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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/battle
2024-10-28 12:29:41 +02:00
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AccessibilityInfo.cpp BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
AccessibilityInfo.h BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
AutocombatPreferences.h
BattleAction.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleAction.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleAttackInfo.cpp
BattleAttackInfo.h
BattleHex.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleHex.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleInfo.cpp Merge pull request #4790 from kodobi/bugfix/fix-incorrect-battlefield-while-attacking-town-without-fort 2024-10-28 08:38:14 +01:00
BattleInfo.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
BattleLayout.cpp Fix positioning of defender war machines 2024-09-12 20:27:32 +00:00
BattleLayout.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
BattleProxy.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleProxy.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleSide.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleStateInfoForRetreat.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
BattleStateInfoForRetreat.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CBattleInfoCallback.cpp Bonus: prism breath 2024-10-20 22:02:56 +02:00
CBattleInfoCallback.h Initial unconditionally working version 2024-09-22 15:07:44 +02:00
CBattleInfoEssentials.cpp Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
CBattleInfoEssentials.h Support for configurable town fortifications 2024-08-28 19:42:14 +00:00
CObstacleInstance.cpp Split CHeroHandler.cpp/.h into 1 file per class 2024-10-13 14:01:09 +00:00
CObstacleInstance.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CPlayerBattleCallback.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CPlayerBattleCallback.h
CUnitState.cpp Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
CUnitState.h Reduce usage of pointers to VLC entities 2024-10-10 12:28:08 +00:00
DamageCalculator.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
DamageCalculator.h
Destination.cpp
Destination.h
IBattleInfoCallback.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
IBattleState.cpp
IBattleState.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
IUnitInfo.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
PossiblePlayerBattleAction.h Fix alternative actions to support more than 2 actions + simplify logic 2024-07-15 00:41:05 +02:00
ReachabilityInfo.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
ReachabilityInfo.h BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
SideInBattle.cpp
SideInBattle.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
SiegeInfo.cpp
SiegeInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
Unit.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
Unit.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00