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vcmi_client
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AdventureMapButton.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
AdventureMapButton.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CAdvmapInterface.cpp
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Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
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2011-02-21 04:13:00 +00:00 |
CAdvmapInterface.h
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Partially functional artifact screen.
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2011-01-06 20:00:19 +00:00 |
CAnimation.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CAnimation.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CBattleInterface.cpp
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* fixed bug 298
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2011-02-21 16:53:23 +00:00 |
CBattleInterface.h
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A little progress with Eagle Eye and Tactics.
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2011-02-13 22:46:04 +00:00 |
CBitmapHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CBitmapHandler.h
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* minor changes
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2010-08-17 14:58:13 +00:00 |
CCastleInterface.cpp
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* fixed bugs 470 and 523
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2011-02-20 18:32:39 +00:00 |
CCastleInterface.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CConfigHandler.cpp
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- New animation system:
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2010-10-18 15:08:59 +00:00 |
CConfigHandler.h
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* partially done support for resolutions smaller than 800x600 by screen scrolling
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2010-08-23 15:16:40 +00:00 |
CCreatureAnimation.cpp
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* fixed displaying animation of creature starting moving
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2011-02-09 13:56:30 +00:00 |
CCreatureAnimation.h
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* fixed displaying animation of creature starting moving
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2011-02-09 13:56:30 +00:00 |
CCursorHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCursorHandler.h
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* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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2009-11-28 19:55:40 +00:00 |
CDefHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CDefHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CGameInfo.cpp
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Compile fixes, more work on new artifact system.
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2010-12-26 14:34:11 +00:00 |
CGameInfo.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CHeroWindow.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CHeroWindow.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CKingdomInterface.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CKingdomInterface.h
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Merged changes from trunk.
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2011-01-15 02:35:46 +00:00 |
Client.cpp
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Merged Ivan's changes from trunk (r1921)
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2011-01-28 02:33:26 +00:00 |
Client.h
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* a bit better stack reversing
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2011-01-20 17:25:15 +00:00 |
CMessage.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CMessage.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CMT.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CMusicBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMusicHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CPlayerInterface.cpp
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Fixes for Altar of Sacrifice (got broken after artifact rewrite)
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2011-02-14 10:38:33 +00:00 |
CPlayerInterface.h
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Partially redone combined artifacts.
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2011-01-22 03:43:20 +00:00 |
CPreGame.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
CPreGame.h
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A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ...
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2010-10-30 21:53:41 +00:00 |
CSndHandler.cpp
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Merged Warmonger's changes from trunk
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2011-02-06 08:32:05 +00:00 |
CSndHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSoundBase.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CSpellWindow.cpp
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* fixed bug 298
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2011-02-21 16:53:23 +00:00 |
CSpellWindow.h
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* Town portal implemented
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2010-08-04 13:41:01 +00:00 |
CVideoHandler.cpp
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Merged changes from trunk.
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2011-01-15 02:35:46 +00:00 |
CVideoHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
FunctionList.h
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Graphics.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
Graphics.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
GUIBase.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
GUIBase.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
GUIClasses.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
GUIClasses.h
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Various changes, including exprank limiter and development towards Tactics secondary skill support.
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2011-02-12 16:12:48 +00:00 |
Makefile.am
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
Makefile.in
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
mapHandler.cpp
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* a voodoo fix of a mysterious bug
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2010-12-27 10:48:28 +00:00 |
mapHandler.h
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Const-transitiveness of CGI almost reached
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2010-12-20 13:04:24 +00:00 |
NetPacksClient.cpp
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More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison.
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2011-02-04 14:58:14 +00:00 |
resource.h
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SDL_Extensions.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_Extensions.h
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
SDL_framerate.cpp
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SDL_framerate.h
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VCMI_client.cbp
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VCMI_client.rc
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VCMI_client.vcproj
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Compile fix + minor changes.
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2010-08-17 15:16:08 +00:00 |
vcmi.ico
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