nordsoft
f550457d23
Added stdinc
2023-04-10 12:17:43 +04:00
nordsoft
1a63f44dab
Minor change
2023-04-10 05:53:20 +04:00
nordsoft
464ad63749
Implement behavior
2023-04-10 05:46:45 +04:00
nordsoft
c0b90432cb
Change callback interface
2023-04-10 05:40:03 +04:00
nordsoft
56b0e900d8
Add outer caster class
2023-04-10 05:39:25 +04:00
nordsoft
7041950ae1
Don't show empty window
2023-04-10 05:06:05 +04:00
nordsoft
e440343921
Bypass initial version of spell callback
2023-04-10 04:34:24 +04:00
nordsoft
fc310c6e79
Town portal fix
2023-04-10 01:46:37 +04:00
nordsoft
601e7e854f
Dimensions door fix
2023-04-10 01:37:46 +04:00
nordsoft
0093a44889
Added abstract method to caster interface
2023-04-10 01:31:41 +04:00
nordsoft
72b2a09f0b
Boat summon spell rewritten
2023-04-10 01:06:02 +04:00
nordsoft
69ad62ef58
Fixes from code review
2023-04-09 23:00:20 +04:00
nordsoft
a8f31fabd1
Fix bug
2023-04-09 23:00:20 +04:00
nordsoft
67c0d29478
Fix header
2023-04-09 23:00:20 +04:00
nordsoft
e7c6f596ee
Little code improvement
2023-04-09 23:00:20 +04:00
nordsoft
ab7d316c3f
Rename fields
2023-04-09 23:00:20 +04:00
nordsoft
b40a3a1b14
Banned arts and skills cannot be randomly rewarded
2023-04-09 23:00:20 +04:00
nordsoft
26c3277895
New format for skills selection
2023-04-09 23:00:20 +04:00
nordsoft
b7ccc4d649
Revert "Random selection for secondary skills"
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This reverts commit 6e538dab30bcdb472c4fd3fb155794c63c83b9ba.
2023-04-09 23:00:20 +04:00
nordsoft
6c5f3f21a5
Extend loadKey function
2023-04-09 23:00:20 +04:00
nordsoft
fe21acb0d0
Revert "Random selection for resources"
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This reverts commit 0e4ff3e2bfcef3de8763764849bd4bd92bca6463.
2023-04-09 23:00:20 +04:00
nordsoft
dce5a924b0
Random selection for secondary skills
2023-04-09 23:00:20 +04:00
nordsoft
53e16c7e22
Random selection for primary skills
2023-04-09 23:00:20 +04:00
nordsoft
bb915b0e7e
Random selection for resources
2023-04-09 23:00:20 +04:00
Ivan Savenko
a97ebc2bf1
Merge pull request #1874 from krs0/feature/separate_movement_highlight_for_hoverd_units_in_battle
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Separate movement highlight for hovered units in battle
2023-04-08 21:47:49 +03:00
Ivan Savenko
f211207f83
Merge pull request #1893 from trofi/fix-build-without-pch
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Add missing include headers when building with -DENABLE_PCH=OFF
2023-04-08 21:45:47 +03:00
krs
dab07bdef9
Now unit range is shown in Tactics phase as well
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A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
Sergei Trofimovich
2885536bf5
Add missing include headers when building with -DENABLE_PCH=OFF
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Example build failure is missing `VCMI_LIB_NAMESPACE_BEGIN` declaration:
[ 0%] Building CXX object lib/CMakeFiles/vcmi.dir/spells/ObstacleCasterProxy.cpp.o
In file included from lib/spells/ProxyCaster.h:13,
from lib/spells/ObstacleCasterProxy.h:11,
from lib/spells/ObstacleCasterProxy.cpp:11:
lib/../include/vcmi/spells/Caster.h:13:1: error: 'VCMI_LIB_NAMESPACE_BEGIN' does not name a type
13 | VCMI_LIB_NAMESPACE_BEGIN
| ^~~~~~~~~~~~~~~~~~~~~~~~
2023-04-07 10:25:11 +01:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
ee489f18d2
vcmi: PlayerState is now an Entity
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This will reduce code duplication a little bit.
2023-04-05 01:22:04 +03:00
Konstantin
8968f0ef0e
vcmi: change EAlignment to enum class
2023-04-05 01:22:04 +03:00
Konstantin
0c7dbea990
HeroBonus: remove unused function
2023-04-04 23:02:55 +03:00
Konstantin
b7d6270272
vcmi: add getNativeTerrain method to factions
2023-04-04 23:02:55 +03:00
Konstantin
e0715a76c8
vcmi: reduce CStack usage a little bit
2023-04-04 23:02:54 +03:00
Konstantin
22dd97ad18
vcmi: use entilites when possible part 1
2023-04-04 23:02:54 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
6b2b8bb5c0
Merge pull request #1863 from IvanSavenko/fix_mod_identifiers
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Fix mod identifiers
2023-04-04 11:22:30 +03:00
DjWarmonger
53df84459f
Merge pull request #1781 from vcmi/object_distribution
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Improved object distribution
2023-04-04 06:52:10 +02:00
Ivan Savenko
255bb145b9
Added fallback for 1.2 compatibility
2023-04-03 16:26:43 +03:00
Ivan Savenko
766fb066c6
Fix debug build
2023-04-03 15:15:51 +03:00
Ivan Savenko
c5acb8bb7d
Fixed empty scope on resolving map overrides
2023-04-03 15:15:29 +03:00
Ivan Savenko
191959ae05
Fixed moat identifiers requests - will now always request spells
2023-04-03 15:15:12 +03:00
Ivan Savenko
2d0344f905
VCMI will now correctly resolve identifiers in unexpected form
2023-04-03 15:14:34 +03:00
Ivan Savenko
6683c866ee
Disabled check for unused lines in translations due to false positives
2023-04-03 01:12:48 +03:00
Ivan Savenko
10e852fcb9
Fix scope of identifiers resolving for commanders abilities
2023-04-03 01:12:04 +03:00
Konstantin
f41b2475fe
vcmi: fix stack smash
2023-04-02 23:27:15 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Ivan Savenko
6dac15c5b2
Merge pull request #1706 from rilian-la-te/moats-landmines
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Proper moats: mechanincs
2023-04-02 20:12:33 +03:00
Ivan Savenko
c5ca17a324
Merge pull request #1853 from Nordsoft91/fix-scope-guard
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Fix ScopeGuard move behavior
2023-04-02 20:10:26 +03:00
Ivan Savenko
1cb0c6b270
Merge pull request #1848 from Nordsoft91/editor-fix
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Fix map editor crash with cutting random town
2023-04-02 20:09:24 +03:00