Ivan Savenko
306ee95496
Merge pull request #4965 from vcmi/sealed_zone
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New type of zone - "sealed"
2024-12-02 13:21:02 +02:00
Ivan Savenko
40aa49acff
Fix typo: Absoolute -> Absolute
2024-11-28 14:44:12 +00:00
Ivan Savenko
b25702f15e
expose safeAttackRatio to AI config
2024-11-28 11:53:51 +00:00
Ivan Savenko
00492a60a7
Moved retreat decision-making constants to config
2024-11-28 11:39:36 +00:00
Ivan Savenko
71d9664295
Allow per-difficulty parameters for NKAI
2024-11-27 21:26:06 +00:00
Ivan Savenko
e2512eaa7a
Merge pull request #4992 from IvanSavenko/dungeon_heroes_fix
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Fix swapped Overlord and Warlock models on adventure map
2024-11-27 16:42:14 +02:00
Ivan Savenko
f8a7d58b2e
Fix swapped Overlord and Warlock models on adventure map
2024-11-26 20:55:08 +00:00
Ivan Savenko
2f98943469
Fix json config
2024-11-26 19:28:41 +00:00
Ivan Savenko
18f5d5bc70
Move pathfinder bucket parameters to nkai-settings
2024-11-26 18:58:34 +00:00
Ivan Savenko
f74cd32147
Moved weekly income bonus for AI to game settings
2024-11-26 18:43:25 +00:00
Ivan Savenko
4180ea9523
Merge pull request #4274 from Xilmi/develop
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Rule based AI
2024-11-26 18:32:58 +02:00
Ivan Savenko
85ffb449ca
Fixes mod install / uninstall / updates
2024-11-26 13:55:46 +00:00
Xilmi
b750937588
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-25 18:49:45 +01:00
Ivan Savenko
5aa0a0d5b8
Merge pull request #4966 from vcmi/speciall_secondary_skill
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Add "special" property for secondary skills
2024-11-25 13:44:59 +02:00
Ivan Savenko
6544f6d6a6
Merge pull request #4944 from IvanSavenko/market_fix
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Fixes for configurable markets support
2024-11-25 13:39:20 +02:00
Tomasz Zieliński
9e6cd9b94d
Add "special" property for secondary skills
2024-11-23 12:37:30 +01:00
Tomasz Zieliński
6bdb10444f
New type of zone - "sealed"
2024-11-23 12:19:25 +01:00
Xilmi
65f2d0c44e
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-21 23:14:03 +01:00
Ivan Savenko
f59834afe1
Fixes for configurable markets support
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- string "speech" can now be translated
- removed "title" string, VCMI will now use object name instead
- moved configuration of all "markets" into a separate json file
- added schema for validation of market objects
- removed serialization of translated strings from University
2024-11-20 15:45:13 +00:00
krs
487b5cfaf6
Minor fixes for creature abilities
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Added back siege weapon for arrow towers like before the change.
Teleports uses now same name as in HotA
2024-11-18 23:37:53 +02:00
krs
bdd31cea61
Fix missing shots ability for shooters
2024-11-18 20:42:32 +02:00
Ivan Savenko
f0a71c9e21
Merge pull request #4935 from IvanSavenko/misc_fixes2
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Miscellaneous fixes for reported issues
2024-11-18 13:29:05 +02:00
Ivan Savenko
dfe6e04464
Implemented semi-transparent spell effects
2024-11-17 19:48:16 +00:00
krs
bda71ef8e6
Change Fortress creatures configs to be in level order
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Like in the rest of configs
2024-11-17 18:14:26 +02:00
krs
695298c16c
Change placement of King and Dragon_Nature abilities
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King is not that important that is first all the time. Is a minor spell vulnerability in the end.
Undead always comes first. Second would be dragon nature, even though right now is used only for necromancy.
2024-11-17 18:08:46 +02:00
krs
b0178e472f
Add missing abilities
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Siege weapons had incomplete abilities.
Fairy Dragon was missing canFly
2024-11-17 17:51:50 +02:00
Ivan Savenko
ed3b150396
Merge pull request #4921 from IvanSavenko/misc_fixes
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Fixes for recently reported issues
2024-11-16 23:58:43 +02:00
Damien Abeloos
812a1217de
[FIX] angels are not doubleWide
2024-11-16 22:16:48 +01:00
Ivan Savenko
888825592c
Fix json formatting
2024-11-16 16:44:42 +00:00
Ivan Savenko
a4ef45c4f8
Move list of war machines in war machine factory to config
2024-11-16 15:32:52 +00:00
Xilmi
31d4517f17
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-12 14:31:31 +01:00
Laserlicht
9c55ebf2dd
chronicles campaign screen
2024-11-11 22:25:54 +01:00
krs
acb66648b1
Better names (HotA mod) for canShootWalls
2024-11-10 15:47:42 +02:00
krs
54f8f2c636
Remove CCreatureHandler::loadBonuses
2024-11-10 15:10:38 +02:00
krs
1a5e99724a
Add Description for KING bonuses
2024-11-09 20:52:37 +02:00
krs
620ffe68f5
Add in creatures json configs all abilities that were implicit
2024-11-09 19:07:39 +02:00
krs
324fd57169
Reorder creature abilities to be more logical
2024-11-09 19:07:38 +02:00
Xilmi
e60a565942
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 15:24:19 +01:00
Xilmi
a70f5de8c6
Merge remote-tracking branch 'upstream/develop' into develop
2024-11-07 14:35:13 +01:00
Ivan Savenko
697d63d2b8
Reworked and fixed gendered hero sprites on adventure map
2024-11-07 10:39:23 +00:00
Ivan Savenko
8cd19f639f
Added validation of flaggable objects
2024-11-07 10:39:23 +00:00
Ivan Savenko
d3f6ec5088
Fixed schema to account for lighthouse -> flaggable change
2024-11-07 10:39:23 +00:00
George King
498f78de87
Add files via upload
2024-11-04 16:39:22 +01:00
George King
3150376b36
Improve Shrine spell readability
2024-11-04 14:07:51 +01:00
George King
8b15c9744d
Improve Shrine spell readability
2024-11-04 14:07:13 +01:00
Ivan Savenko
0969871835
Merge branch 'develop' into mechanical_bonus
2024-10-31 15:14:51 +02:00
Xilmi
63097968d3
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-31 12:29:37 +01:00
Ivan Savenko
09e2d1a59a
Merge pull request #4842 from Olegmods/develop
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Fixed some configs
2024-10-30 21:24:05 +02:00
Ivan Savenko
12d618fe17
Merge pull request #4840 from GeorgeK1ng/develop
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Various translation fixes
2024-10-30 14:03:07 +02:00
Ivan Savenko
f8b1f40abb
Merge pull request #4348 from MichalZr6/hill_fort_changes
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Hill Fort unavailable upgrade and status bar new messages
2024-10-30 14:00:35 +02:00