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Filesystem
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Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.
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2012-09-19 16:10:45 +00:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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Fixed #1056, #1057 and #1058.
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2012-08-28 12:28:13 +00:00 |
BattleHex.h
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
BattleState.cpp
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
BattleState.h
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Fixed #1056, #1057 and #1058.
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2012-08-28 12:28:13 +00:00 |
CArtHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CArtHandler.h
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
CBattleCallback.cpp
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* Fixed crash on casting spells.
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2012-09-09 23:51:20 +00:00 |
CBattleCallback.h
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Fixed #1056, #1057 and #1058.
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2012-08-28 12:28:13 +00:00 |
CBuildingHandler.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CBuildingHandler.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CCampaignHandler.cpp
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* a bit of work on campaigns
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2012-09-19 17:41:22 +00:00 |
CCampaignHandler.h
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CConsoleHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.
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2012-09-19 16:10:45 +00:00 |
CCreatureHandler.h
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Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.
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2012-09-19 16:10:45 +00:00 |
CCreatureSet.cpp
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* servers will not allow using out-of-range slots ( #1061 )
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2012-08-30 16:01:19 +00:00 |
CCreatureSet.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CDefObjInfoHandler.cpp
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
CDefObjInfoHandler.h
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
CGameState.cpp
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* some work on campaigns
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2012-09-18 17:47:52 +00:00 |
CGameState.h
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Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
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2012-07-26 00:48:44 +00:00 |
CGeneralTextHandler.cpp
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* removed unnecessary include in .h -- they should be avoided
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2012-09-18 15:06:29 +00:00 |
CGeneralTextHandler.h
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- replaced loadToIt with better H3 parser.
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2012-08-25 08:44:51 +00:00 |
CHeroHandler.cpp
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CHeroHandler.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMakeLists.txt
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- build system update
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2012-08-26 09:59:07 +00:00 |
CMapInfo.cpp
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CMapInfo.h
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large filesystem update. Filesysytem is now fully functional, everything should work.
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2012-08-01 12:02:54 +00:00 |
CModHandler.cpp
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- compile fix
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2012-09-20 16:14:23 +00:00 |
CModHandler.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CObjectHandler.cpp
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
CObjectHandler.h
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
CObstacleInstance.cpp
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- moved ParseBonus to JsonNode.cpp (linkage errors)
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2012-07-19 18:52:44 +00:00 |
CObstacleInstance.h
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- moved ParseBonus to JsonNode.cpp (linkage errors)
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2012-07-19 18:52:44 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Mod Handler class. It is connected with engine, but doesn't do anything yet.
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2012-08-10 13:07:53 +00:00 |
Connection.h
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* some work on campaigns
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2012-09-18 17:47:52 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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Implemented spell countering.
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2012-09-13 23:41:03 +00:00 |
CSpellHandler.h
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Implemented spell countering.
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2012-09-13 23:41:03 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CThreadHelper.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
CTownHandler.h
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
GameConstants.h
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* Fixed crash on casting spells.
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2012-09-09 23:51:20 +00:00 |
HeroBonus.cpp
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
HeroBonus.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
IGameCallback.cpp
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- removed lib headers from PCH
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2012-09-06 10:39:48 +00:00 |
IGameCallback.h
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
IGameEventsReceiver.h
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Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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2012-07-15 15:34:00 +00:00 |
int3.h
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- first part of CIntObject API clean-up.
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2012-06-02 15:16:54 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
JsonNode.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
Makefile.am
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- build system update
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2012-08-26 09:59:07 +00:00 |
Makefile.in
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- build system update
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2012-08-26 09:59:07 +00:00 |
map.cpp
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
map.h
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
NetPacks.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
NetPacksLib.cpp
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Implemented spell countering.
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2012-09-13 23:41:03 +00:00 |
RegisterTypes.h
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Quests will now be handled as object member instead of inheritance. Enabled quest objects for AI.
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2012-09-16 13:34:01 +00:00 |
ResourceSet.cpp
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Next part of town configuration:
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2012-09-05 12:49:23 +00:00 |
ResourceSet.h
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
StartInfo.h
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* some work on campaigns
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2012-09-18 17:47:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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- removed multiple unused files
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2012-08-02 11:03:26 +00:00 |
VCMI_Lib.cpp
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Very simple loading and adding new creatures. Needs testing.
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2012-09-18 07:36:07 +00:00 |
VCMI_Lib.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
VCMI_lib.vcxproj
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* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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2012-08-26 09:07:48 +00:00 |
VCMIDirs.h
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Win compile fix (#974)
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2012-05-25 14:53:56 +00:00 |