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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
Arseniy Shestakov 2ba3b20928 Multiple changes to RNG usage to both client and server
Server should never use RNG from CGameState directly.
Instead server get's own RNG that's state is secret for client.
2016-09-09 23:16:42 +03:00
..
filesystem More fixes for clang warning... 2016-09-08 19:58:01 +03:00
logging extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
mapObjects Multiple changes to RNG usage to both client and server 2016-09-09 23:16:42 +03:00
mapping Fix mismatched-tags Clang warnings 2016-09-08 19:42:59 +03:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
rmg Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
serializer Serialize town spells 2016-02-25 22:59:17 +03:00
spells cleanup 2016-08-30 05:13:45 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h
BattleHex.cpp
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
BattleState.h More fixes for uninitialized fields part 2 2016-08-19 14:58:04 +03:00
CArtHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CArtHandler.h Advance map header serialization 2016-02-21 21:21:22 +03:00
CBattleCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBattleCallback.h Update low level battle stacks accessor for ghost selection support. 2016-02-28 05:10:20 +03:00
CBonusTypeHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
CCreatureHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CCreatureSet.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureSet.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp More work on static variable desyncs 2016-08-29 23:07:52 +03:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGameInterface.h cleanup 2016-08-30 05:13:45 +03:00
CGameState.cpp CGameState: don't use RNG directly for easier desync debugging 2016-09-09 23:16:42 +03:00
CGameState.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CHeroHandler.h Advance map header serialization 2016-02-21 22:13:20 +03:00
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
CModHandler.cpp tweaks 2016-08-30 11:45:05 +03:00
CModHandler.h tweaks 2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp moatHexes: implement reading moat hexes from configuration files 2016-01-06 12:53:40 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
Connection.h CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
CPathfinder.h CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
CPlayerState.h CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CTownHandler.h Serialize town spells 2016-02-25 22:59:17 +03:00
FunctionList.h
GameConstants.cpp Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
GameConstants.h CGameHandler::moveArtifact: check lock status by slot instead of id 2016-08-18 06:35:29 +03:00
HeroBonus.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
HeroBonus.h Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Multiple changes to RNG usage to both client and server 2016-09-09 23:16:42 +03:00
IGameCallback.h Multiple changes to RNG usage to both client and server 2016-09-09 23:16:42 +03:00
IGameEventsReceiver.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Advance map header serialization 2016-02-21 21:21:22 +03:00
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
JsonDetail.cpp Another fix for JsonWriter::writeString 2015-12-05 12:06:46 +03:00
JsonDetail.h
JsonNode.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp
LogicalExpression.h Advance triggered events serialization 2015-12-05 12:06:51 +03:00
NetPacks.h Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
NetPacksBase.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
NetPacksLib.cpp Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
ResourceSet.cpp Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h Drafts for hero serialization 2016-01-24 15:35:08 +03:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
VCMI_Lib.cpp tweaks 2016-08-30 11:45:05 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMIDirs.cpp Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
VCMIDirs.h Rename radious -> radius 2016-01-31 18:01:58 +03:00