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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
2014-12-24 23:53:56 +01:00
..
filesystem initializer lists part1 2014-10-02 19:43:46 +04:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Implemented original stack splitting algorithms proposed by AlexSpl. Save format changed. 2014-12-24 23:53:56 +01:00
mapping initializer lists part1 2014-10-02 19:43:46 +04:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Initial refactoring 2014-12-21 17:29:42 +03:00
rmg Better obstacle shapes inside zones. 2014-12-24 15:07:20 +01:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
BattleState.h
CArtHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CArtHandler.h
CBattleCallback.cpp Disallow rising spells for genie 2014-11-28 21:08:34 +03:00
CBattleCallback.h
CBonusTypeHandler.cpp Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h Fall back to first available resolution if config contains invalid value. 2014-09-18 14:20:53 +03:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
CCreatureSet.h
CGameInfoCallback.cpp Players will be always able to see their owned heroes and other objects. Fixes #1959. 2014-12-21 13:56:32 +01:00
CGameInfoCallback.h Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Initial refactoring 2014-12-21 17:29:42 +03:00
CGameState.cpp Merge branch 'develop' into experimental/serializerrefactoring 2014-12-22 19:17:40 +01:00
CGameState.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h
CMakeLists.txt use system version of minizip 2014-09-02 17:00:20 +02:00
CModHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CModHandler.h
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h More refactoring 2014-12-21 21:47:02 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Revert @24efb9b4 2014-11-14 03:29:11 +03:00
CSpellHandler.h Small cleanup 2014-11-12 03:48:10 +03:00
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
GameConstants.h Fix bonuses of Rampart's Treasury and Fountain of Fortune 2014-11-17 03:26:18 +03:00
HeroBonus.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
IGameCallback.h
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
JsonDetail.h
JsonNode.cpp
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
NetPacksBase.h
NetPacksLib.cpp Fix #1928 2014-11-28 20:39:23 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
VCMI_Lib.cpp Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
VCMI_Lib.h
VCMI_lib.vcxproj [MVS] Added /LTCG option to improve linker performance. 2014-12-22 19:44:15 +01:00
VCMI_lib.vcxproj.filters
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00