Andrii Danylchenko
|
af9261d428
|
NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable.
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
eea5cb7f0b
|
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
6bebb766a6
|
Nullkiller AI: new prioritization engine stabilization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
b261734905
|
Nullkiller AI: new prioritization engine
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
66ed1a2901
|
Nullkiller AI: add strategical value fuzzy variable
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e6eb9ccc03
|
Nullkiller: dismising and hiring hero in order to defend town
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
84e5e6ac17
|
Nullkiller: rework defence a bit
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1096f2e9e6
|
Nullkiller: town portal fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
a2ac19e4ec
|
Nullkiller: defence behavior
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
f44c3f2aaf
|
Nullkiller: improve handling of enemy hero value
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
6faac5aeca
|
Nullkiller: improve artifact value evaluation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
642f3a3fa4
|
Nullkiller: fix a few freezes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
2798dcd6c5
|
Nullkiller: remove PRI* print macroses
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
682707e4f1
|
Nullkiller: fix build and warnings
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
fdd5be1e40
|
Nullkiller: fix build and some warnings
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ada76a5603
|
Nullkiller: fix file headers, move fuzzy config to ai folder
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1d561b9882
|
Nullkiller: fixes for partly visible objs
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
28b77e0b79
|
Nullkiller: rename fuzzy logic to .txt
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e3c87fb58d
|
Nullkiller: stabilisation and fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
bcf8db3d05
|
Nullkiller: startup scripts
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
5fe2630c64
|
Nullkiller: rework prioritization, add hero roles, skills and other variables
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
531d0af95b
|
ai fixes for android
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
14adf1d108
|
AI: implement hero skills evaluator
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
01975e339b
|
Nullkiller: android build fixes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3744125270
|
Nullkiller: armed heros prefer armed targets
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
4bf653f596
|
AI: danger hitmap using visible enemy heroes
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
04bf6f536d
|
Nullkiller: temporary hacks to allow army buying
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
286d084445
|
Nullkiller: better tracing and hero locking for hero chain
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ffa626dc2f
|
AI: add ExecuteChain goal
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
37434dc4cf
|
AI: hero chain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3ffcef30f6
|
AI: add army cost
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
f44eaf8132
|
AI: inefective chain cancellation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
0e328ab3c2
|
AI: hero chain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
3a0d9fe14e
|
AI: adding towns and dwellings to hero chain
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
8961f1c803
|
AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
e838e70165
|
ai fix town portal to occupied town
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
774f531c4e
|
hero chain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
87f1079c60
|
nullkiller&herochain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
62e5366a08
|
AI: rough hero chain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
ff57a52001
|
Nullkiller: hero chain stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
AlexVinS
|
dd046e60be
|
Quick fix for https://bugs.vcmi.eu/view.php?id=3041
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
fa39279c82
|
Nullkiller - rough stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
cd0f479d7e
|
Nullkiller: rough implementation of prioritization
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
eee145c486
|
Nullkiller: rough implementation of capture objects and recruit hero behaviors
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
9c85e26d3c
|
Nullkiller: add engine and activate it for blue AI only. Engine does nothing
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
a88181acd7
|
AI: separate hero chain recalculation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
c1e521a544
|
Nullkiller - rough stabilisation
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
9d70b28c9b
|
AI: hero chain basic logic
|
2021-07-26 21:02:50 +03:00 |
|
Andrii Danylchenko
|
1e4a086bb1
|
AI pathfinding loss evaluation
|
2021-07-26 21:02:50 +03:00 |
|
AlexVinS
|
594d1684e9
|
Switch to MinGW 7.3
|
2021-07-26 21:02:50 +03:00 |
|