godric3
31e4937a8c
Editing hero primary skill in map editor should not be influenced by artifacts
2024-12-08 17:49:41 +01:00
godric3
01bb73b0cc
fix imports
2024-12-03 21:28:21 +01:00
godric3
896a148a7a
map editor: Add possibility to customize hero artifacts
2024-12-03 21:07:33 +01:00
godric3
fcf3679377
Initialize random dwelling added to map
2024-11-26 20:42:12 +01:00
Ivan Savenko
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
godric3
9e9f118b09
another attempt of using CGHeroInstance::NO_PATROLLING
in map editor
2024-10-29 21:41:42 +01:00
godric3
37f7ce0ad6
improve translation for patrol radius
2024-10-29 21:22:10 +01:00
godric3
ed087b7a5b
Use max ui32 value instead of -1 for NO_PATROLLING
2024-10-29 18:34:02 +01:00
godric3
da5bae301a
try to fix build, use plain -1
in place of CGHeroInstance::NO_PATROLLING
2024-10-28 22:46:48 +01:00
godric3
911961da46
try to fix build
2024-10-28 19:59:03 +01:00
godric3
a9e04428c8
Possibility to set hero patrol radius in map editor
2024-10-28 18:30:30 +01:00
Ivan Savenko
c2e49bd10a
Merge pull request #4821 from IvanSavenko/flaggable
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Basic support for configurable flaggable objects
2024-10-27 21:19:22 +02:00
godric3
1246333350
Initialize town's possibleSpells
only if hasn't been initialized already(for example when copying existing town)
2024-10-26 12:15:40 +02:00
Ivan Savenko
8a5ac73438
Basic support for configurable flaggable objects
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Converted CGLighthouse class into FlaggableMapObject
Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
2024-10-25 16:48:10 +00:00
Ivan Savenko
604e3b5c67
Merge pull request #4763 from IvanSavenko/herohandler_split
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Split CHeroHandler.cpp/.h into 1 file per class
2024-10-14 19:05:48 +03:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
...
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
Ivan Savenko
e221cdccab
Fix initialization of hero type in map editor
2024-10-11 15:01:55 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
godric3
1b4a8db4c5
Fix build
2024-09-22 00:11:21 +02:00
godric3
f51ef2de4c
remove unused item data for artifact/spell/skill items and fix code style
2024-09-21 22:35:04 +02:00
godric3
e61ef459c6
Add all artifacts/spells/skills to quest widget lists and disable banned
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Previous code added at most as many items as were in allowed lists, which caused to skip last items if some were banned.
2024-09-21 21:54:29 +02:00
godric3
514e81406d
extract PlayerColor to QString conversion to helper function
2024-09-17 20:57:05 +02:00
godric3
9baccdeeae
map editor: fix event players after conversion to std::set
2024-09-16 20:25:19 +02:00
godric3
8917c753bd
adjust town event handling after introducing 8th creature in town
2024-09-16 20:16:36 +02:00
Ivan Savenko
a58e209cbd
Merge pull request #4490 from godric3/fix-campaign-hero-placeholder
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Fix campaign hero placeholder
2024-09-09 23:39:20 +03:00
godric3
71ec25a4a5
make sonar happier
2024-08-24 13:34:22 +02:00
godric3
cda66c4196
attempt to fix hero placeholder while reading h3m
2024-08-22 17:09:23 +02:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
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support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Laserlicht
1a06a2cc44
basic 8th creature support
2024-08-05 21:15:47 +02:00
godric3
e782d3984f
fix some sonarcloud issues
2024-08-01 23:31:06 +02:00
godric3
27f83449f2
PR review fixes:
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- change return of `getBuildingVariantsFromModel` to `QVariantList`
- change while to do-while where it makes sense
- moved constants outside of methods
- made building and resources name non editable
2024-08-01 22:36:01 +02:00
godric3
3fb3fef16b
use range constructor or QVariantList::fromStdList based on Qt version
2024-07-29 19:03:17 +02:00
godric3
2b9461ed6e
use custom roles instead of Qt::UserRole
2024-07-28 22:58:06 +02:00
godric3
d540ee1887
extract magic numbers to constants
2024-07-28 22:57:44 +02:00
godric3
67ab43526f
reduce code duplication
2024-07-28 16:28:21 +02:00
godric3
3d3f388fb8
rename TownEvent to TownEventDialog
2024-07-28 16:28:21 +02:00
godric3
fa3fef8a0f
change town events to vector + use getDefaultAllowed for spells
2024-07-28 16:28:21 +02:00
godric3
c212b1bf36
map editor: update translation + polish translation
2024-07-28 16:28:21 +02:00
godric3
5578346dac
map editor: Allow to customize town events
2024-07-28 16:28:21 +02:00
godric3
7aca2efb35
map editor: Allow to customize town spells
2024-07-28 16:28:21 +02:00
godric3
db1a780030
map editor: fix unchecking when there is more then one child biulding
2024-07-28 16:28:21 +02:00
godric3
5c3c6d4baa
map editor: Add bulk actions for buildings in TownBulidingsWidget
2024-07-28 16:28:21 +02:00
godric3
4d1c8bb1b7
map editor: auto update checkboxes of base/upgrade buildings in TownBulidingsWidget
2024-07-28 16:28:21 +02:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
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All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
7461df161c
lib now uses shared_ptr for entities. Removed manual memory management.
2024-05-17 15:04:05 +00:00