Andrii Danylchenko
92a9106e89
Disable publishing builds to download.vcmi.eu except develop. Added artifacts
2021-07-13 14:56:35 +01:00
Andrii Danylchenko
6d8373a473
Configure github actions
2021-07-13 14:56:35 +01:00
Alexander Shishkin
2669aa446e
Merge pull request #697 from vcmi/fix-campaign-transition
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3095 - fix campaign transition
2021-06-20 21:10:24 +03:00
Andrii Danylchenko
4a1e676399
3095 - fix campaign transition
2021-06-18 20:57:07 +03:00
Alexander Shishkin
9e422a1664
Merge pull request #690 from nullkiller/erm-fix-vr
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ERM: fix string concatenations and bit operations
2021-04-29 16:05:20 +03:00
Alexander Shishkin
b310f2e61e
Merge pull request #687 from kambala-decapitator/fix-server-crash-client-disconnect
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fix server crash on unexpected client disconnect
2021-04-29 16:03:07 +03:00
Alexander Shishkin
2b4a99994a
Merge pull request #691 from ShubusCorporation/do/fix/many_mods_gaisen_bug
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Fix: ID-collisions on large mods collections loading
2021-04-29 15:54:33 +03:00
Alexander Shishkin
ef363ba4ed
Merge pull request #692 from ShubusCorporation/do/fix/attempt_equip_spellbook
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Fix: VCAI should not attempt to move Spell Book
2021-04-29 15:52:06 +03:00
Dmitry Orlov
0e5d427dc9
Fix: VCAI should not attempt to move Spellbook
2021-04-29 00:04:22 +03:00
Dmitry Orlov
8b08973283
Fix: ID-collisions when processing large mods collections
2021-04-25 15:07:06 +03:00
Andrii Danylchenko
fc9bbfb895
ERM: revert unwanted changes
2021-04-19 18:33:07 +03:00
Andrii Danylchenko
061941b3ac
ERM VR:M,VR:U
2021-04-19 18:28:55 +03:00
Alexander Shishkin
4063ab5894
Merge pull request #689 from kdmcser/develop
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fix bug: may load mod before dependencies
2021-04-11 01:07:12 +03:00
kdmcser
10dc6922de
refactor code: change code style and add some comments
2021-04-10 23:23:58 +08:00
AlexVinS
f0a7a6ffbf
Fixed build
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Some stubs for !!UN
C::B project update
2021-04-10 02:04:07 +03:00
Andrii Danylchenko
35566d7748
ERM: fix string concatenations and bit operations
2021-04-09 23:41:50 +03:00
kdmcser
3049c4b70e
fix bug: may load mod before dependeny
2021-04-04 21:54:00 +08:00
Andrii Danylchenko
bd31a87133
a few erm interpretter unit tests and fixes ( #688 )
2021-03-27 15:47:44 +03:00
Andrey Filipenkov
7f3b06eb86
fix server crash on unexpected client disconnect
2021-03-20 17:12:56 +03:00
Andrey Filipenkov
bc1d99431d
fix boost.locale crash on macOS-arm64
2021-03-05 21:00:33 +00:00
AlexVinS
483a4689ce
Fixes for code review issues
2021-02-20 04:57:50 +03:00
Alexander Shishkin
784f6b973b
Apply suggestions from code review
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Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:31:00 +03:00
Alexander Shishkin
d74127cb84
Update lib/ScriptHandler.cpp
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Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:04:10 +03:00
AlexVinS
6d245a7821
Less ugly API declarations
2021-02-17 01:14:53 +03:00
AlexVinS
ec6f7b88fe
!?OB WIP
2021-02-16 13:32:18 +03:00
Alexander Shishkin
094486eec1
Merge pull request #682 from vlad-yakovlev/macos-cpack-fix
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[3148] [MacOS] Game always crash after end of the day button is pressed
2021-02-16 08:02:17 +03:00
Alexander Shishkin
5e707eee0f
Merge pull request #683 from vlad-yakovlev/fix-map-select-crahs
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[3167] Crash when click single scenario in new game
2021-02-16 07:59:47 +03:00
Vladislav Yakovlev
8e57d36b8c
[3167] Fix SDL_StopTextInput extra calls
