Andrii Danylchenko
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56bf8ec2c4
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#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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2022-12-14 22:13:26 +02:00 |
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Andrii Danylchenko
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233b850daf
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NKAI: a few crash/hang fixes
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2022-11-07 13:58:20 +02:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrii Danylchenko
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2434fe3f6f
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NK: fix AI speed
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2022-10-01 13:49:27 +03:00 |
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Andrey Filipenkov
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ff635edc0b
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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2022-09-24 15:55:21 +03:00 |
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Andrey Filipenkov
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c9c79887a7
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remove unused variables
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2022-09-22 11:54:10 +03:00 |
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Andrey Filipenkov
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aae1d4fed5
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fix variable type in for-in loops
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2022-09-22 11:54:09 +03:00 |
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Andrey Filipenkov
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a1cf120ea6
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add missing virtual destructors
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2022-09-22 11:54:09 +03:00 |
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Tomasz Zieliński
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40585a66c0
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Style, commend - requested
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2022-09-11 11:31:28 +03:00 |
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Tomasz Zieliński
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1649cf2bb9
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misc comments
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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6ae3b77d80
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AI will not wait to conwuer fort if possible
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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f0bb97b0d2
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AI will actually attack all heroes when possible - and win the game eventually :)
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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b52faad4c7
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+ Stack speed is valuable
+ Hero movement is also very valuable
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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a83753a7d2
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AI will now pick Prisons if possible
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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cbf2a1b7cc
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AI will consider Pandora Box as a valuable object - good for every occasion!
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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faa6ca401e
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Fixed duplicated value
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2022-09-11 11:31:27 +03:00 |
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Tomasz Zieliński
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f4de5453c6
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+ AI will consider free slot (or lack of it) for creature reward from a bank
+ AI might use banks for resources other than gold
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2022-09-11 11:31:27 +03:00 |
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Andrey Filipenkov
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fc064b1c45
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replace boost::chrono with std::chrono
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2021-11-23 10:23:55 +03:00 |
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Andrii Danylchenko
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79d06bbaa6
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Nullkiller: fix merge conflicts
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3fa7e0976f
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Nullkiller: update / fix build, core changes required for Nullkiller AI
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b4241670ba
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Nullkiller: rename VCAI to AIGateway
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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7184364bcb
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Nullkiller: disable logging and fix tbb build
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1aa81530cb
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Nullkiller: cancel heavy decomposition on shipyards
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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9a203b8af9
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Nullkiller: parallel object clusterization, stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0265de77fa
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Nullkiller: fix crash, refactor
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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fb3cda666f
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Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3480f17a68
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Nullkiller: fix defence
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0ffc7c3b94
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Nullkiller: turn limit for main heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1f83569868
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Nullkiller: fix defence
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3d91f2e988
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Fix defence crashes and hangs
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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45942cfbbe
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Nullkiller: stabilization, fix memory leaks
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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80df879489
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Nullkiller: stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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f2c26d7553
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Nullkiller: thread interuption point
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0d5ae20e64
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Nullkiller: improved citadel priority
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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cf4484e071
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Nullkiller: stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e385c83a88
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Nullkiller - rewrite decomposition, decomposition cache, morale management
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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35a1167f3d
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Nullkiller: refactoring and stabilization of gather army & clusterization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fdf0de75d
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Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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645c393e25
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Nullkiller: fix freeze on accessing guarded object
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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5bfe71c8f3
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Nullkiller: small optimization of AIPathfinder for big maps
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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07b6b0605c
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Nullkiller: blind fix for unit tests to compile
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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4f51d3c929
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Nullkiller: fix android
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3e9bf9b662
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Nullkiller: try to fix build
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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32fb465823
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Nullkiller: stabilization+clasterization improvements+fuzzy fear
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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75b8ee74fa
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Nullkiller: stabilisation after refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1806dd8447
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Nullkiller: remove AIhelper + refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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f832a8b3cd
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Nullkiller: calibration and small behavior fixes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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37f49f2ac5
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Nullkiller: stabilization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0705ee595a
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Nullkiller: object clusterizer
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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c7d35dcc6f
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Nullkiller: disable decomosition for now. Very slow
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2021-07-26 21:02:50 +03:00 |
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