1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00
AlexVinS 270e1b75ce Support for creature 2-hex attack, alternate death and cast animation types
* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
2017-08-19 15:58:55 +02:00
2016-11-01 20:45:50 +03:00
2017-08-26 14:06:47 +12:00
2016-11-01 18:25:09 +01:00
2016-11-01 21:26:09 +03:00
2017-08-19 15:58:55 +02:00
2017-07-19 17:04:57 +02:00
2017-09-04 00:25:37 +12:00
2017-08-10 21:59:55 +03:00
2017-09-04 00:25:37 +12:00
2009-01-09 18:38:08 +00:00
2017-08-16 23:56:38 +03:00
2016-08-21 05:10:03 +03:00

Travis Build Status AppVeyor Build status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 124 MiB
Languages
C++ 69.9%
JSON-with-Comments 24.7%
Java 1.7%
C 1.6%
CMake 1.5%
Other 0.5%