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Open-source engine for Heroes of Might and Magic III
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2023-08-29 15:48:42 +04:00
.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Implement player start turn query 2023-08-28 18:56:36 +04:00
android Update mods repo link for android 2023-08-28 17:21:38 +04:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Translations for turn timers 2023-08-29 14:53:15 +04:00
cmake_modules Converted several enumerations into constants 2023-08-25 13:38:02 +03:00
config Fix overlap of timer and fps widgets 2023-08-28 19:46:09 +04:00
debian Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher swapped 2023-08-26 22:25:12 +02:00
lib Make possible to play with different timers independently 2023-08-28 19:45:15 +04:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Mods/vcmi Translations for turn timers 2023-08-29 14:53:15 +04:00
osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm
scripting Replace "currentPlayer" from gamestate with "activePlayers" 2023-08-25 18:56:15 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Code review fixes 2023-08-29 15:48:42 +04:00
test Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
win
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
CCallback.h Converted several namespace enums to enum class 2023-08-25 13:38:02 +03:00
ChangeLog.md Fixed border scrolling when game window is maximized 2023-08-17 12:25:02 +03:00
CMakeLists.txt Merged master into develop 2023-08-03 23:38:32 +03:00
CMakePresets.json Another attempt to make debug symbols show up on Android 2023-08-05 13:35:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h avoid destroing utf-8; no extra Autosave text 2023-08-23 23:25:48 +02:00
license.txt
README.md Fix merge 2023-08-18 15:13:38 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)