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AccessibilityInfo.cpp
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BattleAI: fix bait for archers when need to go long way
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2024-08-21 22:18:40 +03:00 |
AccessibilityInfo.h
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BattleAI: fix bait for archers when need to go long way
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2024-08-21 22:18:40 +03:00 |
AutocombatPreferences.h
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BattleAction.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleAction.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleAttackInfo.cpp
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BattleAttackInfo.h
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BattleHex.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleHex.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleInfo.cpp
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Merge pull request #4790 from kodobi/bugfix/fix-incorrect-battlefield-while-attacking-town-without-fort
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2024-10-28 08:38:14 +01:00 |
BattleInfo.h
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
BattleLayout.cpp
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Fix positioning of defender war machines
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2024-09-12 20:27:32 +00:00 |
BattleLayout.h
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
BattleProxy.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleProxy.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleSide.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleStateInfoForRetreat.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
BattleStateInfoForRetreat.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CBattleInfoCallback.cpp
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Bonus: prism breath
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2024-10-20 22:02:56 +02:00 |
CBattleInfoCallback.h
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Initial unconditionally working version
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2024-09-22 15:07:44 +02:00 |
CBattleInfoEssentials.cpp
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
CBattleInfoEssentials.h
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Support for configurable town fortifications
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2024-08-28 19:42:14 +00:00 |
CObstacleInstance.cpp
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Split CHeroHandler.cpp/.h into 1 file per class
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2024-10-13 14:01:09 +00:00 |
CObstacleInstance.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CPlayerBattleCallback.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CPlayerBattleCallback.h
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CUnitState.cpp
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
CUnitState.h
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Reduce usage of pointers to VLC entities
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2024-10-10 12:28:08 +00:00 |
DamageCalculator.cpp
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Added GameSettings to gamestate, potentially allowing to define game
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2024-09-05 15:16:27 +00:00 |
DamageCalculator.h
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Destination.cpp
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Destination.h
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IBattleInfoCallback.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
IBattleState.cpp
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IBattleState.h
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Removed creatureBank flag from battle, battles now receive BattleLayout
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2024-09-12 12:11:18 +00:00 |
IUnitInfo.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
PossiblePlayerBattleAction.h
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Fix alternative actions to support more than 2 actions + simplify logic
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2024-07-15 00:41:05 +02:00 |
ReachabilityInfo.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
ReachabilityInfo.h
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BattleAI: fix bait for archers when need to go long way
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2024-08-21 22:18:40 +03:00 |
SideInBattle.cpp
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SideInBattle.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
SiegeInfo.cpp
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SiegeInfo.h
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
Unit.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
Unit.h
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |