1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client
2011-05-21 08:44:02 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
AdventureMapButton.h * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
CAdvmapInterface.cpp Optimization for terrain path. 2011-05-21 08:44:02 +00:00
CAdvmapInterface.h - added new files to build system 2011-04-07 17:54:08 +00:00
CAnimation.cpp - several changes to get reusable code 2011-04-30 18:16:58 +00:00
CAnimation.h * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CBattleInterface.cpp Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
CBattleInterface.h * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges 2011-05-15 17:18:36 +00:00
CBitmapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CBitmapHandler.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CCastleInterface.cpp Callback jugglery, part 1. 2011-05-03 03:14:18 +00:00
CCastleInterface.h - several changes to get reusable code 2011-04-30 18:16:58 +00:00
CConfigHandler.cpp * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CConfigHandler.h * basic structure of ERM interpreter 2011-04-06 20:30:59 +00:00
CCreatureAnimation.cpp * Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position. 2011-05-11 16:08:37 +00:00
CCreatureAnimation.h - fix for #95 and #602 2011-03-22 13:19:07 +00:00
CCreatureWindow.cpp Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
CCreatureWindow.h Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
CCursorHandler.cpp * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CHeroWindow.cpp Fixed #634 and #703. 2011-03-12 22:29:19 +00:00
CHeroWindow.h (linux) added new files into the makefiles and compile fixes. 2011-05-10 01:15:10 +00:00
CKingdomInterface.cpp Applied patch for #721 from Plush. 2011-04-15 18:43:46 +00:00
CKingdomInterface.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Client.cpp New files for lib: 2011-05-09 22:20:47 +00:00
Client.h New files for lib: 2011-05-09 22:20:47 +00:00
CMessage.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp New files for lib: 2011-05-09 22:20:47 +00:00
CPlayerInterface.h Callback jugglery, part 1. 2011-05-03 03:14:18 +00:00
CPreGame.cpp Several minor cleanups. 2011-05-04 02:38:58 +00:00
CPreGame.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
CSndHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp Callback jugglery, part 1. 2011-05-03 03:14:18 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp av_free_packet is a library call. Don't reproduce its code here. 2011-05-04 03:42:09 +00:00
CVideoHandler.h * Reverted previously changed PreGame code 2011-04-26 13:30:29 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp New files for lib: 2011-05-09 22:20:47 +00:00
Graphics.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
GUIBase.cpp * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
GUIBase.h * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 2011-04-30 19:52:35 +00:00
GUIClasses.cpp New files for lib: 2011-05-09 22:20:47 +00:00
GUIClasses.h - several changes to get reusable code 2011-04-30 18:16:58 +00:00
Makefile.am Makefiles update - new files 2011-03-04 17:18:45 +00:00
Makefile.in (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
mapHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp New files for lib: 2011-05-09 22:20:47 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp drawBorder should not crash when attempted drawing outside the surface. 2011-04-29 00:50:54 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00