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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
beegee1 36a69aaa2f - Fixed VS project files (added missing .cpp files)
- Structured VS project files (added a filter for every subfolder)
2013-11-30 14:22:03 +00:00
..
battle - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
gui - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
icons - (linux) launcher will be available in OS start menu/launchers as 2013-11-16 18:13:30 +00:00
AdventureMapClasses.cpp Some refactoring of text display widgets: 2013-08-29 13:46:27 +00:00
AdventureMapClasses.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CAdvmapInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CAnimation.cpp - compile fix 2013-11-24 11:36:51 +00:00
CAnimation.h Minor fixes: 2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CCastleInterface.cpp two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
CCastleInterface.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureWindow.cpp Creature abilities without any name (but with graphics) will display in creature window. 2013-09-25 10:41:32 +00:00
CCreatureWindow.h Visual Studio 2013 Preview compile fixes: 2013-07-02 12:08:30 +00:00
CDefHandler.cpp introduced zip support into vcmi 2013-07-30 15:02:55 +00:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CGameInfo.h Support for saving/loading in player interfaces, including VCAI. 2013-05-09 11:09:23 +00:00
CHeroWindow.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CHeroWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp Some refactoring of text display widgets: 2013-08-29 13:46:27 +00:00
CKingdomInterface.h - wrokaround/fix for #1177 2013-01-20 22:49:34 +00:00
Client.cpp Fixed mantis #1485 2013-11-10 15:04:29 +00:00
Client.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CMakeLists.txt - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
CMessage.cpp Unicode support. 2013-10-25 21:45:14 +00:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp - Refactored victory loss condition checks 2013-11-30 09:43:31 +00:00
CMT.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
CMusicHandler.cpp - fixed terrain music restarting every tile 2013-08-20 10:47:40 +00:00
CMusicHandler.h Don't crash when music file cannot be found. 2013-08-01 13:52:01 +00:00
CPlayerInterface.cpp - Refactored victory loss condition checks 2013-11-30 09:43:31 +00:00
CPlayerInterface.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
CPreGame.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CPreGame.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
CQuestLog.cpp A bit more text-related work: 2013-08-29 16:41:14 +00:00
CQuestLog.h A bit more text-related work: 2013-08-29 16:41:14 +00:00
CSoundBase.h - CMappedFileLoader class to remap WoG files to h3 names 2013-05-04 13:14:23 +00:00
CSpellWindow.cpp - Fixed mantis #1248 2013-11-03 18:16:25 +00:00
CSpellWindow.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CVideoHandler.cpp One more compile fix, works now fine on Windows. 2013-07-29 12:15:50 +00:00
CVideoHandler.h - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
DPIaware.manifest
Graphics.cpp - Fixed some warnings from cppcheck 2013-11-06 13:42:58 +00:00
Graphics.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
GUIClasses.cpp - Refactored victory loss condition checks 2013-11-30 09:43:31 +00:00
GUIClasses.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
mapHandler.h Significant changes to saving system. Now both client and server store their lib part. 2013-02-18 22:37:22 +00:00
NetPacksClient.cpp - Refactoring for checking victory/loss conditions (use enum class instead of magic numbers) 2013-11-17 17:57:04 +00:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.cbp - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
VCMI_client.rc
VCMI_client.vcxproj - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
VCMI_client.vcxproj.filters - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico