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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/rmg
2016-09-08 14:48:48 +03:00
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CMapGenerator.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CMapGenerator.h First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 2016-08-13 19:48:44 +02:00
CMapGenOptions.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CMapGenOptions.h PreGame: avoid crashing on random map options 2015-11-25 07:25:44 +03:00
CRmgTemplate.cpp - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CRmgTemplate.h - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 2013-08-17 12:46:48 +00:00
CRmgTemplateStorage.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CRmgTemplateStorage.h Add "override" to virtual overriden methods 2015-10-13 21:05:36 +03:00
CRmgTemplateZone.cpp Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
CRmgTemplateZone.h Complete solution for Subterranean Gate placement. 2016-08-15 21:37:38 +02:00
CZoneGraphGenerator.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CZoneGraphGenerator.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CZonePlacer.cpp Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 2016-08-09 10:12:13 +02:00
CZonePlacer.h More even distribution of surface / underground zones + refactoring. 2016-07-13 07:54:52 +02:00
float3.h Significantly improved zone graph placement. 2014-10-31 12:58:55 +01:00