1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

157 Commits

Author SHA1 Message Date
mateuszb
3361126c55 * partially done building bonus (campaigns)
* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
mateuszb
c06de1f1ce * improved campaign handling - bonus selection screen is mostly functional
* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
Ivan Savenko
e025a43cb0 - some fixes for Castle Gate and Hill Fort
- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Ivan Savenko
a00e5cc177 - implemented scholar skill
- fixed some remaining building issues (#361)
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386)
2010-07-25 22:47:59 +00:00
Michał W. Urbańczyk
cedf6d812c Half-done Altar of Sacrifice. (Sacrificing creatures should work) 2010-07-20 06:05:45 +00:00
DjWarmonger
91b0340540 Support for level-dependent spell bonuses (Deemer)
TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
DjWarmonger
115b626cfd Support for damage bonus (Ciele, Luna). Creeps won't grow on first day. 2010-07-17 13:11:12 +00:00
DjWarmonger
112ac29fc0 Support for special upgrades (like Gelu). 2010-07-17 06:49:16 +00:00
DjWarmonger
23d2dec3e5 Further support for specialities - fixed creature bonuses. Minor fixes. 2010-07-15 19:38:15 +00:00
DjWarmonger
24b47ce006 General tweaking of specialities for general consistency.
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
DjWarmonger
742e80b168 Preliminary distribution of hero specials. Sir Mullich actually works fine. 2010-07-06 07:32:40 +00:00
Ivan Savenko
2a99bc76da - part of castle gate handling (need to make server-client interaction)
- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
mateuszb
054672aff1 * fixed bug #117 2010-05-11 17:18:21 +00:00
mateuszb
adf7c1f561 Changes as described by http://bugs.vcmi.eu/view.php?id=423#c759 ( note 759 in #423 ) 2010-05-08 13:13:44 +00:00
mateuszb
bf9b8ff578 Fixed #423 2010-05-08 13:06:08 +00:00
mateuszb
ac7bc76b7b * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2 * KING1 / KING2 / KING3 support
* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
336b260d8a * fixed #396 2010-03-02 10:37:52 +00:00
mateuszb
3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies
* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb * support for SPELL_AFTER_ATTACK, including most of spell 77 support 2010-02-23 15:39:31 +00:00
mateuszb
db755622b3 * next part of campaign support 2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc * next part of bonus selection screen (including Ivan's config) 2010-02-16 17:28:56 +00:00
Michał W. Urbańczyk
0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC
* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players 
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
Frank Zago
090cc602b6 Fixed buildings parsing. 2010-02-06 18:46:25 +00:00
Ivan Savenko
fa735b6a67 - partial implementation of scholar skill (spell exchange works, but no message)
- some fixes
2010-02-06 13:27:58 +00:00
Ivan Savenko
3aefb896fe - Created config file for true type fonts (disabled by default)
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
Michał W. Urbańczyk
94fa59cf45 * Compilation fix (missing includes, do not remove)
* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Ivan Savenko
def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour
#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
DjWarmonger
0daac5f265 Corrected resolutions settings by Zamolxis 2009-11-28 15:22:49 +00:00
mateuszb
ad0848f1d2 * fix for bugs 47 and 89 2009-10-18 14:39:53 +00:00
mateuszb
96add1cd62 * added missing puzzleSepia=1 to settings.txt 2009-09-30 14:42:50 +00:00
DjWarmonger
62cb72975c 1. All Ceature Banks now have correct configs.
2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
DjWarmonger
6d881789f6 1.Messenger banks won't reset monthly.
2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
mateuszb
2d54b31b17 * fixed bug with lightning bolt 2009-09-23 13:22:40 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
1c2957d33f Re-inserted 1280x1024 resolution hijacked in r1220 and made 800x600 the default again. 2009-09-19 15:00:14 +00:00
DjWarmonger
c158f044e8 Updated config for 1440x900 resolution by Zamolxis. 2009-09-19 13:40:11 +00:00
mateuszb
320e3b9cde * small fixes for creature banks info 2009-09-17 10:47:47 +00:00
DjWarmonger
ce1c572294 Fixed defenders' position in Banks - now they are ordered correctly and match edges of battlefield. 2009-09-15 17:40:04 +00:00
mateuszb
ea5a836a7e * better positioning of moat/mlip
* minor change
2009-09-07 12:30:10 +00:00
mateuszb
05b0d82769 * next part of sieges 2009-09-05 14:10:26 +00:00
mateuszb
73acb19d09 * better obstacles.txt file by Ivan (+ fix for misspelling of OBGRS03) 2009-09-02 08:58:59 +00:00
mateuszb
399f58f1af * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
mateuszb
4672070e8c * positions of obstacles in the battlefield can now be individually shifted by config file 2009-08-30 12:58:38 +00:00
mateuszb
4743bff359 * fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 ) 2009-08-29 16:22:34 +00:00
mateuszb
fceeb05e16 * a bit of pathfinder interface redesign
* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
mateuszb
adcfb3c020 * second part of sieges
* minor changes
2009-08-26 14:09:55 +00:00
OnionKnight
7a45f707a0 * Giants/Titans now immune to Blind.
* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
mateuszb
fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability
* fixed crash when vcmiistari is applied on hero without spell book
2009-08-23 13:41:57 +00:00