 23:59:01 +12:00 |
|
Henning Koehler
|
9b3c61616f
|
made diplomacy join chance bonus-based
|
2017-08-28 23:33:19 +12:00 |
|
Henning Koehler
|
69a538a600
|
added bonus type MANUAL_CONTROL
|
2017-08-28 20:09:27 +12:00 |
|
Henning Koehler
|
5091b117e2
|
fixed serialization for older savegames
|
2017-08-28 13:56:00 +12:00 |
|
Henning Koehler
|
aa15feba62
|
moved SECONDARY_SKILL_VAL2 to end of list
|
2017-08-28 00:17:59 +12:00 |
|
Henning Koehler
|
7e5c1ec7f8
|
made artillery bonus-based; supports multiple bonus shots
|
2017-08-27 21:05:17 +12:00 |
|
Henning Koehler
|
8bdb8f01ca
|
made scholar skill bonus-based
|
2017-08-27 20:10:25 +12:00 |
|
Henning Koehler
|
0153d0fc78
|
made fire/air/water/earth magic skills bonus-based
|
2017-08-27 19:37:54 +12:00 |
|
Henning Koehler
|
25e6b5cc07
|
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
|
2017-08-27 17:40:52 +12:00 |
|
Henning Koehler
|
9bbfb57b93
|
cleaned up secondary skill bonus merging
|
2017-08-27 15:35:04 +12:00 |
|
Henning Koehler
|
06d2507371
|
log file loading
|
2017-08-27 12:59:09 +12:00 |
|
Henning Koehler
|
fc77c40a82
|
made ballistics bonus-based
|
2017-08-26 21:16:05 +12:00 |
|
Henning Koehler
|
19e619f61e
|
wisdom is now bonus-based
|
2017-08-26 20:49:29 +12:00 |
|
Henning Koehler
|
1fa6cbe514
|
scouting uses SIGHT_RADIUS bonus
|
2017-08-26 18:01:39 +12:00 |
|
Henning Koehler
|
e8c32e05d8
|
turned pathfinding effect into a bonus
|
2017-08-26 14:59:24 +12:00 |
|
Henning Koehler
|
c9ef773da0
|
fixed logging after rebase
|
2017-08-26 14:06:47 +12:00 |
|
Henning Koehler
|
91fac7755a
|
made tactics skill configurable
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
3cc84e5975
|
moved contains functions for multimap to Globals.h
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
c0740e3623
|
fixed crash when loading neutral faction; skills.json no longer requires index values
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
0357a4fe3b
|
enabled config of skill descriptions
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
8c7895239e
|
always load objects with index at specified position
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
64e2db6a0f
|
added sufficient debug to diagnose - problem is with lack of original data
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
d8648288f0
|
added debug info to skill loading
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
993b7bf614
|
skills are initialized properly (and file loading isn't actually working yet)
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
05cf95400c
|
loading secondary skill bonuses from config/skills.json works (kind of)
|
2017-08-26 09:33:08 +12:00 |
|
Henning Koehler
|
9811fbe02c
|
updateSkill attempts to update existing bonus instead of adding new
|
2017-08-26 09:33:08 +12:00 |
|
Henning Koehler
|
a6c3352d7c
|
moved secondary skill default bonus initialization into CSkillHandler
|
2017-08-26 09:33:08 +12:00 |
|