..
filesystem
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
logging
Android port.
2014-05-16 23:24:29 +04:00
mapObjects
Miscellaneous fixes to banks:
2014-08-09 12:31:43 +03:00
mapping
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
minizip
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
registerTypes
Bugfixing:
2014-06-28 17:21:38 +03:00
rmg
- fixed Clang compiler warnings
2014-08-04 20:36:00 +02:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleAction.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleHex.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleHex.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleState.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
BattleState.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CArtHandler.cpp
Banks now use new scheme as well
2014-06-22 13:39:40 +03:00
CArtHandler.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CBattleCallback.cpp
- fixed casting sacrifice spell (was broken and now fixed partially)
2014-08-05 19:12:56 +02:00
CBattleCallback.h
Extract battleStackIsImmune from battleIsImmune
2014-05-19 13:44:38 +04:00
CBonusTypeHandler.cpp
CBonusTypeHandler small refactoring
2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp
bugfixing:
2014-02-26 17:32:42 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
- files in local directories (saves & configs) now always have higher
2014-03-08 16:05:23 +00:00
CConfigHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CConsoleHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp
More cleanup:
2014-06-05 23:51:24 +03:00
CCreatureHandler.h
Some preparation towards mantis #1743 :
2014-03-17 19:51:07 +00:00
CCreatureSet.cpp
Refactoring of hoverText from objects:
2014-06-24 20:39:47 +03:00
CCreatureSet.h
More fixes for map-specific crashes, fixes #1427 and #733
2014-02-09 12:10:02 +00:00
CGameInfoCallback.cpp
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
CGameInfoCallback.h
Refactoring of hoverText from objects:
2014-06-24 20:39:47 +03:00
CGameInterface.cpp
Android port.
2014-05-16 23:24:29 +04:00
CGameInterface.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CGameState.cpp
Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
2014-07-27 19:30:17 +02:00
CGameState.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CGameStateFwd.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
CGeneralTextHandler.cpp
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CGeneralTextHandler.h
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CHeroHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CHeroHandler.h
- random number generation refactoring
2014-04-10 19:22:32 +02:00
CMakeLists.txt
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
CModHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CModHandler.h
Bugfixing. Game seems to be working without major bugs.
2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp
- fixed missing DLL_LINKAGE
2013-11-09 13:49:36 +00:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00
Connection.h
Version 0.96 release.
2014-07-01 19:32:31 +02:00
ConstTransitivePtr.h
Fixed #1430 , work-around to make #1435 non-crashing.
2013-09-11 21:57:08 +00:00
CRandomGenerator.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CRandomGenerator.h
- Fixed crash caused by randomShuffle
2014-07-09 14:27:12 +02:00
CScriptingModule.h
Clean up.
2014-04-20 12:40:15 +04:00
CSoundBase.h
More cleanup:
2014-06-05 23:51:24 +03:00
CSpellHandler.cpp
Extract "inherit node" function
2014-05-19 02:28:44 +04:00
CSpellHandler.h
Spell configuration: introduce simplifaction mechanism for level conficuration
2014-05-18 18:47:18 +04:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CThreadHelper.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CTownHandler.cpp
Fixes 1852 - fixed typo in tower config and added check to detect such cases
2014-08-04 14:47:42 +03:00
CTownHandler.h
- Implementation of overrides for towns
2014-06-15 19:43:01 +03:00
FunctionList.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
GameConstants.cpp
Moved all object-related files to lib/mapObjects directory.
2014-06-05 14:19:47 +03:00
GameConstants.h
Version 0.96 release.
2014-07-01 19:32:31 +02:00
HeroBonus.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
HeroBonus.h
- Added and improved some propagators, including Crystal Dragons ability ( #1232 )
2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IGameCallback.h
Refactoring of hoverText from objects:
2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
IHandlerBase.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IHandlerBase.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
int3.h
Somewhat better algorithm for paths, helps balance object distribution.
2014-06-18 09:57:36 +02:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonDetail.cpp
Update JsonDetail.cpp
2014-04-30 13:11:04 +04:00
JsonDetail.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
JsonNode.cpp
- Implementation of overrides for towns
2014-06-15 19:43:01 +03:00
JsonNode.h
More cleanup:
2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
LogicalExpression.h
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
NetPacks.h
Merge branch 'develop' into SDL2
2014-07-02 17:15:12 +04:00
NetPacksBase.h
fix mingw build
2014-06-24 18:17:25 +04:00
NetPacksLib.cpp
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
ResourceSet.cpp
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ResourceSet.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
2014-05-14 09:49:25 +04:00
VCMI_lib.cbp
Merge branch 'develop' into SDL2
2014-07-02 17:15:12 +04:00
VCMI_Lib.cpp
Banks now use new scheme as well
2014-06-22 13:39:40 +03:00
VCMI_Lib.h
Object class handler is now a proper "handler"
2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj
Something that compiles.
2014-06-26 22:05:27 +02:00
VCMI_lib.vcxproj.filters
Something that compiles.
2014-06-26 22:05:27 +02:00
VCMIDirs.cpp
Re-enabled video player, should now work with SDL 2
2014-06-13 07:55:46 +04:00
VCMIDirs.h
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00