ArseniyShestakov
25656aa586
Add showTeleportDialog everywhere except actual code for AI and player
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Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
2015-03-08 16:52:50 +03:00
beegee1
e2bcac4d27
- fixed include random generator header
2014-04-18 18:45:47 +02:00
beegee1
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
DjWarmonger
b36be10e30
2013-07-25 11:53:36 +00:00
Michał W. Urbańczyk
254f194220
Some very early work towards autofight feature.
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Added EmptyAI to the solution.
Passing callbacks by shared_ptr.
2013-06-22 14:47:20 +00:00
Ivan Savenko
b01637840a
- compile fixes
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- fixed building in towns after loading (partial #1272 )
2013-05-27 14:20:46 +00:00
beegee1
f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
2013-04-11 15:58:01 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
DjWarmonger
b554af25d3
- Compile fix
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- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
alexvins
a9d458c8f4
few more refactorings
2013-02-04 21:58:42 +00:00
Michał W. Urbańczyk
edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012 ). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
2012-07-15 15:34:00 +00:00
Michał W. Urbańczyk
4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
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Fixed compile issues with CEmptyAI. Removed unnecessary methods from its.
2012-06-01 15:59:26 +00:00
beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Frank Zago
0c3f3c67a9
Callback naming fix.
2011-05-04 02:32:35 +00:00
Frank Zago
872a057aa7
Fixed bad prototype.
2011-01-29 19:07:49 +00:00
Frank Zago
006a7d1f11
serialID is gone.
2010-08-04 03:32:24 +00:00
Michał W. Urbańczyk
b89c951d09
* version set to 0.62
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* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
Michał W. Urbańczyk
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
Michał W. Urbańczyk
fe5bcc19cf
* redone def info handling
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* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
Michał W. Urbańczyk
c8c0d0eaaf
Bugfixes for AI, Callback Interface, logging macrodefs.
2007-12-06 18:32:06 +00:00
Michał W. Urbańczyk
e1b2ae0df1
Several bugfixes and half-done things.
2007-12-01 12:50:33 +00:00
Michał W. Urbańczyk
04985fce2f
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
Michał W. Urbańczyk
97f4fbcce8
First EmptyAI. It's not used yet, but it can be compiled.
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Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00