paracelsus
fce4f8061c
Fix GUI object initializing - Point(0,0)
2013-03-13 23:11:27 +00:00
paracelsus
06e2e6ac10
Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect,
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synchronization with trunk.
2013-03-13 22:01:05 +00:00
paracelsus
058d730d56
New function GL2D::checkErrors() - prints GL errors codes,
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bugs fixes in GL2D::makeShaderProgram and CButtion class
2013-03-10 20:52:02 +00:00
paracelsus
f3e1eca6f7
Separated file for basic Gfx structures.
2013-03-10 18:49:30 +00:00
paracelsus
6cef1dd8d8
CButton GUI class (partial rewrite of CAdventureButton),
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bugs fixes, warnings elimination
2013-03-10 18:26:10 +00:00
paracelsus
d4a74b536d
More logs
2013-03-09 22:49:15 +00:00
Ivan Savenko
54506e7c29
- opengl work on Linux systems
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- compile fixes for gcc
2013-03-09 22:39:59 +00:00
paracelsus
48a882901b
GL2D::attachToCurrentThread implementaion for X11
2013-03-09 21:42:40 +00:00
paracelsus
9ec431c37b
Synchronization with trunk (again), elimination of some warnings
2013-03-07 19:17:23 +00:00
paracelsus
2ad2fc83f1
Synchronization with trunk, elimination of some warnings
2013-03-04 22:39:56 +00:00
paracelsus
d96e7cae4a
Error handling in GL2D::makeShaderProgram,
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Gfx::PlettedBitmap class correction
2013-03-04 19:43:38 +00:00
Michał W. Urbańczyk
672cf5bcb5
[OpenGL] Fixed BGR/RGB mismatch. Fixed CPalettedBitmap issue.
2013-03-04 14:35:10 +00:00
paracelsus
ed0c40533f
2013-03-03 21:05:42 +00:00
paracelsus
bafbeabf95
Gfx::CImage can use SDL image loader
2013-03-03 20:33:26 +00:00
paracelsus
34427b9e43
some fixes
2013-03-03 19:28:01 +00:00
paracelsus
1e0f473761
New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
2013-03-03 19:03:45 +00:00
Michał W. Urbańczyk
51d0af5060
Branch for the development of OpenGL-based rendering.
2013-03-03 17:48:18 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
DjWarmonger
ef6be76480
WoG creature sounds from Kuririn.
2013-03-03 17:00:45 +00:00
Michał W. Urbańczyk
ac9a009516
VC project file update.
2013-03-03 14:08:39 +00:00
Ivan Savenko
b5fcefe455
- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file)
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- fixed #1128 , artifact constituents are now stored as pointers
2013-03-02 18:41:25 +00:00
Ivan Savenko
f306d7bb70
some changes towards editing H3 objects via mods. Should be stable, report if not.
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- removed duplicated json loading code in handlers
- simpler and mod-friendly handling of combined artifacts
- reorganized CCreature to avoid huge number of fields in one structure
2013-03-02 16:55:51 +00:00
DjWarmonger
cc2391d641
Fixed Spellbinder's Hat giving level 1 spells instead of 5.
2013-03-02 11:54:02 +00:00
DjWarmonger
5f4fb22f53
Several fixes to combined artifacts added via mods.
2013-03-02 09:11:52 +00:00
Ivan Savenko
63cfb5de7e
(linux) version set to 0.92
2013-03-01 21:51:38 +00:00
Michał W. Urbańczyk
e708dd5545
Version set to 0.92. Changelog updated.
2013-03-01 21:48:37 +00:00
Michał W. Urbańczyk
8c7c4789ca
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
Michał W. Urbańczyk
01d1029b1f
Fixed #1221 .
2013-02-28 05:09:08 +00:00
Ivan Savenko
9c1c337a3d
- fixed #1220 and #1218
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- vcmibuilder will correctly install campaign video
2013-02-27 15:46:14 +00:00
Michał W. Urbańczyk
459e858756
One more fix for turrets — defender should also not be turned.
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Development build 0.91c.
2013-02-27 07:40:21 +00:00
Michał W. Urbańczyk
a9fd7b806c
Fixed crash on the new month when there are no creatures that can get double growth. ( #1219 , possibly #1217 )
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The list of double growth creatures will be serialized.
Bumped format.
MSVC: silenced that stupid C4275 warning. (senseless when using STL)
2013-02-27 03:11:45 +00:00
Michał W. Urbańczyk
9cc7a28222
Fixed unnecessary turret turning.
2013-02-27 03:06:49 +00:00
Ivan Savenko
b78c4c19ea
- compile fix
2013-02-26 15:07:21 +00:00
DjWarmonger
928d1d2121
- Some work on bonus system, effect range can be ignored. TODO: usage of bonus with any subtype.
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- Fixed #1156
2013-02-26 09:36:21 +00:00
Ivan Savenko
57d23c74ee
patches from qdii
2013-02-25 19:17:36 +00:00
DjWarmonger
28d3574b0b
Compile fix - do it the old way.
2013-02-25 13:28:31 +00:00
alexvins
2cb86d84fa
[refactor]
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+ crexp parser: parse mind immunity
2013-02-25 12:18:45 +00:00
mateuszb
10fbe7b11e
primary skill identifiers for bonuses
2013-02-25 09:48:26 +00:00
Ivan Savenko
e8c35bdb24
fixed extremely slow musicHandler compilation. Removed usage of boost bimap.
2013-02-24 10:05:56 +00:00
alexvins
856c7feeba
[refactor]
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* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
2013-02-23 22:48:22 +00:00
alexvins
d99bc7ca07
[mingw]
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*VCAI fix build
2013-02-23 22:43:02 +00:00
mateuszb
c330188ef5
* Randjan's list of campaign prologue/epilogue voices
2013-02-23 19:46:21 +00:00
mateuszb
602827d1ae
* MSVC compilation fixes
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* campaign epilogues and minor fixes
2013-02-23 19:16:14 +00:00
DjWarmonger
f40863b82f
Fixed AI trying to realize incorrect goals, which could lead to crash
2013-02-23 19:13:15 +00:00
alexvins
5a135b9f42
[c::b] update projects, fix compilation
2013-02-23 16:05:32 +00:00
Ivan Savenko
74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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- fixed several issues related to visiting town by ally
- fixed #1215
2013-02-23 12:22:23 +00:00
mateuszb
fbb1ae1bb8
* prologue videos (according to Randjan's list)
2013-02-22 21:03:56 +00:00
Ivan Savenko
9fa59276c9
- OSX patch from stoppicot
2013-02-21 17:32:50 +00:00
Michał W. Urbańczyk
01e563b579
#1211 won't crash.
2013-02-21 02:25:44 +00:00
mateuszb
92995964f3
a bit more of prologue/epilogue screen
2013-02-20 21:01:18 +00:00