1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-27 21:49:10 +02:00
ArseniyShestakov 17f3f94ca6 CGSubterraneanGate: fix pairing and always assign all gates to channel
Before gates on underground layer didn't had any channel assigned and of course any function that attempt to check -1 channel caused crash.
Also I find out that at point postInit executed It's possible to get mutable gamestate via gameState() callback so we don't need to pass it there.
2015-03-11 17:17:21 +03:00
2014-09-04 20:59:07 +03:00
2014-07-20 14:26:26 +04:00
2015-01-28 23:07:40 +03:00
2015-03-08 18:11:43 +03:00
2015-03-11 10:51:19 +01:00
2009-01-09 18:38:08 +00:00
2014-12-25 16:14:03 +01:00
2015-02-14 19:15:34 +03:00
2013-09-02 17:26:52 +00:00
2013-09-02 17:26:52 +00:00
2014-11-14 07:48:56 +03:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 111 MiB
Languages
C++ 66.8%
JSON-with-Comments 24.9%
Inno Setup 3.2%
Java 1.6%
C 1.4%
Other 1.8%