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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

3130 Commits

Author SHA1 Message Date
paracelsus
fce4f8061c Fix GUI object initializing - Point(0,0) 2013-03-13 23:11:27 +00:00
paracelsus
06e2e6ac10 Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect,
synchronization with trunk.
2013-03-13 22:01:05 +00:00
paracelsus
058d730d56 New function GL2D::checkErrors() - prints GL errors codes,
bugs fixes in GL2D::makeShaderProgram and CButtion class
2013-03-10 20:52:02 +00:00
paracelsus
f3e1eca6f7 Separated file for basic Gfx structures. 2013-03-10 18:49:30 +00:00
paracelsus
6cef1dd8d8 CButton GUI class (partial rewrite of CAdventureButton),
bugs fixes, warnings elimination
2013-03-10 18:26:10 +00:00
paracelsus
d4a74b536d More logs 2013-03-09 22:49:15 +00:00
Ivan Savenko
54506e7c29 - opengl work on Linux systems
- compile fixes for gcc
2013-03-09 22:39:59 +00:00
paracelsus
48a882901b GL2D::attachToCurrentThread implementaion for X11 2013-03-09 21:42:40 +00:00
paracelsus
9ec431c37b Synchronization with trunk (again), elimination of some warnings 2013-03-07 19:17:23 +00:00
paracelsus
2ad2fc83f1 Synchronization with trunk, elimination of some warnings 2013-03-04 22:39:56 +00:00
paracelsus
d96e7cae4a Error handling in GL2D::makeShaderProgram,
Gfx::PlettedBitmap class correction
2013-03-04 19:43:38 +00:00
Michał W. Urbańczyk
672cf5bcb5 [OpenGL] Fixed BGR/RGB mismatch. Fixed CPalettedBitmap issue. 2013-03-04 14:35:10 +00:00
paracelsus
ed0c40533f 2013-03-03 21:05:42 +00:00
paracelsus
bafbeabf95 Gfx::CImage can use SDL image loader 2013-03-03 20:33:26 +00:00
paracelsus
34427b9e43 some fixes 2013-03-03 19:28:01 +00:00
paracelsus
1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 2013-03-03 19:03:45 +00:00
Michał W. Urbańczyk
51d0af5060 Branch for the development of OpenGL-based rendering. 2013-03-03 17:48:18 +00:00
mateuszb
dbec99ffc7 * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
DjWarmonger
ef6be76480 WoG creature sounds from Kuririn. 2013-03-03 17:00:45 +00:00
Michał W. Urbańczyk
ac9a009516 VC project file update. 2013-03-03 14:08:39 +00:00
Ivan Savenko
b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
- fixed #1128, artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not.
- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
DjWarmonger
cc2391d641 Fixed Spellbinder's Hat giving level 1 spells instead of 5. 2013-03-02 11:54:02 +00:00
DjWarmonger
5f4fb22f53 Several fixes to combined artifacts added via mods. 2013-03-02 09:11:52 +00:00
Ivan Savenko
63cfb5de7e (linux) version set to 0.92 2013-03-01 21:51:38 +00:00
Michał W. Urbańczyk
e708dd5545 Version set to 0.92. Changelog updated. 2013-03-01 21:48:37 +00:00
Michał W. Urbańczyk
8c7c4789ca Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
Michał W. Urbańczyk
01d1029b1f Fixed #1221. 2013-02-28 05:09:08 +00:00
Ivan Savenko
9c1c337a3d - fixed #1220 and #1218
- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Michał W. Urbańczyk
459e858756 One more fix for turrets — defender should also not be turned.
Development build 0.91c.
2013-02-27 07:40:21 +00:00
Michał W. Urbańczyk
a9fd7b806c Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217)
The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
Michał W. Urbańczyk
9cc7a28222 Fixed unnecessary turret turning. 2013-02-27 03:06:49 +00:00
Ivan Savenko
b78c4c19ea - compile fix 2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121 - Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
- Fixed #1156
2013-02-26 09:36:21 +00:00
Ivan Savenko
57d23c74ee patches from qdii 2013-02-25 19:17:36 +00:00
DjWarmonger
28d3574b0b Compile fix - do it the old way. 2013-02-25 13:28:31 +00:00
alexvins
2cb86d84fa [refactor]
+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
mateuszb
10fbe7b11e primary skill identifiers for bonuses 2013-02-25 09:48:26 +00:00
Ivan Savenko
e8c35bdb24 fixed extremely slow musicHandler compilation. Removed usage of boost bimap. 2013-02-24 10:05:56 +00:00
alexvins
856c7feeba [refactor]
* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
alexvins
d99bc7ca07 [mingw]
*VCAI fix build
2013-02-23 22:43:02 +00:00
mateuszb
c330188ef5 * Randjan's list of campaign prologue/epilogue voices 2013-02-23 19:46:21 +00:00
mateuszb
602827d1ae * MSVC compilation fixes
* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
DjWarmonger
f40863b82f Fixed AI trying to realize incorrect goals, which could lead to crash 2013-02-23 19:13:15 +00:00
alexvins
5a135b9f42 [c::b] update projects, fix compilation 2013-02-23 16:05:32 +00:00
Ivan Savenko
74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8 * prologue videos (according to Randjan's list) 2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9 - OSX patch from stoppicot 2013-02-21 17:32:50 +00:00
Michał W. Urbańczyk
01e563b579 #1211 won't crash. 2013-02-21 02:25:44 +00:00
mateuszb
92995964f3 a bit more of prologue/epilogue screen 2013-02-20 21:01:18 +00:00