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vcmi/client/battle
Konstantin P 384ee99834 vcmi: configurable teleport v2
1. Redesign wall and teleport penalty using shortest path
This will avoid OH3 exploits with teleport inside walls

2. Teleport is now configurable
2023-04-13 11:24:19 +03:00
..
BattleActionsController.cpp vcmi: configurable teleport v2 2023-04-13 11:24:19 +03:00
BattleActionsController.h BattleActionsController: do not pass unused caster 2023-04-13 11:24:19 +03:00
BattleAnimationClasses.cpp vcmi: remove deprecated CStack::getCreature() 2023-04-13 11:24:19 +03:00
BattleAnimationClasses.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Removed Max Movement Highlight stubs 2023-04-08 20:40:30 +03:00
BattleFieldController.h Removed Max Movement Highlight stubs 2023-04-08 20:40:30 +03:00
BattleInterface.cpp Intermediate commit 2023-04-06 19:34:07 +04:00
BattleInterface.h Intermediate commit 2023-04-06 19:34:07 +04:00
BattleInterfaceClasses.cpp Merge remote-tracking branch 'upstream/develop' into battle-dialog 2023-04-11 02:22:42 +04:00
BattleInterfaceClasses.h Intermediate commit 2023-04-06 19:34:07 +04:00
BattleObstacleController.cpp vcmi: use new animation functions in client 2023-03-31 01:01:25 +03:00
BattleObstacleController.h vcmi: now obstacles can have disappearing anim 2023-03-31 01:01:25 +03:00
BattleProjectileController.cpp vcmi: remove deprecated CStack::getCreature() 2023-04-13 11:24:19 +03:00
BattleProjectileController.h All battle effects now use time-based timings 2023-01-28 13:19:35 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp vcmi:towns now can choose if moat render is needed 2023-03-31 01:01:25 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp vcmi: remove deprecated CStack::getCreature() 2023-04-13 11:24:19 +03:00
BattleStacksController.h Fix target selection for teleport 2023-03-31 23:18:45 +03:00
BattleWindow.cpp Merge beta into develop 2023-04-11 19:37:35 +03:00
BattleWindow.h Add SHIFT + hover shortcut to show movement highlight while pressed. 2023-04-08 20:42:37 +03:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h Fix playback of shooter animations at max speed 2023-03-20 20:19:05 +02:00