..
battle
Fixed calculation of retaliation damage
2024-05-10 19:40:14 +00:00
bonuses
Tweaks
2024-04-26 19:33:26 +02:00
campaign
Fix crash on selecting scenario with "start with strongest hero from
2024-04-06 15:59:08 +03:00
constants
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
events
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
2024-01-17 12:50:00 +00:00
filesystem
Improve performance of parsing of map headers for map list
2024-05-10 14:30:39 +00:00
gameState
Add better crash message for zero-length battlefield list
2024-05-13 21:03:06 +00:00
json
Avoid crash if configs file is missing, e.g. broken version of mod
2024-05-11 13:19:07 +00:00
logging
NKAI: graph add battle layer
2024-03-02 15:54:05 +02:00
mapObjectConstructors
Provide more information in thrown exceptions for unfixed crashes
2024-04-22 16:40:43 +03:00
mapObjects
Fix hero order for giving bonuses in town to match H3.
2024-05-11 20:21:02 +02:00
mapping
Merge pull request #3926 from IvanSavenko/optimize_map_list_load
2024-05-11 21:56:58 +03:00
minizip
Merge pull request #3674 from 678098/patch-2
2024-03-28 11:33:54 +01:00
modding
Fix save compatibility with 1.4 that was broken by artifact costumes
2024-04-28 20:54:33 +03:00
network
Simple workaround to fix vcmiserver shutdown procedure
2024-05-14 19:40:20 +00:00
networkPacks
Attempt to track crashes with unclear cause
2024-05-14 09:44:40 +00:00
pathfinder
#3876 - allow to embark after battle for AI pathfinder
2024-05-05 13:52:57 +03:00
registerTypes
Guest can also use & renaming
2024-05-01 15:58:22 +02:00
rewardable
Fixed possible crash on having selectable reward with no visual image
2024-04-25 14:04:45 +03:00
rmg
Merge pull request #3973 from vcmi/master
2024-05-14 16:59:10 +03:00
serializer
Add workaround for visiting Altar of Sacrifice on 1.4 saves
2024-05-11 13:19:07 +00:00
spells
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
vstd
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
AI_Base.h
ArtifactUtils.cpp
Switching costume
2024-04-27 21:35:37 +03:00
ArtifactUtils.h
Switching costume
2024-04-27 21:35:37 +03:00
BasicTypes.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
BattleFieldHandler.cpp
Moved bonus parsing to a new file
2024-02-14 15:48:06 +02:00
BattleFieldHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp
Handle corrupted H3 data - show message box instead of silent crash
2024-05-13 15:41:47 +00:00
CArtHandler.h
class CArtifactsOfHeroMain : public CKeyShortcut
2024-04-27 21:35:38 +03:00
CArtifactInstance.cpp
split getBonusLocalFirst into two distinct method:
2024-01-19 13:56:06 +02:00
CArtifactInstance.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CBonusTypeHandler.cpp
Register vcmi-only strings as part of 'vcmi' mod instead of 'core'
2024-04-08 13:16:54 +03:00
CBonusTypeHandler.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
Rename toJson to toString/toCompactString for consistency
2024-02-26 12:55:49 +02:00
CConfigHandler.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp
Remove no longer needed workaround
2024-02-19 13:45:50 +02:00
CConsoleHandler.h
CCreatureHandler.cpp
biography to description
2024-04-27 18:41:21 +02:00
CCreatureHandler.h
biography to description
2024-04-27 18:41:21 +02:00
CCreatureSet.cpp
Merge pull request #3473 from IvanSavenko/const_lib
2024-01-20 19:22:46 +02:00
CCreatureSet.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
CGameInfoCallback.cpp
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
CGameInfoCallback.h
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
CGameInterface.cpp
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CGameInterface.h
Add handling for yes/no dialogs that can be safely skipped by player
2024-04-17 01:08:27 +02:00
CGeneralTextHandler.cpp
Fixed loading of text strings for hota quests
2024-04-22 13:49:17 +03:00
CGeneralTextHandler.h
Replaced 'convert txt' command with more convenient 'translate' and
2024-04-08 13:16:23 +03:00
CHeroHandler.cpp
Renamed JsonNode::meta to more logical modScope. Member is now private
2024-02-26 12:55:49 +02:00
CHeroHandler.h
Added range checks to values read from h3m.
2024-02-05 21:27:55 +02:00
CMakeLists.txt
Handle corrupted H3 data - show message box instead of silent crash
2024-05-13 15:41:47 +00:00
Color.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CondSh.h
ConstTransitivePtr.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CPlayerState.cpp
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
CPlayerState.h
Fix save compatibility with 1.4 that was broken by artifact costumes
2024-04-28 20:54:33 +03:00
CRandomGenerator.cpp
Replaced assertions with exceptions for invalid input in RNG
2024-02-19 00:35:21 +02:00
CRandomGenerator.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
Fix formatting of luck/morale bonuses
2024-04-09 16:13:30 +03:00
CSkillHandler.h
CSoundBase.h
CStack.cpp
Attempt to make constant bonus system nodes (CCreature / CArtifact)
2024-01-19 13:54:49 +02:00
CStack.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
CStopWatch.h
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
CThreadHelper.cpp
Added changing thread name for FreeBSD
2024-05-12 15:10:29 +00:00
CThreadHelper.h
Show human-readable thread name in log
2024-02-11 17:55:02 +02:00
CTownHandler.cpp
creature/town biography/description
2024-04-12 23:35:39 +02:00
CTownHandler.h
creature/town biography/description
2024-04-12 23:35:39 +02:00
ExceptionsCommon.h
Handle corrupted H3 data - show message box instead of silent crash
2024-05-13 15:41:47 +00:00
ExtraOptionsInfo.cpp
moved to gameconfig
2024-01-20 17:54:15 +01:00
ExtraOptionsInfo.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
FunctionList.h
GameCallbackHolder.h
Stabilization
2024-01-19 13:55:22 +02:00
GameConstants.h
GameSettings.cpp
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
GameSettings.h
Small refactoring of adventure map spell casting:
2024-04-10 20:04:08 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-02-03 21:11:34 +02:00
IGameCallback.h
Do not check for guards when teleporting using means other than DD
2024-05-07 20:05:23 +00:00
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
int3.h
Fix SonarCloud issues
2024-03-02 14:08:03 +01:00
Languages.h
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
LoadProgress.cpp
Fix issues introduced by automated replacement of redundant types
2024-01-17 20:12:57 +00:00
LoadProgress.h
Fixes
2024-03-29 12:28:14 +02:00
LogicalExpression.cpp
LogicalExpression.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
MetaString.cpp
Attempt to track crashes with unclear cause
2024-05-14 09:44:40 +00:00
MetaString.h
Fix Grail digging success message
2024-02-01 18:22:11 +02:00
ObstacleHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
ObstacleHandler.h
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Point.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
Rect.cpp
Rect.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
ResourceSet.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
ResourceSet.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
RiverHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
RiverHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
RoadHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
RoadHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
ScopeGuard.h
Fix undefined behavior
2024-02-12 12:33:09 +02:00
ScriptHandler.cpp
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
2024-01-17 12:50:00 +00:00
ScriptHandler.h
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
StartInfo.cpp
Implemented join room dialog
2024-04-23 17:15:59 +03:00
StartInfo.h
AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic)
2024-04-22 11:14:58 +03:00
StdInc.cpp
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
StdInc.h
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
TerrainHandler.cpp
Moved json files to new directory, split on per-class basis
2024-02-14 13:08:24 +02:00
TerrainHandler.h
Remove more redundant virtual
specifiers
2024-02-13 15:21:30 +01:00
TextOperations.cpp
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
TextOperations.h
Implement various todo's and review suggestions
2024-03-27 13:10:55 +02:00
TurnTimerInfo.cpp
Reworked timer widget to show timers for all players
2023-12-22 18:40:28 +02:00
TurnTimerInfo.h
Refactoring of serialization versioning handling
2024-01-20 20:34:51 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp
Proof of concept with OH3 obstacles
2024-04-04 21:39:01 +02:00
VCMI_Lib.h
Proof of concept with OH3 obstacles
2024-04-04 21:39:01 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
Fix handling of 'developmentMode' for lobby-only builds
2024-03-30 10:24:54 +02:00
VCMIDirs.h