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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/rmg
2023-07-06 17:30:23 +02:00
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modificators Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded. 2023-07-05 20:53:00 +02:00
threadpool Remove another pragma 2023-05-20 14:16:18 +02:00
CMapGenerator.cpp Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength 2023-06-06 20:40:35 +02:00
CMapGenerator.h Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2023-05-24 18:02:11 +02:00
CMapGenOptions.cpp Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength 2023-06-06 20:40:35 +02:00
CMapGenOptions.h Added zone guard strength "none" 2023-05-21 00:13:45 +02:00
CRmgTemplate.cpp Add "bannedTerrains", "bannedMonsters" options for templates. 2023-07-06 17:30:23 +02:00
CRmgTemplate.h Add "bannedTerrains", "bannedMonsters" options for templates. 2023-07-06 17:30:23 +02:00
CRmgTemplateStorage.cpp Inherit terrain types only after all terrain Ids are resolved. 2023-07-02 09:28:51 +02:00
CRmgTemplateStorage.h Inherit terrain types only after all terrain Ids are resolved. 2023-07-02 09:28:51 +02:00
CZonePlacer.cpp Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
CZonePlacer.h Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
float3.h vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
Functions.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Functions.h Refactored Functions.cpp, removed unused function. 2023-05-20 07:55:28 +02:00
RmgArea.cpp + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
RmgArea.h + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
RmgMap.cpp Merge branch 'develop' into rmg-split-enum-monster-strength 2023-05-31 19:53:19 +02:00
RmgMap.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00
RmgObject.cpp Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
RmgObject.h Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
RmgPath.cpp vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
RmgPath.h vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
TileInfo.cpp vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
TileInfo.h Removed unused code 2023-01-10 20:07:22 +02:00
Zone.cpp Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2023-06-10 18:02:26 +02:00
Zone.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00