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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/lib
2023-08-06 21:39:39 +02:00
..
battle Merged master into develop 2023-08-03 23:38:32 +03:00
bonuses Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
campaign Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
events
filesystem basic subdirectory support 2023-08-06 21:39:39 +02:00
gameState Merged master into develop 2023-08-03 23:38:32 +03:00
logging Reorganization of boost filesystem usage 2023-07-28 19:12:04 +03:00
mapObjectConstructors Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
mapObjects Merged master into develop 2023-08-03 23:38:32 +03:00
mapping Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
minizip
modding Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
pathfinder Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
registerTypes Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
rewardable Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
rmg Merged master into develop 2023-08-03 23:38:32 +03:00
serializer Merged master into develop 2023-08-03 23:38:32 +03:00
spells Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
vstd
AI_Base.h
ArtifactUtils.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
ArtifactUtils.h fix build 2023-07-01 14:59:23 +03:00
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CArtHandler.h + Handled banning spells and artifacts 2023-07-17 17:21:28 +02:00
CArtifactInstance.cpp Fix build in debug mode 2023-07-11 15:21:31 +03:00
CArtifactInstance.h CArtifact getters setters 2023-07-05 15:48:08 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Reorganization of boost filesystem usage 2023-07-28 19:12:04 +03:00
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CCreatureHandler.h Implemented support for fixed monster def's from hota 2023-06-20 19:37:27 +03:00
CCreatureSet.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CCreatureSet.h CArtifactInstance moved to own file 2023-06-30 19:41:19 +03:00
CGameInfoCallback.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CGameInfoCallback.h Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CGameInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CGameInterface.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CGeneralTextHandler.cpp Merged master into develop 2023-08-03 23:38:32 +03:00
CGeneralTextHandler.h Fix incorrect warnings about missing translations 2023-07-30 13:19:52 +03:00
CHeroHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CHeroHandler.h Checking flags and conditions 2023-07-09 11:16:36 +02:00
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CPlayerState.h Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CRandomGenerator.cpp Implemented persistent random seed for hero pool 2023-07-15 19:55:30 +03:00
CRandomGenerator.h Implemented persistent random seed for hero pool 2023-07-15 19:55:30 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CSkillHandler.h Ban Navigation on maps without water 2023-07-18 10:54:36 +02:00
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Merged master into develop 2023-08-03 23:38:32 +03:00
CTownHandler.h Fix crash due to missing boat for neutrla heroes 2023-08-02 17:19:23 +02:00
FunctionList.h
GameConstants.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
GameConstants.h Removed buggy and poorly designed fromString method 2023-07-25 22:36:45 +03:00
GameSettings.cpp Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
GameSettings.h Implemented support for showing amount of guards in banks 2023-07-19 13:17:50 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IGameCallback.h Added createObject call as wrapper around NewObject netpack 2023-06-23 13:42:08 +03:00
IGameEventsReceiver.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
IHandlerBase.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IHandlerBase.h
int3.h
JsonDetail.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
JsonDetail.h
JsonNode.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
JsonNode.h Text of configurable/rewardable objects now uses translator 2023-07-19 22:25:52 +03:00
JsonRandom.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
JsonRandom.h
Languages.h Update Languages.h 2023-07-28 00:48:06 +00:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
MetaString.h Fix build 2023-06-20 19:37:27 +03:00
NetPacks.h Merge pull request #2308 from IvanSavenko/remove_client_savegame 2023-07-19 14:46:46 +03:00
NetPacksBase.h CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2023-06-24 19:01:36 +03:00
NetPacksLib.cpp Merged master into develop 2023-08-03 23:38:32 +03:00
NetPacksLobby.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
NetPackVisitor.h Merge pull request #2308 from IvanSavenko/remove_client_savegame 2023-07-19 14:46:46 +03:00
ObstacleHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ObstacleHandler.h Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
Point.h Radial menu is now a proper window. Minor fixes to positioning. 2023-07-21 15:47:42 +03:00
Rect.cpp
Rect.h Rect: fix serialization 2023-07-14 11:39:04 +03:00
ResourceSet.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
ResourceSet.h
RiverHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
RiverHandler.h Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
RoadHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ScriptHandler.h
StartInfo.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
StartInfo.h Removed all references to boost::interprocess library 2023-07-30 20:14:57 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Implemented identifiers mapping for town buildings 2023-05-31 23:01:57 +03:00
TerrainHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
TerrainHandler.h Moved hardcoded terrain palette-cycling animations to config 2023-07-05 22:07:20 +03:00
TextOperations.cpp
TextOperations.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_Lib.h Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
VCMIDirs.h