1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
Commit Graph

95 Commits

Author SHA1 Message Date
Laserlicht
2d60252e4c read from mapheader; move chr to subfolder 2024-09-24 21:41:37 +02:00
Laserlicht
138cbc6a81 scenario name for campaigns 2024-09-24 11:23:10 +02:00
Laserlicht
21c3cf0960 rename and move window class 2024-09-12 23:35:21 +02:00
Laserlicht
2fbdeb3a5d skippable video intro 2024-09-12 23:23:00 +02:00
Laserlicht
8fc3fe3cc3 scaling 2024-09-12 23:06:33 +02:00
Laserlicht
822fa61bf2 intro rework 2024-09-12 22:28:45 +02:00
Laserlicht
258d298775
Merge branch 'develop' into outro_support 2024-09-09 23:09:44 +02:00
Laserlicht
7ae8514657 allow double click for bonus selection 2024-09-06 00:22:59 +02:00
Laserlicht
6d9385b8bd outro for RoE 2024-09-05 21:31:17 +02:00
Laserlicht
c7064377da code review 2024-09-01 12:23:10 +02:00
Laserlicht
b80852617a text len 2024-09-01 03:43:20 +02:00
Laserlicht
46872b764b integrate campaign intro 2024-08-31 17:57:27 +02:00
Laserlicht
9c2a5f6baa window 2024-08-31 17:16:42 +02:00
Laserlicht
61af23d258
text length 2024-08-21 21:43:54 +02:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
9ea3b31ddc Use spell name for spell scroll campaign bonus 2024-06-27 09:58:53 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
88fbb7ee71 Most of buttons created in cpp now have assigned shortcut 2024-05-19 09:12:36 +00:00
Ivan Savenko
d27b854cb1 Reorganized music, video and sound players:
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
3311676f1d Fix incorrect string ID 2024-04-22 16:51:08 +03:00
Ivan Savenko
2d9e42b623 Do not attempt to show extra options in campaign scenario information
screen
2024-04-06 15:59:08 +03:00
Ivan Savenko
22f23ba6f8 Restore previously disabled functionality 2024-02-29 16:47:44 +02:00
Ivan Savenko
07d201502e Refactoring of button class to prepare for configurable button 2024-02-29 13:57:25 +02:00
Ivan Savenko
6e399eb21a Make some non-const static variables const or constexpr 2024-02-12 13:22:54 +02:00
Ivan Savenko
f2ecd4cf11 Merge branch 'develop' into 'lobby' 2024-02-11 16:13:13 +02:00
Laserlicht
4e8152f268 reorder gui 2024-02-07 22:04:50 +01:00
Laserlicht
c8b6d6a684 add extra button for campaigns 2024-02-07 21:40:56 +01:00
Ivan Savenko
d4bedd8d8d Fixed handling of match server crash 2024-02-04 19:58:09 +02:00
Laserlicht
56db0e06cf
fix render artefacts remaining after video playback 2024-01-24 00:04:56 +01:00
Laserlicht
0df4f9bda5
video button 2024-01-23 23:45:31 +01:00
Ivan Savenko
50536e28da Fixed invalid text ID in description of "start with hero" campaign bonus 2023-12-23 18:13:31 +02:00
Ivan Savenko
13763cad8e Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
Ivan Savenko
86a3806bec MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
8d5fa41a19 Minor fixes 2023-11-03 16:03:29 +02:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
6da605ff83 Campaign meta strings 2023-09-28 00:10:28 +02:00
nordsoft
03c099d4fd First steps 2023-09-27 22:53:13 +02:00
Ivan Savenko
f8541d0ae4 Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
Ivan Savenko
538665fe42 Fix "Start game" blocking status:
- Start game is now initially blocked
- Receiving valid startInfo from server will unlock button
2023-09-12 21:15:15 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
cdc27d1fcf Play correct music file in campaign menu 2023-06-27 20:09:11 +03:00
Ivan Savenko
0fdbf54937 Use HeroTypeID instead of int 2023-06-27 19:32:27 +03:00
Ivan Savenko
96eab03b16 Fix UI updates 2023-06-27 14:09:04 +03:00