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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
Arseniy Shestakov 11dc428b1e Battles: move hexes enum to GameConstants and fix wall position
Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
..
filesystem Fix build. 2016-01-27 19:32:59 +03:00
logging logger now supports unicode file paths 2016-01-26 22:42:15 +01:00
mapObjects Merge pull request #179 from vmarkovtsev/issue/2405 2016-01-29 12:19:31 +03:00
mapping Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
minizip
registerTypes SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
rmg Fixed large treasure piles sometimes being uncovered. 2016-01-13 20:03:25 +01:00
spells Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
BattleState.h SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
CArtHandler.cpp Remove this-> occurrences in new code 2016-01-25 14:14:32 +03:00
CArtHandler.h Fix 2139 captured spell scroll descriptions 2016-01-25 08:49:26 +03:00
CBattleCallback.cpp Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
CBattleCallback.h Battles: implement basic drawbridge mechanics 2016-01-29 22:43:35 +03:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCreatureHandler.h
CCreatureSet.cpp CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
CCreatureSet.h CCeatureSet: add getArmyDescription for hover and InfoWindow texts 2015-12-24 21:03:51 +03:00
CGameInfoCallback.cpp Merge pull request #160 from vmarkovtsev/issue/2388 2016-01-27 20:49:03 +03:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameInterface.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameState.cpp Fix 2160 dismissing a VIP hero 2016-01-27 17:10:19 +03:00
CGameState.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt additional polishing 2016-01-19 11:56:03 +01:00
CModHandler.cpp Fix build. 2016-01-27 19:32:59 +03:00
CModHandler.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
CObstacleInstance.cpp moatHexes: implement reading moat hexes from configuration files 2016-01-06 12:53:40 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
Connection.h moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
ConstTransitivePtr.h
CPathfinder.cpp CPathfinder: deny transit to land blockvis objs from water layer 2015-12-16 20:14:36 +03:00
CPathfinder.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CPlayerState.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp moatHexes: use initializer list and update comment 2016-01-29 19:25:25 +03:00
CTownHandler.h moatHexes: add saves and mods compatability 2016-01-28 01:35:01 +03:00
FunctionList.h
GameConstants.cpp GameConstants: move operators into header and always inline them 2015-11-22 07:24:12 +03:00
GameConstants.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
HeroBonus.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
HeroBonus.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
IGameCallback.h Patrol: use manhattan distance for getting tiles in radius 2015-12-04 21:08:09 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h SiegeInfo: add foundation for drawbridge mechanics support 2016-01-29 22:35:11 +03:00
NetPacksBase.h
NetPacksLib.cpp Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp
StdInc.h
StringConstants.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp revert some project changes 2016-01-27 15:21:29 +03:00
VCMI_Lib.cpp
VCMI_Lib.h
VCMI_lib.vcxproj Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
VCMI_lib.vcxproj.filters Compile fixes for MSVS 2015-12-23 15:23:56 +01:00
VCMIDirs.cpp
VCMIDirs.h