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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
2023-01-20 15:18:36 +02:00
..
abilities wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
battle All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
events vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
filesystem Bug in moving maps. .h3c vs .H3C 2023-01-20 15:14:52 +02:00
logging Formatting: space -> tabs 2023-01-09 18:34:37 +02:00
mapObjects All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
mapping All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
minizip Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
registerTypes Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
rmg All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
serializer All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
spells All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
vstd wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
AI_Base.h
BattleFieldHandler.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
BattleFieldHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CAndroidVMHelper.cpp Update android JNI bindings 2023-01-07 09:26:01 +02:00
CAndroidVMHelper.h Update android JNI bindings 2023-01-07 09:26:01 +02:00
CArtHandler.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
CArtHandler.h All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
CBonusTypeHandler.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CBonusTypeHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CBuildingHandler.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CBuildingHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CConfigHandler.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CConfigHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CConsoleHandler.cpp Allow ingame console to use clientside commands and print output 2023-01-06 21:01:54 +01:00
CConsoleHandler.h Fix indent 2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CCreatureHandler.h All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CCreatureSet.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CCreatureSet.h Fix stackinstance deserialization 2022-09-29 00:35:51 +04:00
CGameInfoCallback.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CGameInfoCallback.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameInterface.cpp Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CGameInterface.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CGameState.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
CGameState.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameStateFwd.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGeneralTextHandler.cpp Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
CGeneralTextHandler.h Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
CHeroHandler.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
CHeroHandler.h All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
CMakeLists.txt Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD 2022-12-06 00:00:56 +02:00
CModHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CModHandler.h Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CPathfinder.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CPathfinder.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CPlayerState.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CPlayerState.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CRandomGenerator.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CRandomGenerator.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CScriptingModule.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CScriptingModule.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CSkillHandler.cpp Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
CSkillHandler.h Secondary skills strings are now passed through translator 2023-01-20 15:18:36 +02:00
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
CStack.h All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CStopWatch.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CThreadHelper.cpp Apply suggestions from code review 2022-09-24 15:55:26 +03:00
CThreadHelper.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CTownHandler.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
CTownHandler.h All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
FunctionList.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
GameConstants.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
GameConstants.h Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
HeroBonus.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
HeroBonus.h Fixed Adela's Bless specialty 2023-01-20 15:18:10 +02:00
IBonusTypeHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
IGameCallback.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
IGameCallback.h Fix code formatting 2022-12-30 15:51:13 +01:00
IGameEventsReceiver.h Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
IHandlerBase.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
IHandlerBase.h Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
int3.h Revert uninteded change 2022-12-26 14:48:13 +02:00
Interprocess.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonDetail.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
JsonDetail.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonNode.cpp Remove assert which may not always be true 2023-01-09 23:22:59 +02:00
JsonNode.h Fixed meta field handling in JsonUtils::inherit function, removed 2022-11-30 17:38:53 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
LogicalExpression.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
NetPacks.h EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
NetPacksBase.h Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
NetPacksLib.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
NetPacksLobby.h Freeze current state 2022-10-03 20:47:00 +04:00
ObstacleHandler.cpp Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
ObstacleHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
PathfinderUtil.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
ResourceSet.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ResourceSet.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
RiverHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
RiverHandler.h Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
RoadHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
RoadHandler.h Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
ScopeGuard.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ScriptHandler.cpp Fix tests + scripting compilation on gcc 2023-01-05 17:42:33 +02:00
ScriptHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
StartInfo.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
StartInfo.h Apply suggestions from code review 2022-09-24 15:55:26 +03:00
StdInc.cpp
StdInc.h
StringConstants.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
TerrainHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
TerrainHandler.h Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
UnlockGuard.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
vcmi_endian.h fix typo 2023-01-08 01:33:26 +02:00
VCMI_lib.cbp
VCMI_Lib.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
VCMI_Lib.h Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp merge with vcmi/develop 2023-01-11 16:47:53 +02:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00