Ivan Savenko
eb3b51a6cf
Remove save compatibility with 1.5.X
2025-03-18 11:35:15 +00:00
Ivan Savenko
e273263334
Fix possible crash on accessing Cannon Yard from HotA
2025-03-11 13:41:14 +00:00
Ivan Savenko
99c6ca7e70
Fix build
2025-03-08 16:11:59 +00:00
Ivan Savenko
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
Ivan Savenko
b6026084ea
StartInfo in gamestate now use unique_ptr
2025-03-08 14:04:51 +00:00
Ivan Savenko
82506d5eff
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
Ivan Savenko
a061ed04de
Remove usage of ConstTransitivePtr from CTown
2025-03-08 14:04:51 +00:00
Ivan Savenko
4a6a8f9496
Merge pull request #5496 from IvanSavenko/std_thread
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Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Ivan Savenko
2fdf40e7a9
Remove connection pointer from CPack
2025-03-03 10:46:00 +00:00
Ivan Savenko
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
Ivan Savenko
5f052165fe
Fix missing names for some threads
2025-03-02 14:33:11 +00:00
Ivan Savenko
844dfb1604
Removed usage of boost::thread from vcmi, except for AI
2025-03-02 14:33:11 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
0548f325e4
Merge branch 'master' into 'develop'
2025-02-21 13:59:34 +00:00
Ivan Savenko
b2642bb7d7
Merge pull request #5422 from IvanSavenko/disposed_heroes_fix
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[1.7] Do not allow heroes banned for player as starting heroes
2025-02-20 16:33:04 +02:00
Ivan Savenko
4b824d05e2
Do not allow heroes banned for player as starting heroes
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- `disposedHeroes` is now in map header, for use in map selection
- heroes that are marked as unavailable for player will now be hidden
from starting hero selection
2025-02-14 10:43:55 +00:00
Ivan Savenko
f210bd9cb3
Fix crash on winning map on 7-day town timer running out for enemy
2025-02-06 14:15:12 +00:00
Ivan Savenko
048fc503c3
Do not start listening for connections in single-player games
2025-02-03 17:24:02 +00:00
Ivan Savenko
d9244cf061
Remove network connection from local games
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This removes need for TCP network connection in single-player games.
Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.
This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00
Ivan Savenko
d3131ea365
Merge branch 'beta' into 'develop'
2025-01-31 16:33:12 +00:00
Ivan Savenko
f858a6e04b
Merge pull request #5266 from MichalZr6/battlefield
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Minor fixes to BattleHexArray. BattleHex'es as const reference where possible.
2025-01-25 17:44:14 +02:00
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
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[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
MichalZr6
ecdd394bb1
Use BattleHex as const ref wherever possible
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Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
Ivan Savenko
6b387e5d17
Fix integer overflow when total resource amount is above (int max / 100)
2025-01-20 11:17:32 +00:00
Ivan Savenko
b946d36bb0
Fix crash on winning game by capturing town that is victory condition
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without defeating all enemies first
2025-01-18 19:51:09 +00:00
Ivan Savenko
e829d723b2
Replace global bonus tree change counter with per-node counter
2025-01-12 12:23:07 +00:00
Ivan Savenko
48473b18f6
move checks for invincible bonus to UnitState & cache
2025-01-10 21:15:37 +00:00
Ivan Savenko
a44bbf4527
Merge pull request #5044 from MichalZr6/battle_hex_array
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New container for BattleHexes. Refactors aiming for quick-battle better performance.
2025-01-10 15:32:05 +02:00
Ivan Savenko
920a66edb1
Merge branch 'beta' into 'develop'
2025-01-10 13:04:52 +00:00
Ivan Savenko
9f56c00336
Reduce excessive FoW updates
2025-01-08 20:07:42 +00:00
MichalZr6
dad6437661
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
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- Moved short, frequently used functions to the BattleHex header for inlining
- Made BattleHex a class with a private hex value
- Moved getClosestTile implementation back to BattleHex
- Enabled access to static precomputed data in BattleHexArray via BattleHex
(note: circular dependency prevented static precomputed containers being directly placed in BattleHex)
2025-01-06 23:28:46 +01:00
MichalZr6
8c3a417527
Cleanup
2025-01-06 23:18:20 +01:00
MichalZr6
a99274d72e
BattleHexArray - new container for BattleHexes
2025-01-06 23:18:18 +01:00
Ivan Savenko
543e241769
Merge branch 'master' into 'develop'
2025-01-04 19:41:05 +00:00
Ivan Savenko
dea1eba20b
Rework and optimize turnInfo used by pathfinder
2025-01-04 15:09:50 +00:00
Ivan Savenko
16cfb51f3e
Initial version of new bonus caching system
2025-01-04 15:09:50 +00:00
Ivan Savenko
33daf5c199
More robust checks for old saves removal
2025-01-01 20:57:43 +00:00
Laserlicht
d657bd8e20
fix campaign scenario order #3601
2024-12-27 18:58:05 +01:00
Ivan Savenko
aabd92451c
Merge branch master into develop
2024-12-27 13:29:44 +00:00
Ivan Savenko
65fc50d33b
Simplified building ID logic
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- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
Ivan Savenko
cd67ced178
Merge pull request #5110 from IvanSavenko/ai_optimize
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[1.6.1] AI optimization
2024-12-25 00:12:38 +02:00
Ivan Savenko
8c6208be04
Fixes for crashes discovered via Google Play
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- Fix crash on attempt to enable mod with recursive dependencies
- Fix crash on attempt to enable Chronicles after failed install
- Fixed crash on attempt to access non-installed mod when repository
checkout is off
- Show error message on failure to load filesystem instead of crash in
launcher
- Added workaround for crash on attempt to delete nonexisting save/map
- Added logging of mod settings to log file to simplify debugging
2024-12-23 18:00:35 +00:00
Ivan Savenko
95a07ee5cb
Use bonus system cache whenever possible
2024-12-21 18:47:11 +00:00
Ivan Savenko
03eba171fa
Merge pull request #5086 from kdmcser/commander_no_melee_penalty
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Ensure the commander has no melee penalty when gaining the SHOOT ability
2024-12-21 16:02:26 +02:00
MichalZr6
f893c80192
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
MichalZr6
af9445c16f
Fixes following review
2024-12-17 22:34:06 +01:00
MichalZr6
bbc41fc1b9
fix typo, fix unused variable
2024-12-17 22:34:06 +01:00
MichalZr6
d8d3948ac3
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00
kdmcser
c7b22b1b28
add multi-bonuses support for creature speical skills
2024-12-15 02:40:54 +08:00