..
battle
Workaround - check also for valueType when updating bonuses
2024-05-28 17:01:30 +00:00
bonuses
Fix potential data race if two threads attempt to select bonuses with
2024-06-12 18:11:22 +00:00
campaign
Fix crash on selecting scenario with "start with strongest hero from
2024-04-06 15:59:08 +03:00
constants
thievesGuild support
2024-05-30 21:58:35 +02:00
events
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
2024-01-17 12:50:00 +00:00
filesystem
Show error message if vcmi unable to access data directory instead of
2024-06-19 19:59:06 +00:00
gameState
"Transport Artifact" victory condition will no longer trigger if another
2024-06-01 07:40:13 +00:00
json
Better validation of bonus json
2024-06-27 10:54:23 +00:00
logging
NKAI: graph add battle layer
2024-03-02 15:54:05 +02:00
mapObjectConstructors
fix CGObjectInstance subTypeName
to include mod id
2024-06-18 21:42:22 +02:00
mapObjects
Do not activate mana vortex if hero already has double mana
2024-06-17 20:22:36 +00:00
mapping
Draw random artifact as an atomic operation
2024-06-24 20:06:50 +02:00
minizip
Merge pull request #3674 from 678098/patch-2
2024-03-28 11:33:54 +01:00
modding
Validate mod.json as json5 instead of strict json since Android launcher
2024-06-19 19:59:06 +00:00
network
Downgrade fatal exception to disconnection message
2024-05-19 12:54:51 +00:00
networkPacks
Implemented simple versioning system for multiplayer
2024-05-29 20:08:32 +00:00
pathfinder
Better comments, remove dead code
2024-05-28 13:43:16 +00:00
registerTypes
Guest can also use & renaming
2024-05-01 15:58:22 +02:00
rewardable
Fixed possible crash on having selectable reward with no visual image
2024-04-25 14:04:45 +03:00
rmg
Draw random artifact as an atomic operation
2024-06-24 20:06:50 +02:00
serializer
Clear buffer (if any). Avoids false-positives with memcheck if buffer
2024-06-12 18:13:21 +00:00
spells
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
vstd
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
AI_Base.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
ArtifactUtils.cpp
Switching costume
2024-04-27 21:35:37 +03:00
ArtifactUtils.h
Switching costume
2024-04-27 21:35:37 +03:00
BasicTypes.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
BattleFieldHandler.cpp
Moved bonus parsing to a new file
2024-02-14 15:48:06 +02:00
BattleFieldHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
Handle corrupted H3 data - show message box instead of silent crash
2024-05-13 15:41:47 +00:00
CArtHandler.h
class CArtifactsOfHeroMain : public CKeyShortcut
2024-04-27 21:35:38 +03:00
CArtifactInstance.cpp
split getBonusLocalFirst into two distinct method:
2024-01-19 13:56:06 +02:00
CArtifactInstance.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CBonusTypeHandler.cpp
Register vcmi-only strings as part of 'vcmi' mod instead of 'core'
2024-04-08 13:16:54 +03:00
CBonusTypeHandler.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CBuildingHandler.cpp
Minor fixes
2023-11-03 16:03:29 +02:00
CBuildingHandler.h
Minor fixes
2023-11-03 16:03:29 +02:00
CConfigHandler.cpp
Rename toJson to toString/toCompactString for consistency
2024-02-26 12:55:49 +02:00
CConfigHandler.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp
Try to handle uncaught c++ exception on Windows and create crashdump
2024-06-06 20:08:48 +00:00
CConsoleHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CCreatureHandler.cpp
Also check for json when checking for battle animation existance
2024-06-07 11:57:46 +00:00
CCreatureHandler.h
Exclude some AB creatures from randomization picks
2024-05-16 09:53:37 +00:00
CCreatureSet.cpp
Merge pull request #3473 from IvanSavenko/const_lib
2024-01-20 19:22:46 +02:00
CCreatureSet.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
CGameInfoCallback.cpp
thievesGuild support
2024-05-30 21:58:35 +02:00
CGameInfoCallback.h
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
CGameInterface.cpp
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CGameInterface.h
Add handling for yes/no dialogs that can be safely skipped by player
2024-04-17 01:08:27 +02:00
CGeneralTextHandler.cpp
Add mutex as a quick fix for concurrent access to text handler by client
2024-05-18 09:02:21 +00:00
CGeneralTextHandler.h
Add compatibility for 64-bit 1.5.1 vs any 1.5.2 MP game
2024-05-23 12:46:28 +00:00
CHeroHandler.cpp
Fixed possible crash if hero class has no valid commander ID
2024-06-01 07:40:48 +00:00
CHeroHandler.h
Fixed possible crash if hero class has no valid commander ID
2024-06-01 07:40:48 +00:00
CMakeLists.txt
Added semi-workaround method for network thread shutdown:
2024-05-18 11:04:10 +00:00
Color.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
ConstTransitivePtr.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CPlayerState.cpp
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
CPlayerState.h
Fix save compatibility with 1.4 that was broken by artifact costumes
