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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/gui
Ivan Savenko 5b0b1ad7f7 Update texture while UI is locked to avoid concurrent accesses to pixel
data if netpack applier causes redraw
2024-06-12 18:12:03 +00:00
..
CGuiHandler.cpp Update texture while UI is locked to avoid concurrent accesses to pixel 2024-06-12 18:12:03 +00:00
CGuiHandler.h Added semi-workaround method for network thread shutdown: 2024-05-18 11:04:10 +00:00
CIntObject.cpp class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
CIntObject.h class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
CursorHandler.cpp Apply SonarCloud suggestions 2024-04-30 16:40:23 +03:00
CursorHandler.h Apply SonarCloud suggestions 2024-04-30 16:40:23 +03:00
EventDispatcher.cpp Allow input configuration via config file 2024-04-30 20:56:47 +03:00
EventDispatcher.h added tolerance 2023-09-18 20:35:23 +02:00
EventsReceiver.cpp move to EventReceiver 2023-10-22 00:05:14 +02:00
EventsReceiver.h move to EventReceiver 2023-10-22 00:05:14 +02:00
FramerateManager.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
FramerateManager.h Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2023-09-27 16:09:52 +02:00
InterfaceObjectConfigurable.cpp Fixed Puzzle Map hotkey not working due to having inactive button in 2024-05-19 09:12:36 +00:00
InterfaceObjectConfigurable.h Fixed Puzzle Map hotkey not working due to having inactive button in 2024-05-19 09:12:36 +00:00
MouseButton.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Shortcut.h Added Ctrl & Shift versions for swap artifacts shortcut. Exchange window 2024-05-19 12:28:03 +00:00
ShortcutHandler.cpp Fix renamed end turn shortcut 2024-05-23 18:49:06 +00:00
ShortcutHandler.h Unified game controller input with keyboard/mouse 2024-04-30 15:21:07 +03:00
TextAlignment.h Added all missing text alignment values 2024-03-27 13:10:55 +02:00
WindowHandler.cpp Simplified and fixed server restart procedure: 2024-04-07 14:19:57 +03:00
WindowHandler.h Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00