SoundSSGood
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Ivan Savenko
00605b5129
Remove largely unused defActions member from CIntObject
2024-08-09 14:26:53 +00:00
SoundSSGood
34b824f9ea
moveChildForeground
2024-08-03 17:04:27 +03:00
Ivan Savenko
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
920a39844b
Unified naming of method to recolor UI element to current player scheme
2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
Ivan Savenko
ef68bd7ac0
Show message to player and close game if creature battle animation is
...
missing (demo assets usage?)
2024-07-10 14:36:24 +00:00
Ivan Savenko
4f64b1f7e6
Try to localize crash on missing combat animation
2024-06-17 13:24:07 +00:00
Ivan Savenko
0aa7362adf
Fix possible crash on accessing faction description
2024-05-12 20:24:09 +00:00
Laserlicht
e4b60baa3b
creature/town biography/description
2024-04-12 23:35:39 +02:00
SoundSSGood
0813fdbf8c
market window
2024-03-25 12:44:33 +02:00
Ivan Savenko
14e3c762c0
Fix slot selection in markets
2024-02-18 21:18:55 +02:00
Ivan Savenko
af671d109f
Made graphical primitive-based UI more configurable
2024-02-18 20:48:45 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
SoundSSGood
b840cf3650
suggested changes
2024-01-11 12:46:32 +02:00
SoundSSGood
b246e24811
reworking slot selection
2024-01-08 16:24:47 +02:00
Laserlicht
f0c97b344a
add duration + morale/luck
2023-12-23 16:07:12 +01:00
Laserlicht
c20f0bdc3e
using CHeroArea
2023-12-22 01:30:41 +01:00
gamestales-com
a574f18e69
#2903-morale-description-#1442
2023-11-10 15:58:19 +01:00
Ivan Savenko
f039b20653
Improvement for wandering monster tooltip/hover text:
...
- show Visions information only on right-click (H3 logic)
- show threat level only on right-click and only if UI tweaks are on
2023-11-06 20:37:07 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Laserlicht
b89cdda718
Tavern also in infobox & haptics
2023-10-13 23:36:51 +02:00
Laserlicht
08832eeeb4
fix
2023-10-13 19:56:56 +02:00
Laserlicht
9e508fe2c2
interface improvements
2023-10-13 19:56:56 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
...
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Laserlicht
05fad115b5
Added new Widgets an functions for simplification
2023-09-17 20:34:31 +02:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
SoundSSGood
f1a6116088
CHeroArea fix
2023-09-07 11:54:50 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Dydzio
e1e41d1107
Implement TOPCENTER text alignment
2023-08-30 00:35:31 +02:00
Dydzio
ed12f20609
Improve neutral creature adventure map popup
2023-08-21 14:42:41 +02:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
ab4fb2a228
Prefer composition over inheritance
2023-08-05 14:25:57 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
...
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
a494dc4870
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
Dydzio
ee663b1595
Changes from code review
2023-07-16 15:56:42 +02:00
Dydzio
dbfcb5a749
Implement interactable town tooltip
2023-07-16 10:17:37 +02:00
Dydzio
ea0ee87299
Interactable hero status - alternative infobox component
2023-07-15 23:14:59 +02:00
Ivan Savenko
18db944083
Replaced clickReleased with clickPressed where applicable in H3
2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
9cd246ab8b
Merge pull request #2259 from IvanSavenko/campaign_refactoring
...
Fix accumulated issues with campaigns
2023-06-30 12:59:48 +03:00
Mike
c35d9d66a6
Brought back missing fort level in info box
...
This is to fix #2158
2023-06-28 22:21:34 -07:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00