2021-02-15 21:11:18 +03:00
Vladislav Yakovlev
6fa7b6e467
[3148] Fix macOS build
2021-02-15 20:45:12 +03:00
AlexVinS
a59e12ca5f
tweaks
2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b
Entities redesign and a few ERM features
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* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Alexander Shishkin
11bb46780a
Merge pull request #678 from MikeLodz/develop
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Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
2021-02-14 11:22:23 +03:00
MikeLodz
fe9412f845
hero specialty fixes continuation: changes requested during code review
2021-02-13 16:02:42 +01:00
Alexander Shishkin
6055747dc1
Merge pull request #681 from ShubusCorporation/do/fix/hero_classes_initial_values
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Fix: Some map objects sometimes do not increment some primary skills of some heroes
2021-02-13 03:51:31 +03:00
Dmitry Orlov
55b3f0b24c
Fix: Map objects sometimes do not increment primary skills for some heroes
2021-02-13 00:24:14 +03:00
Alexander Shishkin
8e1a3924e7
Merge pull request #679 from ShubusCorporation/do/fix/mod_resolving_typo
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Fix: Error in mods resolving routine
2021-02-10 01:39:47 +03:00
Dmitry Orlov
2afdd4ed4c
Fix: error in mods resolving routine
2021-02-09 23:14:42 +03:00
MikeLodz
38efbb345e
Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
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- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Alexander Shishkin
db1f9a15b0
Merge pull request #675 from ShubusCorporation/do/fix/mod_system_and_interface_bugs
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Fixed: Mods dependency issues leading to hanging & 'Restart Scenario' button functionality
2021-02-08 07:32:09 +03:00
Alexander Shishkin
3b8d610091
Merge pull request #670 from nullkiller/fix-crash-battle-ai
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found a bug in code where AI can change client gamestate directly
2021-01-31 04:38:29 +03:00
Andrii Danylchenko
ade84699b0
found a bug in code where AI can change client gamestate directly causing sorting crash
2021-01-30 17:29:49 +02:00
Alexander Shishkin
5dc6d782f7
Merge pull request #674 from ShubusCorporation/do/fix/game_interface/load_and_main_menu_buttons
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Fix: 'Load' and 'Main Menu' in-game buttons should work properly
2021-01-20 21:52:51 +03:00
Dmitry Orlov
3add3156e2
Fix: 'Restart Scenario' button should work properly
2021-01-20 21:29:50 +03:00
Dmitry Orlov
98fdf909e8
Fix: Hanging on start up if mod dependency is not resolved'
2021-01-20 11:23:58 +03:00
Alexander Shishkin
2f5c8d7587
Merge pull request #673 from ShubusCorporation/do/fix/creature_not_a_shooter_siege_crashes
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Fix: Siege crashes when creature on the archer's tower is not a shooter
2021-01-17 19:29:46 +03:00
Dmitry Orlov
c99b8b54e6
Fix: 'Load' and 'Main menu' in-game buttons should work properly
2021-01-17 19:18:26 +03:00
Dmitry Orlov
8cd1af6998
Fix: Siege crashes when creature on the archer's tower is not a shooter
2021-01-17 15:02:58 +03:00
Alexander Shishkin
925857d845
Merge pull request #672 from ShubusCorporation/do_feature_part3
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Feature: Mods system improvement, Part III. Bonusing buildings customization.
2021-01-14 06:15:47 +03:00
Dmitry Orlov
854a2e6c39
Feature: Mods system improvement, Part III. Bunusing buildings customization.
2021-01-14 01:02:13 +03:00
Alexander Shishkin
e60e0a0a8c
Merge pull request #671 from nullkiller/fix-stupid-ai-attacking-through-obstacles
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Fix StupidAI trying to attack through obstacle
2021-01-12 23:56:49 +03:00