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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2023-04-09 23:00:20 +04:00
..
battle Now unit range is shown in Tactics phase as well 2023-04-08 20:39:59 +03:00
events vcmi: modernize lib/events 2023-03-06 20:24:38 +03:00
filesystem Partially implemented Setup Window 2023-03-14 16:02:16 +02:00
logging vcmi: modernize lib/logging 2023-03-06 20:13:25 +03:00
mapObjects Fix header 2023-04-09 23:00:20 +04:00
mapping vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
minizip remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
registerTypes vcmi: setup moats using MoatAbility 2023-03-31 01:01:25 +03:00
rmg vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
serializer vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
spells Merge pull request #1893 from trofi/fix-build-without-pch 2023-04-08 21:45:47 +03:00
vstd vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
AI_Base.h
BattleFieldHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
BattleFieldHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CAndroidVMHelper.cpp fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CArtHandler.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CArtHandler.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CBonusTypeHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBonusTypeHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBuildingHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CBuildingHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConfigHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConfigHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConsoleHandler.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CConsoleHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CCreatureHandler.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CCreatureHandler.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CCreatureSet.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CCreatureSet.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CGameInfoCallback.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CGameInfoCallback.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CGameInterface.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CGameInterface.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CGameState.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CGameState.h Backpack limit part2 (Pick up, Dig up, Object rewards) 2023-03-21 12:14:33 +02:00
CGameStateFwd.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CGeneralTextHandler.cpp Disabled check for unused lines in translations due to false positives 2023-04-03 01:12:48 +03:00
CGeneralTextHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CHeroHandler.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CHeroHandler.h vcmi: change EAlignment to enum class 2023-04-05 01:22:04 +03:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CModHandler.cpp VCMI will now correctly resolve identifiers in unexpected form 2023-04-03 15:14:34 +03:00
CModHandler.h VCMI will now correctly resolve identifiers in unexpected form 2023-04-03 15:14:34 +03:00
Color.h vcmi/client: make ColorRGBA constexpr 2023-02-12 19:11:24 +03:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h vcmi: make ConstTransitivePtr always init self. 2023-02-12 17:59:06 +03:00
CPathfinder.cpp compute movement cost using PathNodeInfo layer info when possible 2023-03-20 11:35:20 +03:00
CPathfinder.h compute movement cost using PathNodeInfo layer info when possible 2023-03-20 11:35:20 +03:00
CPlayerState.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CPlayerState.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CRandomGenerator.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CRandomGenerator.h
CScriptingModule.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CScriptingModule.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CSkillHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CSkillHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CStack.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CStopWatch.h
CThreadHelper.cpp Haiku patch 2023-03-27 10:10:09 +02:00
CThreadHelper.h
CTownHandler.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
CTownHandler.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
FunctionList.h
GameConstants.cpp vcmi: use entilites when possible part 1 2023-04-04 23:02:54 +03:00
GameConstants.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
GameSettings.cpp vcmi: add a last hex setting 2023-03-31 01:01:25 +03:00
GameSettings.h vcmi: add a last hex setting 2023-03-31 01:01:25 +03:00
HeroBonus.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
HeroBonus.h vcmi: change EAlignment to enum class 2023-04-05 01:22:04 +03:00
IBonusTypeHandler.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IGameCallback.cpp Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
IGameCallback.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
IGameEventsReceiver.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
IHandlerBase.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
IHandlerBase.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
int3.h vcmi: make int3 as constexpr class 2023-02-12 19:00:43 +03:00
Interprocess.h
JsonDetail.cpp Removed old code - VCMI now supports json-based animations everywhere 2023-03-30 19:59:19 +03:00
JsonDetail.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
JsonNode.cpp vcmi: change EAlignment to enum class 2023-04-05 01:22:04 +03:00
JsonNode.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
Languages.h Do not show languages without translations in UI 2023-03-14 16:02:16 +02:00
LoadProgress.cpp Fix divide by zero crash 2023-04-02 15:28:41 +04:00
LoadProgress.h
LogicalExpression.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
LogicalExpression.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
NetPacks.h NetPacks: add BATTLE type to GiveBonus 2023-03-30 12:41:17 +03:00
NetPacksBase.h NetPacksLib: remove obstacle ACTIVATE* actions 2023-03-26 22:59:34 +03:00
NetPacksLib.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
NetPacksLobby.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPackVisitor.h vcmi: allow showing more than one components in infobar 2023-03-11 21:41:57 +03:00
ObstacleHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ObstacleHandler.h obstacle: remove trigger animation and sound 2023-03-31 01:01:25 +03:00
PathfinderUtil.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Point.h vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
Rect.cpp Refactoring of MapView 2023-03-05 17:48:02 +02:00
Rect.h Completely removed old TerrainRect class 2023-03-05 17:57:36 +02:00
ResourceSet.cpp vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
ResourceSet.h vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
RiverHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RiverHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
RoadHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScopeGuard.h Fix ScopeGuard move behavior 2023-04-02 15:46:56 +04:00
ScriptHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
ScriptHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
StartInfo.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
StartInfo.h vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
StdInc.cpp
StdInc.h
StringConstants.h vcmi: change EAlignment to enum class 2023-04-05 01:22:04 +03:00
TerrainHandler.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
TerrainHandler.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
TextOperations.cpp Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
TextOperations.h Fonts will now correctly detect encoding of fonts from mods 2023-03-05 17:39:27 +02:00
UnlockGuard.h
vcmi_endian.h lib: replace SDL usage to Boost one 2023-02-02 23:58:22 +03:00
VCMI_lib.cbp lib: remove unused header 2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
VCMI_Lib.h Renamed & reorganized all game mechanics settings names 2023-03-16 18:11:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp Fixed editor shortcut on Windows 2023-03-25 11:40:44 +01:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00