.. |
Filesystem
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- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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2012-12-19 17:24:53 +00:00 |
Mapping
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- Compile fixes
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2013-01-08 18:32:47 +00:00 |
RMG
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Minor compile fix, not sure why it's necessary.
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2013-01-09 08:58:58 +00:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
BattleHex.h
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
BattleState.cpp
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- Hopefully fixed #1103
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2012-11-14 14:27:18 +00:00 |
BattleState.h
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* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info.
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2012-09-23 23:10:56 +00:00 |
CArtHandler.cpp
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CArtHandler.h
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CBattleCallback.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CBattleCallback.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CBuildingHandler.cpp
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CBuildingHandler.h
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first part of town configuration:
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2012-09-02 10:33:41 +00:00 |
CConfigHandler.cpp
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- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace
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2012-12-02 12:21:44 +00:00 |
CConfigHandler.h
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- build system update
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2012-09-29 12:02:46 +00:00 |
CConsoleHandler.cpp
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[PLATFORM] MinGW support added
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2012-09-15 19:16:16 +00:00 |
CConsoleHandler.h
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CCreatureHandler.cpp
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
CCreatureHandler.h
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- trade windows work with new creatures\artifacts
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2012-12-23 10:23:41 +00:00 |
CCreatureSet.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CCreatureSet.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CDefObjInfoHandler.cpp
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- adventure map defs are now part of town config. Should be the last part
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2012-10-05 19:57:28 +00:00 |
CDefObjInfoHandler.h
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
CGameInterface.cpp
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- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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2012-11-20 17:53:45 +00:00 |
CGameInterface.h
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* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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2012-09-29 10:59:43 +00:00 |
CGameState.cpp
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CGameState.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
CGeneralTextHandler.cpp
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- fix for text on kingdom overview (#1172 + some other similar cases)
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2013-01-12 19:28:38 +00:00 |
CGeneralTextHandler.h
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- fix for text on kingdom overview (#1172 + some other similar cases)
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2013-01-12 19:28:38 +00:00 |
CHeroHandler.cpp
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CHeroHandler.h
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CLogger.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CLogger.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CMakeLists.txt
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CModHandler.cpp
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- basic support for dependencies\conflicts for mods
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2013-01-10 18:53:49 +00:00 |
CModHandler.h
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- basic support for dependencies\conflicts for mods
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2013-01-10 18:53:49 +00:00 |
CObjectHandler.cpp
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[refactor] a few more cleanups
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2013-01-12 13:53:02 +00:00 |
CObjectHandler.h
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[refactor] reduce some code duplication, get rid of few magic nombers.
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2013-01-12 10:32:03 +00:00 |
CObstacleInstance.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CObstacleInstance.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
Connection.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CRandomGenerator.h
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- Compile fixes
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2013-01-08 18:32:47 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CSpellHandler.h
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
CThreadHelper.h
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- fixed #582, #1019 and #1022
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2012-06-27 20:44:01 +00:00 |
CTownHandler.cpp
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- H3 creatures use subset of mod creature format (todo - unify code)
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2012-12-22 16:47:12 +00:00 |
CTownHandler.h
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- H3 creatures use subset of mod creature format (todo - unify code)
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2012-12-22 16:47:12 +00:00 |
GameConstants.h
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get rid of few more magic numbers (obj types)
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2012-12-24 15:07:30 +00:00 |
HeroBonus.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
HeroBonus.h
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- reorganized hero classes
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2012-12-14 15:32:53 +00:00 |
IGameCallback.cpp
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
IGameCallback.h
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* much better callback function declaration (previous version inspired me to write a new coding guideline)
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2012-11-14 21:19:32 +00:00 |
IGameEventsReceiver.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
int3.h
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Some improvements for AI logging.
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2012-11-15 10:40:40 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- Bonus subtype will now be resolved using string identifiers.
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2012-12-26 09:46:09 +00:00 |
JsonNode.h
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- basic support for dependencies\conflicts for mods
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2013-01-10 18:53:49 +00:00 |
NetPacks.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
NetPacksLib.cpp
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[refactor] a few more cleanups
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2013-01-12 18:08:33 +00:00 |
RegisterTypes.h
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- removed creature-related code from ModHandler
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2012-11-13 11:52:23 +00:00 |
ResourceSet.cpp
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
ResourceSet.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
StartInfo.h
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
UnlockGuard.h
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add some missing licence headers
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2012-12-19 14:54:10 +00:00 |
vcmi_endian.h
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* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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2012-11-03 13:30:47 +00:00 |
VCMI_lib.cbp
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[c::b] update projects
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2013-01-08 09:41:28 +00:00 |
VCMI_Lib.cpp
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- reorganized hero classes
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2012-12-14 15:32:53 +00:00 |
VCMI_Lib.h
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[c::b] renamed map subfolder to workaround dependency tracking bug
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2013-01-03 12:19:20 +00:00 |
VCMI_lib.vcxproj
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- Added basic mock/test generation - Added stub for terrain editing
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2013-01-06 19:30:12 +00:00 |
VCMIDirs.h
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Win compile fix (#974)
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2012-05-25 14:53:56 +00:00 |