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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/rmg
DjWarmonger a560eaea51
Merge pull request #2237 from vcmi/fictive_connections
Wide, fictive, repulsive connections
2023-06-25 19:57:08 +02:00
..
modificators Merge pull request #2237 from vcmi/fictive_connections 2023-06-25 19:57:08 +02:00
threadpool Remove another pragma 2023-05-20 14:16:18 +02:00
CMapGenerator.cpp Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength 2023-06-06 20:40:35 +02:00
CMapGenerator.h Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2023-05-24 18:02:11 +02:00
CMapGenOptions.cpp Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength 2023-06-06 20:40:35 +02:00
CMapGenOptions.h Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
CRmgTemplate.cpp + Handle Wide Connections 2023-06-17 19:09:38 +02:00
CRmgTemplate.h + Handle Wide Connections 2023-06-17 19:09:38 +02:00
CRmgTemplateStorage.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CRmgTemplateStorage.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CZonePlacer.cpp Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
CZonePlacer.h Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
float3.h vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Functions.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Functions.h Refactored Functions.cpp, removed unused function. 2023-05-20 07:55:28 +02:00
RmgArea.cpp + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
RmgArea.h + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
RmgMap.cpp Merge branch 'develop' into rmg-split-enum-monster-strength 2023-05-31 19:53:19 +02:00
RmgMap.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00
RmgObject.cpp Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
RmgObject.h Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
RmgPath.cpp
RmgPath.h
TileInfo.cpp
TileInfo.h
Zone.cpp Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2023-06-10 18:02:26 +02:00
Zone.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00