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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-02 09:02:03 +02:00
vcmi/client
mateuszb 1458cf64c2 * fixed bug 298
* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
..
vcmi_client
AdventureMapButton.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
AdventureMapButton.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CAdvmapInterface.cpp Many fixes around bonus system. Some basic propagation mechanism (not clever but works). 2011-02-21 04:13:00 +00:00
CAdvmapInterface.h Partially functional artifact screen. 2011-01-06 20:00:19 +00:00
CAnimation.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CAnimation.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CBattleInterface.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CBattleInterface.h A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
CBitmapHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CBitmapHandler.h * minor changes 2010-08-17 14:58:13 +00:00
CCastleInterface.cpp * fixed bugs 470 and 523 2011-02-20 18:32:39 +00:00
CCastleInterface.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CConfigHandler.cpp - New animation system: 2010-10-18 15:08:59 +00:00
CConfigHandler.h * partially done support for resolutions smaller than 800x600 by screen scrolling 2010-08-23 15:16:40 +00:00
CCreatureAnimation.cpp * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
CCreatureAnimation.h * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
CCursorHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CHeroWindow.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CHeroWindow.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CKingdomInterface.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CKingdomInterface.h Merged changes from trunk. 2011-01-15 02:35:46 +00:00
Client.cpp Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
Client.h * a bit better stack reversing 2011-01-20 17:25:15 +00:00
CMessage.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CMessage.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMT.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp Fixes for Altar of Sacrifice (got broken after artifact rewrite) 2011-02-14 10:38:33 +00:00
CPlayerInterface.h Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
CPreGame.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
CPreGame.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CSndHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CSpellWindow.h * Town portal implemented 2010-08-04 13:41:01 +00:00
CVideoHandler.cpp Merged changes from trunk. 2011-01-15 02:35:46 +00:00
CVideoHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h
Graphics.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
Graphics.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
GUIBase.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIBase.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIClasses.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
GUIClasses.h Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
mapHandler.cpp * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
mapHandler.h Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
NetPacksClient.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
resource.h
SDL_Extensions.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp
SDL_framerate.h
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcproj Compile fix + minor changes. 2010-08-17 15:16:08 +00:00
vcmi.ico