1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-04 09:42:40 +02:00
Commit Graph

89 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Ivan Savenko
15a7f43e11 - fixed #1075, #1080, #1081
- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
Ivan Savenko
e67f8afdd9 - removed multiple unused files
- config folder with all json files is used via new FS API
- fixed campaigns loading. Replaced "detect h3m starts" heuristics with CCompessedStream::getNextBlock()
2012-08-02 11:03:26 +00:00
Ivan Savenko
2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based
- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
Ivan Savenko
d60f2d57a0 - first part of CIntObject API clean-up.
- - mostly remove usage of (de)activateSomething functions
- - CIntObject's can be safely deleted in active state or without removing from parent first
- - Added CWindowObject to use as base of all windows (will be required for such features as shadows)

Report any crashes or glitches - it should not cause any issues apart from more console output. 

TODO:
- remove redundant (de)activate and show(All) calls
- decrease usage of blitAtLoc\printAtLoc methods
- switch all windows to new base
2012-06-02 15:16:54 +00:00
Ivan Savenko
faaf799d95 - fixed some extra warnings. Mostly harmless.
NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
DjWarmonger
e0135ab6a6 Fixed Commander artifacts management, including #968. 2012-05-25 15:10:38 +00:00
DjWarmonger
88639be91b Enabled commander artifacts. Don't work yet. 2012-05-20 08:39:19 +00:00
Ivan Savenko
a13a62537b - fixed crash in hero window (#963)
- added unused for now image scaling algorithm
2012-05-19 21:38:01 +00:00
DjWarmonger
6419f953cb Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
Minor fixes.
2012-05-19 18:27:23 +00:00
DjWarmonger
416c08260a - Basic Commander window
- First part of unified quests interface

This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
Ivan Savenko
9efe05c90b - removed usage of Graphics in several places (Components and hero window).
minor:
- fixed several deprecation warnings in video player
- config file may have multiple upgrades for creatures
2012-05-13 15:04:21 +00:00
Michał W. Urbańczyk
8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 2012-04-09 02:53:50 +00:00
Ivan Savenko
354b9e7fb3 - fixed #793 and #865
- fixed #866 but may result in performance decrease
- (deb) removed vcmi-doc package
2012-02-21 14:08:42 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Michał W. Urbańczyk
750995f7f9 A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway). 2011-09-22 14:21:53 +00:00
Michał W. Urbańczyk
9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
51943e5f1e Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
Ivan Savenko
11fade5e67 - fixed crash in #761 2011-07-02 15:12:35 +00:00
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
Michał W. Urbańczyk
a461326380 Fixed #634 and #703. 2011-03-12 22:29:19 +00:00
Ivan Savenko
a2f512813f - gcc compile fixes
- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
Michał W. Urbańczyk
236345e61d Fixed #674, #675, #676, #677. 2011-02-25 17:57:30 +00:00
mateuszb
e979802012 * fix for bug 672 2011-02-23 15:51:33 +00:00
Ivan Savenko
450ae1772c - Buttons optimization - less memory and CPU usage
- gcc compilation fixes
2011-02-20 09:24:53 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
15011e611d Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
Michał W. Urbańczyk
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
898ad292ea A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
Ivan Savenko
551d1f1b26 - Possible support for sounds in GOG version
- Fixed all issues with Russian localisation
- (Linux) fixed #637
2011-01-17 16:07:08 +00:00
Michał W. Urbańczyk
a940daba5e A handful of fixes for artifacts, minor for for battles. 2011-01-15 02:17:56 +00:00
Michał W. Urbańczyk
401b364ad7 Partially functional artifact screen.
[TBD compound artifacts, backpack arranging, "live" modifying values, many details]
2011-01-06 20:00:19 +00:00
Michał W. Urbańczyk
c9189119b9 Little more work on artifacts. 2010-12-29 21:04:22 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
mateuszb
23c501b79e some changes 2010-12-17 18:47:07 +00:00
Michał W. Urbańczyk
b15ac97c62 Half done refactoring of CHeroWindow. 2010-12-16 22:32:53 +00:00
Ivan Savenko
88fd213e87 - LodHandler now will ignore file extensions.
Special case: MSK\MSG files (they have same names as def) can be accessed as file#msk or file#msg
- some fixes
2010-08-28 15:10:37 +00:00
Ivan Savenko
4d171bd53c -rewrote GarrisonInt with use of object capturing
- BitmapHandler can now load images from any format supported by SDL_Image
note: file can have any possible format but extension should be .bmp or .pcx
- fixed some warnings
2010-08-27 16:20:35 +00:00
Ivan Savenko
dc2f3cf181 - some fixes for town events
- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
mateuszb
c06de1f1ce * improved campaign handling - bonus selection screen is mostly functional
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
Ivan Savenko
1338340027 - fixed 578
- minor fix to hero window
2010-07-31 13:18:40 +00:00
Michał W. Urbańczyk
8487653a8e Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
Michał W. Urbańczyk
2f996f14ba Exchanging artifacts between slots should work again nicely. Minor fixes. 2010-07-21 19:50:15 +00:00
Michał W. Urbańczyk
7ae02b7c5a Fixed #471.
Bonuses from artifacts are now inherited. Some work on artifacts set GUI. CArtifactsOfHero now operates on its own hero copy when picking artifact. Still more fixes are needed though.
2010-07-20 18:34:32 +00:00
Michał W. Urbańczyk
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00