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Open-source engine for Heroes of Might and Magic III
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Alexander Shishkin 0b1ee70e56 Merge pull request #54 from xyzz/fix_cgpregame_runlocked_crash
Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame
2014-11-11 04:07:54 +03:00
AI [MinGW]FL build fix 2014-11-05 03:34:14 +03:00
client Fixed crash, "pure virtual method called", when calling doUpdate lambda from CGPreGame. 2014-11-10 20:21:39 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Launcher: add setting allowing not to automatically check remote repositories 2014-11-10 08:21:47 +01:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Launcher: add setting allowing not to automatically check remote repositories 2014-11-10 08:21:47 +01:00
lib spelling fix 2014-11-06 15:06:16 +03:00
Mods/vcmi Restore files accidentely deleted in 01491f9f1e 2014-11-06 22:23:49 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Cleanup 2014-10-02 18:23:22 +04:00
server multiplayerload changes (committing so I can revert...) 2014-10-25 19:05:49 -04:00
test [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
.gitignore Updated .gitignore 2014-07-20 14:26:26 +04:00
.travis.yml fix package name 2014-10-25 19:05:49 -04:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
CCallback.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
ChangeLog Version 0.97. Updated changelog. 2014-11-01 12:57:17 +01:00
CMakeLists.txt suppress some warnings 2014-11-02 23:43:40 +03:00
Global.h Fix android build. 2014-11-02 16:19:14 +03:00
license.txt
README.linux Updated build instructions with Fedora focus 2014-08-06 17:19:53 +02:00
README.md Updated readme to with info on assets license, including link to not-yet-existing vcmi-assets repository 2014-07-03 19:49:42 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Updated vcmibuilder: 2014-09-21 22:01:07 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)