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Open-source engine for Heroes of Might and Magic III
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2016-08-30 12:20:17 +03:00
AI [AI] Teach BattleAI how to use offensive location spells (like fireball) 2016-08-30 12:19:55 +03:00
client Factored spell action selection for location target. 2016-08-30 12:20:15 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Add "citadel" and "fort" to all town templates. Lazy fix for issue 1911 2016-08-24 05:06:21 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
include/vstd Added "const" to CLoggerBase methods 2016-08-20 13:51:20 +03:00
launcher Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
lib Fixed http://bugs.vcmi.eu/view.php?id=2419 2016-08-30 12:20:17 +03:00
Mods/vcmi Start integration of map format into engine 2016-02-09 20:20:03 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm ERM convert logging 2016-08-29 19:49:52 +03:00
server Simplify getAffectedStacks arguments. casterColor not needed anymore. 2016-08-30 12:14:08 +03:00
test ERM convert logging 2016-08-29 19:49:52 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp CCallback::recruitCreatures: add refugee camp exception. Fix issue 2426 2016-03-13 09:02:08 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux Updated apt-get parameter list 2016-04-27 14:32:43 +02:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)