2024-04-28 20:54:33 +03:00
CRandomGenerator.cpp
Replaced assertions with exceptions for invalid input in RNG
2024-02-19 00:35:21 +02:00
CRandomGenerator.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CScriptingModule.cpp
CScriptingModule.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CSkillHandler.cpp
Fix formatting of luck/morale bonuses
2024-04-09 16:13:30 +03:00
CSkillHandler.h
Removed remaining usages of std::vector<bool>
2023-11-15 15:55:18 +02:00
CSoundBase.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
CStack.cpp
Attempt to make constant bonus system nodes (CCreature / CArtifact)
2024-01-19 13:54:49 +02:00
CStack.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
CStopWatch.h
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
CThreadHelper.cpp
Added changing thread name for FreeBSD
2024-05-12 15:10:29 +00:00
CThreadHelper.h
Show human-readable thread name in log
2024-02-11 17:55:02 +02:00
CTownHandler.cpp
creature/town biography/description
2024-04-12 23:35:39 +02:00
CTownHandler.h
creature/town biography/description
2024-04-12 23:35:39 +02:00
ExceptionsCommon.h
Show error message on load if mod has broken creature instead of
2024-06-01 11:49:51 +00:00
ExtraOptionsInfo.cpp
moved to gameconfig
2024-01-20 17:54:15 +01:00
ExtraOptionsInfo.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
FunctionList.h
GameCallbackHolder.h
Stabilization
2024-01-19 13:55:22 +02:00
GameConstants.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
GameSettings.cpp
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
GameSettings.h
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
IBonusTypeHandler.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
IGameCallback.cpp
Correctly iterate over allowed spells set (was vector originally)
2024-06-17 20:58:04 +00:00
IGameCallback.h
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
IGameEventsReceiver.h
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
IHandlerBase.cpp
IdentifierStorage is now separate handler in VLC
2023-09-04 18:56:16 +03:00
IHandlerBase.h
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
int3.h
Fix SonarCloud issues
2024-03-02 14:08:03 +01:00
Languages.h
Removed no longer needed pseudo-languages
2024-06-08 15:31:40 +00:00
LoadProgress.cpp
Fix issues introduced by automated replacement of redundant types
2024-01-17 20:12:57 +00:00
LoadProgress.h
Fixes
2024-03-29 12:28:14 +02:00
LogicalExpression.cpp
LogicalExpression.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
MetaString.cpp
artifact parts calc
2024-05-24 21:22:08 +02:00
MetaString.h
artifact parts calc
2024-05-24 21:22:08 +02:00
ObstacleHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
ObstacleHandler.h
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Point.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
Rect.cpp
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
Rect.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
ResourceSet.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
ResourceSet.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
RiverHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
RiverHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
RoadHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
RoadHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
ScopeGuard.h
Fix undefined behavior
2024-02-12 12:33:09 +02:00
ScriptHandler.cpp
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
2024-01-17 12:50:00 +00:00
ScriptHandler.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
StartInfo.cpp
Implemented join room dialog
2024-04-23 17:15:59 +03:00
StartInfo.h
Contact between allies will no longer break simturns
2024-05-19 20:18:14 +00:00
StdInc.cpp
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
StdInc.h
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
TerrainHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
TerrainHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
TextOperations.cpp
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
TextOperations.h
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
TurnTimerInfo.cpp
Reworked timer widget to show timers for all players
2023-12-22 18:40:28 +02:00
TurnTimerInfo.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
UnlockGuard.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
vcmi_endian.h
convert line endings from CRLF (Windows) to LF (Linux/Unix)
2023-10-19 16:23:21 +02:00
VCMI_lib.cbp
new approach
2023-09-15 15:26:14 +02:00
VCMI_Lib.cpp
Proof of concept with OH3 obstacles
2024-04-04 21:39:01 +02:00
VCMI_Lib.h
Proof of concept with OH3 obstacles
2024-04-04 21:39:01 +02:00
VCMI_lib.vcxproj
new approach
2023-09-15 15:26:14 +02:00
VCMI_lib.vcxproj.filters
new approach
2023-09-15 15:26:14 +02:00
VCMIDirs.cpp
Fix handling of 'developmentMode' for lobby-only builds
2024-03-30 10:24:54 +02:00
VCMIDirs.h