Ivan Savenko
eea4cbf242
Merge pull request #3136 from IvanSavenko/fix_teleport
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Fix crash on teleport cast
2023-11-03 15:49:55 +02:00
Ivan Savenko
e57276b7c5
Correctly initialize battleID for teleport action
2023-11-01 17:24:41 +02:00
Ivan Savenko
8346d71c98
Remove more subID access
2023-11-01 14:44:05 +02:00
Ivan Savenko
5cbf5031ea
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
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other identifier inside it
2023-10-22 16:54:43 +03:00
Ivan Savenko
94dbde05a0
Merge pull request #2868 from IvanSavenko/simultaneous_turns
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Simultaneous turns
2023-09-27 15:45:02 +03:00
Ivan Savenko
403acc0cf1
Update spell docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
d257fb37f0
Use optional instead of Json for queries
2023-09-26 13:42:20 +03:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
f13f213d8c
Merge pull request #2780 from IvanSavenko/fix_siege_regression
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Fix crash on obstacle creation (e.g. moat)
2023-09-11 15:56:33 +03:00
Ivan Savenko
fd3217c875
Fix few more missing BattleID's
2023-09-11 13:20:16 +03:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
c4e2417326
Fix crash on obstacle creation (e.g. moat)
2023-09-08 16:35:43 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
1f1f978328
Fixed battle replay
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
8dfdfffd87
Use ResourcePath for audio files
2023-09-04 18:22:34 +03:00
Ivan Savenko
6f0108e462
Use ResourcePath for referencing texts and json's
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Konstantin P
08967efd91
Teleport: check immunities in applicable()
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Attempt to fix #2677
2023-08-31 19:58:46 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
ec8d31bbfc
First step at unifying game identifiers code
2023-08-25 13:38:01 +03:00
Konstantin
d746a96d55
vcmi: use SpellSchool identifier instead of enum
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Use identifier instead of enum inside callbacks. It is better and more
expandable solution.
2023-08-23 17:53:09 +03:00
Konstantin
344593e891
vcmi: made some CSpell properties private
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There are getters for it.
2023-08-23 17:53:08 +03:00
Konstantin
8724181a0f
vcmi: spell resistance rework
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Now instead of XXX_IMMUNITY bonuses we have 2 bonuses with spellSchool
subtype: SPELL_SCHOOL_IMMUNITY and NEGATIVE_EFFECT_IMMUNITY.
All previous bonuses of subtype 0 is covered by SPELL_SCHOOL_IMMUNITY,
and all previous bonuses of subtype 1 is covered by
NEGATIVE_EFFECT_IMMUNITY. Unit tests are updated accordingly.
2023-08-23 17:52:16 +03:00
Konstantin
c9bc3fd4e1
CSpellHandler: use getBonusBearer
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Use getBonusBearer method and cachingStr method for optimization
2023-08-23 17:52:16 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Andrii Danylchenko
ba9998ac66
BattleAI: fast targets optimization
2023-08-08 20:10:29 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Tomasz Zieliński
9b649b0b79
Build fix
2023-07-18 10:55:26 +02:00
Tomasz Zieliński
025b0814c8
+ Handled banning spells and artifacts
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+ Rename allowedSpell => allowedSpells
2023-07-17 17:21:28 +02:00
Ivan Savenko
0a27539fb5
Fixed crashes on loading with Tides of War mod
2023-07-15 16:09:44 +03:00
Ivan Savenko
08cfbe79cf
Added encapsulation for movement points access
2023-06-25 17:42:36 +03:00
Ivan Savenko
d8879f1e53
NewObject pack now receives visitable position instead of h3m position
2023-06-23 13:34:51 +03:00
Ivan Savenko
56d69e790b
Renamed MetaString methods to more logical names
2023-06-20 19:37:27 +03:00
Ivan Savenko
2636a0dcc3
Moved MetaString to a new file
2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3
Replace MetaString operator << with member function
2023-06-20 19:37:27 +03:00
Ivan Savenko
ece9982ca0
Fix build
2023-06-16 18:11:45 +03:00
Ivan Savenko
fc190b14bb
Spell shrines can now be configured in json
2023-06-16 17:59:10 +03:00
Tomasz Zieliński
adec58f5bf
- Set fixed boat type for Tavern / Prison
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- Move magical boat offset to static function
2023-06-15 17:53:18 +02:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
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Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin P
45ca449f2c
vcmi: more optionals in bonuses
2023-05-05 21:30:45 +03:00