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Commit Graph

197 Commits

Author SHA1 Message Date
Konstantin
eff41f66ed vcmi: now obstacles can have disappearing anim
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Konstantin
aab5b47038 vcmi: setup moats using MoatAbility
Setup moats using moat ability, need playtest for now.
-3 to defence not added for now.
2023-03-31 01:01:25 +03:00
Konstantin
1100bc7a5b obstacle: remove trigger animation and sound
It was not working anyway. Now it is handled by trigger ability.
Trigger ability hit animation + trigger ability cast sound.
2023-03-31 01:01:25 +03:00
Konstantin
db428faeeb vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
2023-03-30 14:41:40 +03:00
Konstantin
57c35f39ca WIP: Moat placer 2023-03-30 14:41:40 +03:00
Konstantin
847437bbfa BattleInfo: update bonus tree when unit is moved
This is a semi-dirty hack to force uncaching a bonuses with
UnitOnHexLimiter
2023-03-30 12:51:59 +03:00
Konstantin
9a229d6e48 vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
8c1d6c8e13 CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
2023-03-27 15:45:41 +03:00
Konstantin
88a7b3141d vcmi: really correct BFS
AFAIK, all is working as H3.
2023-03-27 15:45:41 +03:00
Konstantin
26db14b7b4 vcmi: expert dispel now works mechanically correct 2023-03-26 21:25:26 +03:00
Ivan Savenko
8fbeff2a02 Fix movement over lowered drawbridge in Fortress 2023-03-25 23:54:51 +02:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
9a19feaf4a Fix spellcasters with massive spells 2023-03-25 01:23:49 +02:00
Ivan Savenko
dc099b2a35 Implemented support for multi-spell casters 2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9 Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
Ivan Savenko
31147ac83b refactoring: TDmgRange pair -> DamageRange struct 2023-03-23 17:49:33 +02:00
Ivan Savenko
a0e9e01b48 Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29 Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Konstantin
7f805768f0 battle: fixup siege crash 2023-03-16 16:47:06 +03:00
Konstantin
64ad7558c6 vcmi: skill-agnostic artillery
Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91 vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb vcmi: skill-agnostic tactics
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914 vcmi: skill-agnostic armorer
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4 vcmi: replace archery and offence to new bonus
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672 vcmi: replace KINGx bonuses to one KING bonus
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6 vcmi: configurable charge
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
krs
26bca26bd8 Enum is now in its own namespace, comments for enum values removed
Using Namespace Fix for linux compilation.


NO_OF_PHASES renamed to NUMBER_OF_PHASES, removed duplicate phase documentation
2023-03-01 21:21:20 +02:00
krs
7421fabf2c BattlePhases enum moved to Unit.h 2023-03-01 21:21:20 +02:00
krs
0373febe6f Refactoring 1st phase - Renaming's mainly
S'more small battle order refactoring.
2023-03-01 21:21:20 +02:00
Konstantin
cb26bedd17 fix #1621 2023-03-01 19:22:06 +03:00
Konstantin
93c2bbf9ab vcmi: modernize lib/battle 2023-02-16 23:37:19 +03:00
Ivan Savenko
9678296875 Hero interaction is now battle action 2023-02-02 13:43:19 +02:00
Ivan Savenko
b1c67fbf47 Better formatting for enum 2023-02-02 13:25:55 +02:00
Ivan Savenko
9a30484183 Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
30d7bdc884 Moved tower damage computation to town instance 2023-01-20 15:18:10 +02:00
Ivan Savenko
b7c27e7d47 ios compilation fix 2023-01-20 15:18:10 +02:00
Ivan Savenko
789f4d6bc8 Formatting 2023-01-20 15:18:10 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
1418ce4678 Refactoring & fixes of damage calculation 2023-01-20 15:18:10 +02:00
Ivan Savenko
8cfde8fc5e Fixed selection of dragon's breath attack against double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
b8c5a32b9b Fix attack targeting selection for double-wide units 2023-01-20 15:15:44 +02:00
Ivan Savenko
e53e515aa7 Fix msvc compile 2023-01-18 01:04:50 +02:00
Ivan Savenko
17fc9d8d8f Merge with vcmi/develop 2023-01-18 01:04:34 +02:00
Ivan Savenko
c400416058
Merge pull request #1409 from IvanSavenko/translate_terrain
Refactoring of terrain handlers
2023-01-18 00:12:31 +02:00
Dydzio
0e72ee9217 No longer relevant TODO removed 2023-01-18 02:05:30 +04:00
Dydzio
f64d6bc1bc Add support for overwriting default range via additional info 2023-01-18 02:05:30 +04:00
Dydzio
01ce01d8f9 Add proper handling for 2-hex units + extract range calculation method 2023-01-18 02:05:30 +04:00
Dydzio
cf1674d0ca Introduce new bonus for limiting range 2023-01-18 02:05:30 +04:00
Dydzio
c22ab5ec9e Initial version of limiting shooters range feature 2023-01-18 02:05:30 +04:00